in italian
template 1:
spellweaving 120
magery 120
necromancy 120
spirit speak 120
medetation
eval int
focus
swords of prosperity / staff of magi
template 2:
spellweaving 120
eval int 120
necromancy 120
spirit speak 120
magery
medetation
anatomy (if book is the main item in hands)
macefight (if boomstick is the main item in hands)
insciption (possible if the main item in hands is staff or prosperity and u have 120 magery)
1. train spellweaving for arcane circle - it s realy powa. the more people, participating in circle - the more benefit to spellweaving spells and in the fact more benefit to all casts. can be casted in any active (dark red) pentagramm in center of dunge
2. train 120 necro and make good macro to cast revenant quickly - mob ussualy doesn't hunt u whan it had been casted revenant and also tamers and warriors have opportunity to do their work without being bothered.
3. if u have 100+ magery and 0+ dci, drop your boomstick in trashcan and equip staff or prosperity (when u equip items with mage weapon property your magery skill acts like battle skill and u recieve battle defence like from wrestling)
4. find undead and demon books to do twise more damage (it s realy not so difficult to create thread "[compro] undead,demon slayer books 200k per l'uno" in uod - market - various forum)
5. if u do good damage, cast wraith form instead of lich (wraith form acts like hit mana lich on any damage u do if attacked mobs have mana)
6. cast summon familiar shadow wisp whan u need mana (especially when many necromages or warriors, casting curse weapon stay close to u). shadow wisp gives mana to all bad guys around proportionally to their negative carma (so u need -20k carma). -20k carma can be easyly gained. find a friend (not the same guild as u) with +20k carma, kill him and ress. u can double press tab before summoning so wisp won't atack your combatant. don't summon it mindlessly, becuase if mob stopped, atacking wisp will mobilise it.
7. don't run to crowd of mobs like all noobs do, wait till they die from 3-4 abyssmal horrors and fetch one far from others or wait till stronger player does it, than kill mobs one by one. u can make razor macro (target closest grey, attack last target) to atack one mob without being targeted by others. u can use wall of stone to come to mob closer or than u want mob to come closer to u without greetings like "kal vas flam"
8. in order than there are less than 16 people, no matter how many damage u do to have chance for artie. u need just to get looting rights. of great importance is the total time of mob life that can be much derceased in team work. be of some culture and smart: kill spawn, dispel revenants, remove curses, bless, heal others, especially discorders, etc - be sure u l find many new friends quickly and your doom game will be of more fun and profit.
Casting Summons
for the 2,3 rooms there is no problem. if u have lots of mana summon what u want, when u want... but... many warriors have bushido and they need to honor mob to do much more damage. so u if your summon atacks mob before good warrior has honored it - it's waste of time.
for 1,4,5 and df. mobs have necroai, so if u summon something instead revenant, two things happen: 1. mobs begins to move (if it stoped before), 2. mob will atack right u
So u can and have to cast as more often as possible revenants but if u want to summon something else use your brains before it in different situations:
if u see that there is just one discotamer, with his rubbish hirye, doing no damage, unstopobly casting heal/great heal, because mob hunts right him u can take fire on self by casting fury/vortex/blade/whatever just to make tamer be alive and discord mob (if it's pal/tamer with no disco forget about him)
if u see many people cast summons (not revenant) on mob - u should cast too just to avoid dispeling few summons and take some fire on self.
shadow wisps... if u see somebody casting shadow wisp, just press tab twise, come to that guy, cast summon fammilar and press shadow wisp. 2 or maybe 3 wisps will restock everybody's mana very very fast. dont forget to release it when u atack mob again if u dont want mob to cast everything right on u.
casting on df..
the more summons u cast - the more bones will appear. so if u see that almost nobody cuts bones, don't summon something instead revenant. the batter if u cast summons on undead spawn and after summon kills spawn it will atack df.
there is one exception. after 5 room if u have -20k carma u can animate very strong lich lords... each lord will continue to summon revenant (revenant is very very important guy) and also lichs do good damage and continue to say very bad words of different currsings. so to keep lichs alive u should summon something just to avoid df kill lichs fast.
if u see 1-2 necros unstopobly casting revenant, there are no pets, no other summons and few warriors smash df.. think of such things: no pets, no summons - df casts and hits everything on revenants (bloodoath, stangle, revenant too), warriors have opportunity to equip strongest weapon, without fright of bloodoath, everybody happy. if u cast some fury or wisp (that will atack df) 2 things will happen: 1. everybody will be very angry on you. 2 if u have rubbish equip - u l die.
