what we have now 
- weak weapons..
- bad healing..
- we couldn't drink pots before carrying weapon.. we can't drink them now.
- evasion works only if u have parry skill
- 35 ignors from one side.. and 150 str which all warriors have from other ^^
and one big plus.. now we can wear any jewlery not only with dex and hci.. nice..
:-// imbalance...
now only very good equiped archer can do something against many templates
- half reduced swing of most. ( stamina isn't endless )
- less for 1.5 sec healing that usually saves us
- 25hp healing every 10 secs.. - cure poison during fight.. -stamina refreshs during fight
- benefit of bushido for archer is half reduced..
+++ osi style priceless ? ( Not being OSI )

- weak weapons..
- bad healing..
- we couldn't drink pots before carrying weapon.. we can't drink them now.
- evasion works only if u have parry skill
- 35 ignors from one side.. and 150 str which all warriors have from other ^^
and one big plus.. now we can wear any jewlery not only with dex and hci.. nice..
:-// imbalance...
now only very good equiped archer can do something against many templates
- half reduced swing of most. ( stamina isn't endless )
- less for 1.5 sec healing that usually saves us
- 25hp healing every 10 secs.. - cure poison during fight.. -stamina refreshs during fight
- benefit of bushido for archer is half reduced..
+++ osi style priceless ? ( Not being OSI )