Per gli interessati, i principali cambiamenti:
Fixes:
- Player vendors should handle containers in a more accurate manner
- Special armor resource durability bonuses should now be applied correctly
- Ghosts will no longer block doors from closing
- Doom region should now cover the entire dungeon
- Potion keg quantity message fixed when the keg is about half full
- Houses may no longer be placed directly next to an impassable land tile (like mountains)
- House placement checks now consider AOS house foundation stairs
- Incorrect reagent consumption for Telekinesis spell
- Necromancer dark wolf familiar's "wolf mastery" ability now influences control chance of mastered wolves
- Locked containers will no longer be snoopable
- Human NPCs in town should now properly call guards when they see a murderer
- Rounding issue which could cause an invalid time to be displayed by clock items (and '<vendor> time' NPC command)
- Player vendors in Trammel should now be lootable by their owners
- Inaccessible corpses in non-felucca facets should now correctly send 'You may not loot this corpse' when trying to open it
- Sextant issues in Ilshenar and Malas should now use the proper base X and Y
- Server crash issues relating to equipment validation
- Pets can no longer be given commands by ghosts
- Sacrifice should now be able to gain past the initial Knight level
- Hiding no longer has a chance to gain when getting the 'You can't seem to hide right now' message
- When a player-vendor dies with colored sandals, those sandals will be reset to default hue
- Monsters can no longer gain in the Justice virtue by killing murderers
- Being killed by a guard should now correctly give that message to party members
- Ghosts are no longer snoopable
- Some misc decoration issues
- Spirit speak 'ghost-talk functionality' should now use the old style rules for pre-AOS servers
- Vampiric embrace life leech ability should now properly be applied
- Player vendor charge-per-day label should now be accurate
- The 2D client should now display phoenixes correctly
- Runic sewing kits can no longer be turned with a interior decorator tool
- Leather armor can again spawn with mana bonuses, and no longer with mage armor property
- UO:3D should now be able to see the hues of some items on customized vendors correctly
- Weapons crafted with runic hammers on pre-AOS servers need no longer be identified to see their properties
Additions:
- Pet bonding
- Veteran reward system
- Player-owned barkeepers
- Real estate brokers
- Hair stylists
- Animate dead spell implemented
- Vendors now respond to '<name> train [skill]'
- Compassion virtue implemented
- Weapon/Armor durability:
- Weapon base min/max durability defined, 5% chance to deteriorate every hit
- Exceptionally crafted armor and weapons will now have +20% durability
- When armor or weapons reach 10% of their max durability a message is given above the characters head: 'Your equipment is severely damaged'
- AOS only: some ingot types give an intrinsic durability bonus
- AOS only: possible to get random durability bonuses as loot or on runic tools (new attribute: DurabilityBonus)
- The following creatures will now breath fire:
- Hell Cats
- Hell Hounds
- Fire Steeds
- Nightmares
- Lava Lizards
- Lava Serpents
- Lava Snakes
- Fire Gargoyles
- Ancient Wyrms
- Sea Serpents
- Deep Sea Serpents
- Serpentine Dragons
- Shadow Wyrms
- Skeletal Dragons (well, it breaths cold)
- Drakes
- Mobiles:
- GiantBlackWidow
- HellSteed
- Barkeeper : standard vendor, found in taverns, sells barkeep contracts
- PlayerBarkeeper : player controlled and customizable barkeeper vendor, placable in houses
- RealEstateBroker : appraises and buys house deeds from players
- CustomHairstylist : special vendor which can restyle or dye player hair or beards
- Items:
- MonsterStatuette : minature creature item that plays sounds as players move past it
- LeatherDyeTub : dyes leather and studded leather armor
- StatuetteDyeTub : dyes monster statuettes
- RewardBlackDyeTub : black dye tub that is blessed
- RunebookDyeTub : dyes runes and runebooks
- SpecialDyeTub : dyes clothing special colors
- RewardRobe : gives either +3% physical resistance or +2 armor rating, depending on aos enabled
- RewardCloak : gives either +3% physical resistance or +2 armor rating, depending on aos enabled
- NewPlayerTicket : specific to a single player, gives them a special item of their chosing
- HairRestylingDeed : permanently changes the hair of the player
- FireworksWand : launches fireworks in the air
- Spyglass : tinkerable, displays current moon phase
- BarkeepContract : deed used to place player-controlled barkeepers in houses