when df is under 10% of health it unstopobly says "ah me suck o", doesn't hunt anybody, tries to run away - thats the right time to summon all u can to 5 slots (if somebody cuts bones) just to let it die faster.
hint for nooby-mages just for 4-th room: if u have problems with looting rights in 4-th room just summon 2 vortexs, run away and invis - everybody will be happy
hint for spellweavers: the more people participated in arcane circle (so the stronger arcane focus u v got) the more damage furies do and live longer and the more effect of Arcane Empowerment (harder to dispell your summon, more hp summon has)
Casting Damage Spells in different rooms
rooms/spells:
1. just fire (fireball/arrow explo/flame meteor).
2. harm or same as 1.
3. same as 1 (paralyse field works)
4. lighting ebolt
5. harm, mind blast
df. df has all resistances 30
if u have necro + sw just cast wraith form and don't stop casting death
casting corpse skin... think of such things. ushualy warriors do more damage to df and they ushualy do phys damage and dont cast concentrate. so if u cast corpse skin u will lower fire res, will do more damage by self, but... the df will live longer in total...
if u dont have resisting spells and use demon slayer book the best spell is energy bolt because it has short delay between u targeted mob and it recieved damage. so less problems with bloodoath, less problems with interrupting castings because of df's reflecting .
so if u have ~120 resist u can just cast wraith form and flood explo-flame with no problems
don't cast stangle on df - no damage but planty of bones
hint for noobs: don't try to cast fire field on df
Being casted Strangle
do u remember beeing casted strangle and after in sar? great fun, isn't it?
so u can buy refresh potions at nix's shops and make razor macro:
1 undress weapon (if u wear weapon, not book)
2. drink refresh
3. delay 600 ms
4. drink refresh
5. delay 600 ms
5. drink refresh
5. dress weapon
so the strangle will do 4 not 20 damage to u
Limitations of arcane circle
the llimitation is that that the difference in spellweaving skill between arcanists participating in arcance circle must not be higher than 20.
so to make arcane circle with somebody who has 120 sw u need to have at least 100.1
usefull scripts:
some binds for a necromage
template 1:
spellweaving 120
magery 120
necromancy 120
spirit speak 120
medetation
eval int
focus
swords of prosperity / staff of magi
template 2:
spellweaving 120
eval int 120
necromancy 120
spirit speak 120
magery
medetation
anatomy (if book is the main item in hands)
macefight (if boomstick is the main item in hands)
insciption (possible if the main item in hands is staff or prosperity and u have 120 magery)
1. train spellweaving for arcane circle - it s realy powa. the more people, participating in circle - the more benefit to spellweaving spells and in the fact more benefit to all casts. can be casted in any active (dark red) pentagramm in center of dunge
2. train 120 necro and make good macro to cast revenant quickly - mob ussualy doesn't hunt u whan it had been casted revenant and also tamers and warriors have opportunity to do their work without being bothered.
3. if u have 100+ magery and 0+ dci, drop your boomstick in trashcan and equip staff or prosperity (when u equip items with mage weapon property your magery skill acts like battle skill and u recieve battle defence like from wrestling)
4. find undead and demon books to do twise more damage (it s realy not so difficult to create thread "[compro] undead,demon slayer books 200k per l'uno" in uod - market - various forum)
5. if u do good damage, cast wraith form instead of lich (wraith form acts like hit mana lich on any damage u do if attacked mobs have mana)
6. cast summon familiar shadow wisp whan u need mana (especially when many necromages or warriors, casting curse weapon stay close to u). shadow wisp gives mana to all bad guys around proportionally to their negative carma (so u need -20k carma). -20k carma can be easyly gained. find a friend (not the same guild as u) with +20k carma, kill him and ress. u can double press tab before summoning so wisp won't atack your combatant. don't summon it mindlessly, becuase if mob stopped, atacking wisp will mobilise it.
7. don't run to crowd of mobs like all noobs do, wait till they die from 3-4 abyssmal horrors and fetch one far from others or wait till stronger player does it, than kill mobs one by one. u can make razor macro (target closest grey, attack last target) to atack one mob without being targeted by others. u can use wall of stone to come to mob closer or than u want mob to come closer to u without greetings like "kal vas flam"
8. in order than there are less than 16 people, no matter how many damage u do to have chance for artie. u need just to get looting rights. of great importance is the total time of mob life that can be much derceased in team work. be of some culture and smart: kill spawn, dispel revenants, remove curses, bless, heal others, especially discorders, etc - be sure u l find many new friends quickly and your doom game will be of more fun and profit.
