The Difficulty rating is the skill level at which the bard has a 50% chance of success versus the creature. At this skill level -25.0, the bard has no chance of success and can't make the attempt. At this skill level +25.0, the bard is guaranteed success and cannot gain skill against this creature.
Various modifiers have an effect on the final difficulty. You start with base difficulty and then add or subtract depending on skill levels and instrument used.
- Using an exceptional instrument reduces base difficulty by 5
- Using an aligned "slayer" instrument reduces base diffficulty by 10
- Using an opposite aligned "slayer" instrument increases base difficulty by 10
- If Musicianship skill > 100 then bonus = (Musicianship skill - 100) / 2
- Subtract musicianship bonus from base difficulty
- When provoking, subtract 5 from base difficulty
- When discording or targeted peacemaking, subtract 10 from base difficulty
The % chance of success is 50 + 2 * (Bard Skill - Resulting Difficulty)
Example: At 120.0 skill, a bard with a dragon-slaying instrument has approx. 60% chance of success to use an ability against an Ancient Wyrm, or to provoke two Ancient Wyrms to fight. At 100.0 skill, with the same instrument, the chance is approx. 20%.
Various modifiers have an effect on the final difficulty. You start with base difficulty and then add or subtract depending on skill levels and instrument used.
- Using an exceptional instrument reduces base difficulty by 5
- Using an aligned "slayer" instrument reduces base diffficulty by 10
- Using an opposite aligned "slayer" instrument increases base difficulty by 10
- If Musicianship skill > 100 then bonus = (Musicianship skill - 100) / 2
- Subtract musicianship bonus from base difficulty
- When provoking, subtract 5 from base difficulty
- When discording or targeted peacemaking, subtract 10 from base difficulty
The % chance of success is 50 + 2 * (Bard Skill - Resulting Difficulty)
Example: At 120.0 skill, a bard with a dragon-slaying instrument has approx. 60% chance of success to use an ability against an Ancient Wyrm, or to provoke two Ancient Wyrms to fight. At 100.0 skill, with the same instrument, the chance is approx. 20%.
In pratica se ho ben capito ; per paciare un rend che massimo puo avere 160 di difficoltà.
Esempio con 120 music levo 10 .
Quindi sono a 150.
Uso uno strumento reptile slayer quindi levo alri 10.
Sono a 140.
Sottraggo i restanti 10 perchè lo sto paciando e non provocando.
Il rend scende a 130 di difficoltà.
Poi se ho 120 in peacemaking faccio:
50 + 2 * (120 - 130) = 30
Ho un 30% di possibilita di paciarlo giusto ?
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