Changes:
- Potion kegs can now be dyed by furniture dye tubs
- Hued items (like items crafted by special resources) can now be sold to vendors
- House placement routines now check that the tile is not directly touching (within 1 tile) any invalid land tiles (furrows, roads, sandstone pavers)
- Daemon slayer group updated to contain many more creatures
- Skill titles 'swordsman', 'fisherman', and 'armsman' will now have an appropriate female version
- Poisoning skill now lowers karma when used
- Guildmasters may now set the guild website when changing its charter
- When attempting to buy an item without a description from a player vendor, the name will no longer be taken from tiledata, instead: 'an item without a description' will be displayed
- Innocent players and invulnerable vendors may no longer be snooped in Trammel
- Many misc creature loot and sound changes
- Monster aggression is no longer automatic, but is instead on a 10-second timer
- Maximal values for fame and karma have been raised to 15,000 (from 10,000)
- The true harrower now awards a base of 16 stat scrolls, up from 12
- All NPC vendor items now start with an initial amount of 20, but that number now varies based on demand. Every hour, if an item is sold out the maximum quantity will be doubled (up to 999). Or, if it's not sold over 50%, the maximum quantity will be halved (to a minimum of 20)
- Strongboxes and trash barrels may no longer be placed near house doors
- Deleting a champion spawn will now delete any associated creatures
- Kirins are now treated as magical creatures
- Pets now move a bit faster, significantly so when following their master
- Completing an NPC escort will now award some fame
- Escort delay message tweaked to match OSI
- Plague spawn are now with red notoriety
- Rikktor now has 20 of each dragon scale when carved
- Attempting to place a house in a treasure-protected area will now give a message different than normal
- Carving monsters in Felucca will now yield twice as much wool, feathers, and hides
- Sheep now yield 3 wool (6 in Felucca) when killed and carved. The amount given when shorn has been lowered to 1 (2 in Felucca)
- Skeletal mounts are no longer tamable
- Message sent when requesting a the time until your next bulk order is now over the vendors head
- Player vendor charge per UO day slightly tweaked to match OSI
- Locked down containers:
- Items placed in them will now automatically become locked down
- Items that have been explicitly released inside a locked down container will decay
- To prevent unwanted item decay after the above change, all items in locked down containers will become locked down when this update is applied
- Ingame 'clock' time implementation:
- Now varies by location and facet
- Lighting times tweaked to be closer to OSI (not an exact match, OSI does not implement smooth transitions, and that was decided a bad decision)
- The following items may now only be fished up in deep water:
- Special fishing nets
- Big fish
- Treasure maps
- Messages in bottles
- AOS only:
- Skill bonus jewelry can now only be found for those skills which have powerscrolls (exld crafting ones)
- Property list formatting for players in guild has been updated to match OSI
- House sign property lists should now be visible
- Necromancer familiars will now defend themselves when attacked
- Pain Spike damage is no longer resistable (previously it was effected by physical resistance)
- Dismounting a player using the dismount combat ability will now deal an additional 15-25 physical damage, except if invoked by a mounted lancer
- Locked down or secure items will show that in the AOS property list
- Weapon attributes 'use best weapon skill' and 'mage weapon' will no longer appear on ranged weapons
- Keepers of Chivalry now train higher skills
- Damage algorithm of poison strike should now more accurately match OSI
- Dismount combat ability will now block remount for 3 seconds, like bolas
- Dark wolf taming mastery ability will now give 50% chance to tame wolves at 0.0 animal taming
- Wraith form now gives a 20% bonus mana leech
- Evil omen now lasts a maximum of 7 seconds at 100 spirit speak
- Revenants:
- Duration signifcantly increased
- Some skills and resistances are now effected by the caster's spirit speak
- Spirit speak:
- Success chance changed to equal the skill value directly, rather than skillValue/1.2
- Skill delay is no longer applied if the spell cannot be cast (such as when already casting a spell)
- No longer obeys the standard spell recovery delays ("You have not yet recovered from casting a spell.")
