Da copiare in Necromancer.cs da mettere in Scripts/Mobiles/Vendors/NPC:
codice:
using System; using System.Collections; using Server; namespace Server.Mobiles { public class Necromancer : BaseVendor { private ArrayList m_SBInfos = new ArrayList(); protected override ArrayList SBInfos{ get { return m_SBInfos; } } [Constructable] public Necromancer() : base( "the necromancer" ) { SetSkill( SkillName.EvalInt, 65.0, 88.0 ); SetSkill( SkillName.Inscribe, 60.0, 83.0 ); SetSkill( SkillName.Meditation, 60.0, 83.0 ); SetSkill( SkillName.MagicResist, 65.0, 88.0 ); SetSkill( SkillName.Necromancy, 64.0, 100.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBMage() ); } public override VendorShoeType ShoeType { get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; } } public override void InitOutfit() { base.InitOutfit(); AddItem( new Server.Items.Robe( 0x497 ) ); } public Necromancer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }
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