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harrower for dumies

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  • harrower for dumies

    making harrower has several stages:
    1. summoning
    2. searching
    3. killing the first form
    4. finishing first form in suitable location.
    5. killing tintacles
    6. killing true form
    7. defending/saving soses

    orgonosing.
    compaign leader.
    -makes dessions of moving privates from one team to another.
    -commands defending team leader, killing team leader, spy.
    defending team.
    -makes barricades of bagballs
    -defends baricade from raid
    -attacks harrower by orders of leaders
    defending team leader
    -orgonises barricade
    -commands of defending
    killing team.
    -kills harrower
    -defends barricade by order of leaders
    killing team leader.
    -orgonises harrower's death.
    -commands his team, discorder, chief tentacle slaughter, healer and maybe spy by dessicion of troops leader.
    discorder (120 disco, 120 musci, exceptional instruments, high battle defence: 120 battle skill or magery, many dci, high resistances)
    -keeps harrower, tentacles discorded
    -commands some necromage to cast evil omen - curse and evil omen - sorpse scin for faster discording
    -commands necromages to crossheal him
    main tentacle slaughter (doom archer is the best for it)
    -stays with discorder as one
    -kills tentacles
    -commands some strong necromage to cast evil omen - curse and evil omen - cropse scin for more damage done.
    -commands necromages to crossheal him
    healer (not strong necromage but with high mr)
    -stays in the safe location
    -resses dead and fullheal them
    spy (person with experience of faction thief is he best) (hiding, stealth, ninjitsy, detect hidden, tracking)
    - is "eyes and ears" of troops
    - informs leaders about moving of raiders
    - searchs and reveals stealthers
    - saves soses by order of troops leader

    1. the summoning.
    skulls of 6 champs have to be placed in starroom. the gate will be opned to one several dangeons
    Covetous - Level 2 near the center or Level 3 in the Throne Room
    Deceit - Level 1 in the dining room or Level 2
    Despise - Level 2, South of Orge Lord Island
    Destard - Level 1 in the back near the shrine
    Fire Dungeon - Level 1 in the cemetery or Level 2 near the center
    Hythloth - Level 3 on the blood pentagram or Level 4 near the center
    Shame - Level 3 in front of the West or East Mage Towers
    Terathan Keep Underground - In the swamp where the Nightmare spawns
    Wrong - Level 2 in the mess hall [/code]

    2. searching.
    harrower has to be finded and moved to suitable location where to kill him. suitable because of tentacles and suitable because of raids.
    in the same time barricade must be done of bagballs. the more bagballs = harder to raid. there is one shard rule about this barricade: at least one passage has to be in this barricade or all will be jailed.
    the best if all team brings by 100 bagballs that are sold at every provisioner.
    this script can be used to make barricade fast.
    codice:
    ; just stand where u want to place bagballs and hold m untill the wall is higher than u
    ;*************************************************
    ;
    ; il Male Ultima Powerbooster Library v2
    ;
    ; module: shared target among players
    ; author: il Male, Occhio Bianco (-OB-) guild
    ; version: 2.2
    ;
    ;*************************************************
    loop:
    onhotkey m
     gosub BagballAtMyFeet
    sleep 10
    goto loop
    
    sub BagballAtMyFeet
    ;****
    ; ?: drop a bagball at my feet
    ;****
       ; Check for bagballs:
       finditem UXM_TXM C_ , #backpackid
       if #findkind = -1
       {
          event ExMsg #charid 0 0 Out of bagballs
          wait 2
          return
       }
    
       ; Drop at my feet
       exevent drag #FindID #FindStack
       wait 1
       exevent dropG #CharPosX #CharPosY
    return


    3. killing first form.

    very easy task. all the team can atack it to kill it fast. it has 40k hp. discorder must keep him discorded. necromages should cast revenants to prevent harrower's moving.
    harrower's resistances fiz: 55 - 65%, fire: 60 - 80%, cold:60 - 80%, poison: 60 - 80%, energy: 60 - 80%.
    it has very very high skill resising spells so u before casting curses on it u have to cast evil omen and also if possible arcane empowerment.
    be carefull. harrower moves pgs to himself and makes strong melle atack. so the person, that is healer has to stand in safe location and deads should move to him - he will have enough work.