- Bleed attack:
- Damage is no longer resistable (previously it was scaled by physical resist)
- Now deals twice as much damage to monsters
- Creates pools of blood under the victim
Fixes:
- Player vendors should handle containers in a more accurate manner
- Special armor resource durability bonuses should now be applied correctly
- Ghosts will no longer block doors from closing
- Doom region should now cover the entire dungeon
- Potion keg quantity message fixed when the keg is about half full
- Houses may no longer be placed directly next to an impassable land tile (like mountains)
- House placement checks now consider AOS house foundation stairs
- Incorrect reagent consumption for Telekinesis spell
- Necromancer dark wolf familiar's "wolf mastery" ability now influences control chance of mastered wolves
- Locked containers will no longer be snoopable
- Human NPCs in town should now properly call guards when they see a murderer
- Rounding issue which could cause an invalid time to be displayed by clock items (and '<vendor> time' NPC command)
- Player vendors in Trammel should now be lootable by their owners
- Inaccessible corpses in non-felucca facets should now correctly send 'You may not loot this corpse' when trying to open it
- Sextant issues in Ilshenar and Malas should now use the proper base X and Y
- Server crash issues relating to equipment validation
- Pets can no longer be given commands by ghosts
- Sacrifice should now be able to gain past the initial Knight level
- Hiding no longer has a chance to gain when getting the 'You can't seem to hide right now' message
- When a player-vendor dies with colored sandals, those sandals will be reset to default hue
- Monsters can no longer gain in the Justice virtue by killing murderers
- Being killed by a guard should now correctly give that message to party members
- Ghosts are no longer snoopable
- Some misc decoration issues
- Spirit speak 'ghost-talk functionality' should now use the old style rules for pre-AOS servers
- Vampiric embrace life leech ability should now properly be applied
- Player vendor charge-per-day label should now be accurate
- The 2D client should now display phoenixes correctly
- Runic sewing kits can no longer be turned with a interior decorator tool
- Leather armor can again spawn with mana bonuses, and no longer with mage armor property
- UO:3D should now be able to see the hues of some items on customized vendors correctly
- Weapons crafted with runic hammers on pre-AOS servers need no longer be identified to see their properties
Additions:
- Pet bonding
- Veteran reward system
- Player-owned barkeepers
- Real estate brokers
- Hair stylists
- Animate dead spell implemented
- Vendors now respond to '<name> train [skill]'
- Compassion virtue implemented
- Weapon/Armor durability:
- Weapon base min/max durability defined, 5% chance to deteriorate every hit
- Exceptionally crafted armor and weapons will now have +20% durability
- When armor or weapons reach 10% of their max durability a message is given above the characters head: 'Your equipment is severely damaged'
- AOS only: some ingot types give an intrinsic durability bonus
- AOS only: possible to get random durability bonuses as loot or on runic tools (new attribute: DurabilityBonus)
- The following creatures will now breath fire:
- Hell Cats
- Hell Hounds
- Fire Steeds
- Nightmares
- Lava Lizards
- Lava Serpents
- Lava Snakes
- Fire Gargoyles
- Ancient Wyrms
- Sea Serpents
- Deep Sea Serpents
- Serpentine Dragons
- Shadow Wyrms
- Skeletal Dragons (well, it breaths cold)
- Drakes
- Mobiles:
- GiantBlackWidow
- HellSteed
- Barkeeper : standard vendor, found in taverns, sells barkeep contracts
- PlayerBarkeeper : player controlled and customizable barkeeper vendor, placable in houses
- RealEstateBroker : appraises and buys house deeds from players
- CustomHairstylist : special vendor which can restyle or dye player hair or beards
- Items:
- MonsterStatuette : minature creature item that plays sounds as players move past it
- LeatherDyeTub : dyes leather and studded leather armor
- StatuetteDyeTub : dyes monster statuettes
- RewardBlackDyeTub : black dye tub that is blessed
- RunebookDyeTub : dyes runes and runebooks
- SpecialDyeTub : dyes clothing special colors
- RewardRobe : gives either +3% physical resistance or +2 armor rating, depending on aos enabled
- RewardCloak : gives either +3% physical resistance or +2 armor rating, depending on aos enabled
- NewPlayerTicket : specific to a single player, gives them a special item of their chosing
- HairRestylingDeed : permanently changes the hair of the player
- FireworksWand : launches fireworks in the air
- Spyglass : tinkerable, displays current moon phase
- BarkeepContract : deed used to place player-controlled barkeepers in houses
Changes:
- Potion kegs can now be dyed by furniture dye tubs
- Hued items (like items crafted by special resources) can now be sold to vendors
- House placement routines now check that the tile is not directly touching (within 1 tile) any invalid land tiles (furrows, roads, sandstone pavers)
- Daemon slayer group updated to contain many more creatures
- Skill titles 'swordsman', 'fisherman', and 'armsman' will now have an appropriate female version
- Poisoning skill now lowers karma when used
- Guildmasters may now set the guild website when changing its charter
- When attempting to buy an item without a description from a player vendor, the name will no longer be taken from tiledata, instead: 'an item without a description' will be displayed
- Innocent players and invulnerable vendors may no longer be snooped in Trammel
- Many misc creature loot and sound changes
- Monster aggression is no longer automatic, but is instead on a 10-second timer
- Maximal values for fame and karma have been raised to 15,000 (from 10,000)
- The true harrower now awards a base of 16 stat scrolls, up from 12
- All NPC vendor items now start with an initial amount of 20, but that number now varies based on demand. Every hour, if an item is sold out the maximum quantity will be doubled (up to 999). Or, if it's not sold over 50%, the maximum quantity will be halved (to a minimum of 20)
- Strongboxes and trash barrels may no longer be placed near house doors
- Deleting a champion spawn will now delete any associated creatures
- Kirins are now treated as magical creatures
- Pets now move a bit faster, significantly so when following their master
- Completing an NPC escort will now award some fame
- Escort delay message tweaked to match OSI
- Plague spawn are now with red notoriety
- Rikktor now has 20 of each dragon scale when carved
- Attempting to place a house in a treasure-protected area will now give a message different than normal
- Carving monsters in Felucca will now yield twice as much wool, feathers, and hides
- Sheep now yield 3 wool (6 in Felucca) when killed and carved. The amount given when shorn has been lowered to 1 (2 in Felucca)
- Skeletal mounts are no longer tamable
- Message sent when requesting a the time until your next bulk order is now over the vendors head
- Player vendor charge per UO day slightly tweaked to match OSI
- Locked down containers:
- Items placed in them will now automatically become locked down
- Items that have been explicitly released inside a locked down container will decay
- To prevent unwanted item decay after the above change, all items in locked down containers will become locked down when this update is applied
- Ingame 'clock' time implementation:
- Now varies by location and facet
- Lighting times tweaked to be closer to OSI (not an exact match, OSI does not implement smooth transitions, and that was decided a bad decision)
- The following items may now only be fished up in deep water:
- Special fishing nets
- Big fish
- Treasure maps
- Messages in bottles
- AOS only:
- Skill bonus jewelry can now only be found for those skills which have powerscrolls (exld crafting ones)
- Property list formatting for players in guild has been updated to match OSI
- House sign property lists should now be visible
- Necromancer familiars will now defend themselves when attacked
- Pain Spike damage is no longer resistable (previously it was effected by physical resistance)
- Dismounting a player using the dismount combat ability will now deal an additional 15-25 physical damage, except if invoked by a mounted lancer
- Locked down or secure items will show that in the AOS property list
- Weapon attributes 'use best weapon skill' and 'mage weapon' will no longer appear on ranged weapons
- Keepers of Chivalry now train higher skills
- Damage algorithm of poison strike should now more accurately match OSI
- Dismount combat ability will now block remount for 3 seconds, like bolas
- Dark wolf taming mastery ability will now give 50% chance to tame wolves at 0.0 animal taming
- Wraith form now gives a 20% bonus mana leech
- Evil omen now lasts a maximum of 7 seconds at 100 spirit speak
- Revenants:
- Duration signifcantly increased
- Some skills and resistances are now effected by the caster's spirit speak
- Spirit speak:
- Success chance changed to equal the skill value directly, rather than skillValue/1.2
- Skill delay is no longer applied if the spell cannot be cast (such as when already casting a spell)
- No longer obeys the standard spell recovery delays ("You have not yet recovered from casting a spell.")
- Bleed attack:
- Damage is no longer resistable (previously it was scaled by physical resist)
- Now deals twice as much damage to monsters
- Creates pools of blood under the victim
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