Allora metto all'asta questi pezzi tutti leather meditabili.
Termine Asta = 24 h dopo ultima offerta
Rilanci minimi = 10 k
Base x tutti = 20 k
IW = 150 k
Lasciate ICQ
Legenda:
lmc = lower mana cost
hpi = hit point increase
mr = mana regeneration
hpr = hit point regeneration
sr = self repair
sti = stamina increase
mi = mana increase
str = stamina regeneration
lr = lower requirements
lrc = lower reagent cost
rpd = reflect physical damage
GORGET:
g1) horned ex 5/8/6/6/7
mr 1
hpr 2
sr 2
sti 3
g2) horned ex 6/14/7/6/15
mi 3
str 2
g3) horned ex 6/7/8/6/16
str 2
sti 6
lr 40
g4) horned ex 5/8/17/6/6
lrc 12
mi 3
rpd 6
g5) spined ex 8/5/5/4/4
luck 81
str 2
sti 6
g6) barbed ex 5/7/7/6/8
lrc 12
str 1
hpr 1
g7) barbed ex 4/5/12/9/8
luck 49
mr 1sti 4
SLEEVES:
s1) horned ex 6/9/6/6/5
hpi 2
mi 4
mr 1
rpd 9
s2) horned ex 6/8/5/6/7
lr 60
mr 1
hpr 1
s3) horned ex 5/7/6/7/7
Lrc 10
mr 1
str 2
s4) horned ex 4/8/6/7/7
lr 60
mr 1
sr 2
s5) spined ex 10/5/4/4/3
hpi 3
luck 40
mr 1
sr 2
s6) barbed ex 5/5/6/9/8
hpi 4
lmc 4
lrc 9
str 2
GLOVES:
o1) horned ex 5/11/6/5/11
hpi 4
mr 1
str 2
o2) horned ex 11/7/6/7/6
mi 5
sti 5
o3) spined ex 7/4/3/3/4
luck 82
o4) spined ex 7/5/5/4/5
hpi 2
lmc 6
lr 50
luck 40
o5) barbed ex 6/5/7/7/8
hpi 3
lrc 9
hpr 1
lr 40
o6) barbed ex 6/15/7/6/9
rpd 9
hpr 1
sr 3
o7) barbed ex 6/6/7/7/7
luck 34
mr 1
rpd 6
sti 6
o8) barbed ex 15/6/6/20/17
lr 60
o9) barbed ex 4/5/7/9/17
lmc 5
mi 3
TUNIC:
t1) horned ex 6/9/7/5/5
lmc 6
lr 70
rpd 9
sti 3
t2) horned ex 5/7/7/17/6
hpi 3
lmc 3
sti 5
t3) horned ex 5/7/9/6/5
lrc 12
luck 53
rpd 9
hpr 2
t4) spined ex 7/4/3/7/5
lmc 3
luck 40
rpd 6
hpr 1
t5) spined ex 8/5/4/13/4
lmc 3
lrc 7
luck 40
rpd 10
t6) spined ex 9/5/3/5/4
mr 1
sti 3
luck 40
t7) barbed ex 15/5/6/10/7
mr 1
rpd 9
t8) barbed ex 6/6/7/12/8
hpi 3
hpr 2
luck 59
Termine Asta = 24 h dopo ultima offerta
Rilanci minimi = 10 k
Base x tutti = 20 k
IW = 150 k
Lasciate ICQ
Legenda:
lmc = lower mana cost
hpi = hit point increase
mr = mana regeneration
hpr = hit point regeneration
sr = self repair
sti = stamina increase
mi = mana increase
str = stamina regeneration
lr = lower requirements
lrc = lower reagent cost
rpd = reflect physical damage
GORGET:
g1) horned ex 5/8/6/6/7
mr 1
hpr 2
sr 2
sti 3
g2) horned ex 6/14/7/6/15
mi 3
str 2
g3) horned ex 6/7/8/6/16
str 2
sti 6
lr 40
g4) horned ex 5/8/17/6/6
lrc 12
mi 3
rpd 6
g5) spined ex 8/5/5/4/4
luck 81
str 2
sti 6
g6) barbed ex 5/7/7/6/8
lrc 12
str 1
hpr 1
g7) barbed ex 4/5/12/9/8
luck 49
mr 1sti 4
SLEEVES:
s1) horned ex 6/9/6/6/5
hpi 2
mi 4
mr 1
rpd 9
s2) horned ex 6/8/5/6/7
lr 60
mr 1
hpr 1
s3) horned ex 5/7/6/7/7
Lrc 10
mr 1
str 2
s4) horned ex 4/8/6/7/7
lr 60
mr 1
sr 2
s5) spined ex 10/5/4/4/3
hpi 3
luck 40
mr 1
sr 2
s6) barbed ex 5/5/6/9/8
hpi 4
lmc 4
lrc 9
str 2
GLOVES:
o1) horned ex 5/11/6/5/11
hpi 4
mr 1
str 2
o2) horned ex 11/7/6/7/6
mi 5
sti 5
o3) spined ex 7/4/3/3/4
luck 82
o4) spined ex 7/5/5/4/5
hpi 2
lmc 6
lr 50
luck 40
o5) barbed ex 6/5/7/7/8
hpi 3
lrc 9
hpr 1
lr 40
o6) barbed ex 6/15/7/6/9
rpd 9
hpr 1
sr 3
o7) barbed ex 6/6/7/7/7
luck 34
mr 1
rpd 6
sti 6
o8) barbed ex 15/6/6/20/17
lr 60
o9) barbed ex 4/5/7/9/17
lmc 5
mi 3
TUNIC:
t1) horned ex 6/9/7/5/5
lmc 6
lr 70
rpd 9
sti 3
t2) horned ex 5/7/7/17/6
hpi 3
lmc 3
sti 5
t3) horned ex 5/7/9/6/5
lrc 12
luck 53
rpd 9
hpr 2
t4) spined ex 7/4/3/7/5
lmc 3
luck 40
rpd 6
hpr 1
t5) spined ex 8/5/4/13/4
lmc 3
lrc 7
luck 40
rpd 10
t6) spined ex 9/5/3/5/4
mr 1
sti 3
luck 40
t7) barbed ex 15/5/6/10/7
mr 1
rpd 9
t8) barbed ex 6/6/7/12/8
hpi 3
hpr 2
luck 59
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