    4. finishing harrower's first form.
    it's very important that the first harrower form die in suitable location, becuase after that the true harrower apears in that place and won't move from there. and tentacles will appear in random locations. the best if the appear separated from each other. the best way if only necromages with lrc and good pvps finish first form. other have to move 2-3 screens away, becuase when true harrower begins many people die becuase they are surrounded by tentacles. it's usefull if someone of team leaders commands to move away.

    5. killing tentacles.
    it's the hardest stage of making harrower.
    tentacles atack fast, ranged and with triple strikes very hard. they also teleport person to them and conitinue to teleport. they also lich health from damage done - so the more damage they do, the more they heal and that health also go to harrower, so it's useless to atack harrower before tentacles are dead.
    because of tentacles ranged atack people make one of two great mistakes. the first one is trying to kill them by pets or summons. it's useless becuase tentacles lich health from pets/summons more than pets/summons do damage to them. the second mistake is tring to kill them by horde of pgs. it's useless too becuase all pgs die very very quickly.
    the best way is:
    one strong necromage casts arcane empowerment than evil omen, corpse skin, evil omen curse, discorder keeps tentacle discorded, good paly-archer with high damage make enemy of one, concentrate, maybe uses honor and atacks it with lighting strike or some weapon abilities. all other people stay aside and do their best to keep this 3 persons alife. the best if they use not only heal/cure but also gift of renewel on them.
    tentacle has just 600 hp and reisistances 55-65, 35-45, 35-45, 35-45, 35-45. so they are fast to be killed if to do it properly.
    if there is no archer tentacles can be killed by word of death or meteor swarms. person make precast faraway from tentacle, comes closer, throw spells and flee for cating in safa location.

    6. killing true form.

    when all tentacles dead all should atack harrower also pks to wear off his hps as fast as possible. the true form doesnt move, but teleports people to him and makes very good melee damage. it also casts and magery and necromancy very strong. it should be discorded for people do more damage and it does less. than few hps are left somebody from team leaders should comand everybody to stop for 2 minutes, so the damage done by pks (they are not protected) would wear off. and than all people with protect can finish him. the good idea is just only few people finish harrower so only they recieve soses. i say again they must be protected because protector recieves soses as on simple champ. just whan harrower dies and people are very happy, thiefs begin their work, so everybody has to cast reveal everywhere unstopobly. harrower also explodes corpses, so forget about looting corpse if u died. it's good idea to give many bendages and maybe reags to healer or somebody that won't die or just put it in some safe location for future restocking.

    7. defending/saving soses.
    gate from star room is opened untill harrower's death so all the shard know about harrrower very fast and raiding is very common on harrowers. defending from raid and killing harrower continue in the same time so for it will be effective people don't need to run from harrower to barricade without orders just not to waste time. it's good idea if some pvm necromage stays at baricade all the time in lich form with wisp and casts fields and reveal on baricade. his wisp is always of great use becuse it gives mana to all guildmates in range if they have negative carma (pks always have negative carma) and in critical situation he can teleport to the center of baricade and start spamming wither.
    then harrower is dead and killing team recieves soses and raiders cant go through barricade it's not the end, because all the team has to leave dungeon. in that case it's good idea to give all soses to spy, so he could hide and logout. nobody will wait him for 2-3 ours in dungeon whan he login and brings soses savely to headquarter for sharing.

    the best they if that each team member knows his role before summoning harrower not to waste time on orgonising whan every second is very expensive.
    Ultima modifica di fnurov; 26-12-2008, 22:54.

  • #2
    Good post as always, I like your introduction, seems like a bit of alchool was involved no ?
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    • #3
      Originariamente inviato da superbuzzmetal Visualizza il messaggio
      Good post as always, I like your introduction, seems like a bit of alchool was involved no ?
      i think u say about the beginning.
      funny words were written because i was interested in all the text would be read to the end. not many people are able to read more than 10 words )

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      • #4
        many pictors

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