I would first like to say that this is merely a suggestion, a constructive critique...
Regarding the young quests. I think they are a really good innovating idea. I have already used it in a few characters I have. Now for the critique
In my opinion some of the skill objectives are a bit inappropriate and its difficulty and repetition level should be lowered.
I will give some examples:
Swords - In the medium level swords skill one of the objectives is to kill 5 skell knights
Those knights are usually surrounded by a mob of magery and necro casters and are not so easy to kill, I would imagine for a newbie that has less than gm sword that it will be a lot harder to kill...
Mace fighting - ditto with the 15 ciclops... with a skill level below gm, I would say for a new player it will be frustrating to say the least.
The rest of fighting skills I think the objectives are appropriate and not that hard.
Regarding other skills I think they are appropriate\not too hard
Regarding the young quests. I think they are a really good innovating idea. I have already used it in a few characters I have. Now for the critique
In my opinion some of the skill objectives are a bit inappropriate and its difficulty and repetition level should be lowered.
I will give some examples:
Swords - In the medium level swords skill one of the objectives is to kill 5 skell knights
Those knights are usually surrounded by a mob of magery and necro casters and are not so easy to kill, I would imagine for a newbie that has less than gm sword that it will be a lot harder to kill...
Mace fighting - ditto with the 15 ciclops... with a skill level below gm, I would say for a new player it will be frustrating to say the least.
The rest of fighting skills I think the objectives are appropriate and not that hard.
Regarding other skills I think they are appropriate\not too hard
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