Casting Summons
for the 2,3 rooms there is no problem. if u have lots of mana summon what u want, when u want... but... many warriors have bushido and they need to honor mob to do much more damage. so u if your summon atacks mob before good warrior has honored it - it's waste of time.
for 1,4,5 and df. mobs have necroai, so if u summon something instead revenant, two things happen: 1. mobs begins to move (if it stoped before), 2. mob will atack right u
So u can and have to cast as more often as possible revenants but if u want to summon something else use your brains before it in different situations:
if u see that there is just one discotamer, with his rubbish hirye, doing no damage, unstopobly casting heal/great heal, because mob hunts right him u can take fire on self by casting fury/vortex/blade/whatever just to make tamer be alive and discord mob (if it's pal/tamer with no disco forget about him)
if u see many people cast summons (not revenant) on mob - u should cast too just to avoid dispeling few summons and take some fire on self.
shadow wisps... if u see somebody casting shadow wisp, just press tab twise, come to that guy, cast summon fammilar and press shadow wisp. 2 or maybe 3 wisps will restock everybody's mana very very fast. dont forget to release it when u atack mob again if u dont want mob to cast everything right on u.
casting on df..
the more summons u cast - the more bones will appear. so if u see that almost nobody cuts bones, don't summon something instead revenant. the batter if u cast summons on undead spawn and after summon kills spawn it will atack df.
there is one exception. after 5 room if u have -20k carma u can animate very strong lich lords... each lord will continue to summon revenant (revenant is very very important guy) and also lichs do good damage and continue to say very bad words of different currsings. so to keep lichs alive u should summon something just to avoid df kill lichs fast.
if u see 1-2 necros unstopobly casting revenant, there are no pets, no other summons and few warriors smash df.. think of such things: no pets, no summons - df casts and hits everything on revenants (bloodoath, stangle, revenant too), warriors have opportunity to equip strongest weapon, without fright of bloodoath, everybody happy. if u cast some fury or wisp (that will atack df) 2 things will happen: 1. everybody will be very angry on you. 2 if u have rubbish equip - u l die.
when df is under 10% of health it unstopobly says "ah me suck o", doesn't hunt anybody, tries to run away - thats the right time to summon all u can to 5 slots (if somebody cuts bones) just to let it die faster.
hint for nooby-mages just for 4-th room: if u have problems with looting rights in 4-th room just summon 2 vortexs, run away and invis - everybody will be happy
hint for spellweavers: the more people participated in arcane circle (so the stronger arcane focus u v got) the more damage furies do and live longer and the more effect of Arcane Empowerment (harder to dispell your summon, more hp summon has)
Casting Damage Spells in different rooms
rooms/spells:
1. just fire (fireball/arrow explo/flame meteor).
2. harm or same as 1.
3. same as 1 (paralyse field works)
4. lighting ebolt
5. harm, mind blast
df. df has all resistances 30
if u have necro + sw just cast wraith form and don't stop casting death
casting corpse skin... think of such things. ushualy warriors do more damage to df and they ushualy do phys damage and dont cast concentrate. so if u cast corpse skin u will lower fire res, will do more damage by self, but... the df will live longer in total...
if u dont have resisting spells and use demon slayer book the best spell is energy bolt because it has short delay between u targeted mob and it recieved damage. so less problems with bloodoath, less problems with interrupting castings because of df's reflecting .
so if u have ~120 resist u can just cast wraith form and flood explo-flame with no problems
don't cast stangle on df - no damage but planty of bones
hint for noobs: don't try to cast fire field on df

Being casted Strangle
do u remember beeing casted strangle and after in sar? great fun, isn't it?
so u can buy refresh potions at nix's shops and make razor macro:
1 undress weapon (if u wear weapon, not book)
2. drink refresh
3. delay 600 ms
4. drink refresh
5. delay 600 ms
5. drink refresh
5. dress weapon
so the strangle will do 4 not 20 damage to u
Limitations of arcane circle
the llimitation is that that the difference in spellweaving skill between arcanists participating in arcance circle must not be higher than 20.
so to make arcane circle with somebody who has 120 sw u need to have at least 100.1
usefull scripts:
some binds for a necromage
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