1
Composite Bow
Cold Resist 4%
Energy Resist 8%
Hit Chance Increase 14%
Hit lower defense 46%
Hit mana leech 24%
2
Dagger
Defense Chance Increase 10%
FC -1
Hit Chance Increase 14%
Hit Dispel 34%
Mage weapon -24
Spell Channeling
3
War Mace
Energy Resist 38%
Hit Dispel 30%
Hit Life Leech 32%
Swing speed Increase 20%
4
Mace
Poison Resist 12%
Hit Cold Area 44%
Hit Lower attack 36%
Hit Lower Defense 44%
5
Broadsword
Damage Increase 24%
FC -1
HCI 9%
Hit Dispel 40%
Spell Channeling
6
Scimitar
Poison Resis 14%
Energy Resist 13%
Damage Increase 41%
Defense Chance Increase 12%
Hit Fireball 28%
7
Heavy Crossbow
Poison Resist 7%
Damage Increase 44%
Hit Dispel 8%
Hit Stamina Leech 38%
8
Composite Bow
Defense Chance Increase 11%
Hit Chance Increase 9%
Hit Lower Attack 30%
Hit mana leech 34%
Luck 75
Luck 68
Each one starts with a base of 350K and can be traded in packs for artifacts the action ends in 48 hours
IW Berserkers Maul or Ornament of the magician
Composite Bow
Cold Resist 4%
Energy Resist 8%
Hit Chance Increase 14%
Hit lower defense 46%
Hit mana leech 24%
2
Dagger
Defense Chance Increase 10%
FC -1
Hit Chance Increase 14%
Hit Dispel 34%
Mage weapon -24
Spell Channeling
3
War Mace
Energy Resist 38%
Hit Dispel 30%
Hit Life Leech 32%
Swing speed Increase 20%
4
Mace
Poison Resist 12%
Hit Cold Area 44%
Hit Lower attack 36%
Hit Lower Defense 44%
5
Broadsword
Damage Increase 24%
FC -1
HCI 9%
Hit Dispel 40%
Spell Channeling
6
Scimitar
Poison Resis 14%
Energy Resist 13%
Damage Increase 41%
Defense Chance Increase 12%
Hit Fireball 28%
7
Heavy Crossbow
Poison Resist 7%
Damage Increase 44%
Hit Dispel 8%
Hit Stamina Leech 38%
8
Composite Bow
Defense Chance Increase 11%
Hit Chance Increase 9%
Hit Lower Attack 30%
Hit mana leech 34%
Luck 75
Luck 68
Each one starts with a base of 350K and can be traded in packs for artifacts the action ends in 48 hours
IW Berserkers Maul or Ornament of the magician
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