I'm looking for ring with following props:
Faster Casting 1
Faster Cast Recovery 1+
Animal Taming 10+
bonus props are:
Veterinary
DCI
str
int
LMC
resists
You can use following easyuo script to search items inside containers (the script is made to look exactly for items i need, but feel free to modify it for your needs, if you know how). For now you just need to run it and it will find if you have rings you can sell to me
Here is how the script works:
1) make sure containers (bag, chests and anythink with rings inside), that you wish to search in, are open;
2) make sure you have 1 empty bag in your backpack; (it will be used to place found items inside. i call it "loot bag")
3) it will not take equiped items;
4) it will not take itmes directly from your backpack, but it will take from any opened container in your backpack;
5) it will not take items alredy in your "loot bag", even if it is opened.
here is the script, just copy-paste it inside your easyuo:
Faster Casting 1
Faster Cast Recovery 1+
Animal Taming 10+
bonus props are:
Veterinary
DCI
str
int
LMC
resists
You can use following easyuo script to search items inside containers (the script is made to look exactly for items i need, but feel free to modify it for your needs, if you know how). For now you just need to run it and it will find if you have rings you can sell to me
Here is how the script works:
1) make sure containers (bag, chests and anythink with rings inside), that you wish to search in, are open;
2) make sure you have 1 empty bag in your backpack; (it will be used to place found items inside. i call it "loot bag")
3) it will not take equiped items;
4) it will not take itmes directly from your backpack, but it will take from any opened container in your backpack;
5) it will not take items alredy in your "loot bag", even if it is opened.
here is the script, just copy-paste it inside your easyuo:
codice:
set %n 20 display ok target your "loot bag" set #ltargetid null set #targcurs 1 targeti1: if #ltargetid = null goto targeti1 finditem #ltargetid set %lootbag #FINDID loop: finditem LWL_UJG C if #FINDTYPE <> X { if #FINDBAGID = #CHARID || #FINDBAGID = %lootbag || #FINDBAGID = #BACKPACKID { ignoreitem #FINDID goto loop } else { event Property #findID set %properti #property if Recovery in %properti && Casting in %properti && Taming in %properti { wait %n Exevent Drag #FINDID wait %n Exevent Dropc %lootbag wait %n } Else { ignoreitem #FINDID wait 1 goto loop } } } else { display ok all done halt } wait 1 goto loop
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