IL MAGO
Explosion BM, MR Singolo uso (2 secondi di delay) Danneggia l’obiettivo con un’esplosione.
(51-56 danno di fuoco a GM Magery, Eval, Inscription).Le resistenze elementali riducono il danno.
Flamestrike SS, SA Singolo uso Danneggia l’obiettivo con una colonna di fuoco, generando danno di fuoco.
(64-69 di danno con GM Magery, Inscription, e Eval). L’effetto è ridotto dalle resistenze elementali.
Energy Bolt BP, Ns Singolo uso Attacca l’obiettovo con un fulmine di energia.
(51-56 di danno di energia a GM Magery, Eval, Inscription). Le resistenze elementali riducono il danno.
Lightning MR, SA Singolo uso Danneggia l’obiettivo con un fulmine. Queata magia garantisce effetto immediato, senza il secondo di ritardo di quelle a gittata. Danno di energia
(30-34 danno a GM Magery, Eval, Inscription). Le resistenze elementali riducono il danno.
Greater
Heal Ga, Gi, MR, SS Permanente Guarisce l’obiettivo di una quantità pari a 40% Magery + (1-10)
(41-50 punti a 100 magery)
IL NECROMANTE
Blood Oath 13 20 1.5 Temporarily creates a dark pact between the caster and the target. Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage. The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 8 ) + 8 seconds.
Strangle 29 65 2.5 Temporarily chokes off the air suply of the target with poisonous fumes. The target is inflicted with poison damage over time. The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina. The less Stamina the target has, the more damage is done by Strangle. Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds. The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds. The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1. Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2). Example: For a target at full Stamina the damage multiplier is 1, for a target at 50% Stamina the damage multiplier is 2 and for a target at 20% Stamina the damage multiplier is 2.6.
Monsters will take additional damage from the Strangle spell, about twice as much.
Curse Weapon 7 0 1 Temporarily imbues a weapon with a life draining effect. Half the damage that the weapon inflicts is added to the necromancer's health. The effects lasts for up to 30 seconds at GM Spirit Speak.
Pain Spike 5 20 1 Temporarily causes intense physical pain to the target, dealing direct damage. After 10 seconds the spell wears off, and if the target is still alive, the Hit Points lost through Pain Spike are restored.
Damage done against other players is ((Spirit Speak skill level - target's Resist Magic skill level) / 100) + 18.
Damage done against monsters is ((Spirit Speak skill level - target's Resist Magic skill level) / 10) + 30.
allora, anziche rompere i coglioni, anziche girare col le vostre belle horned con 65-70 fire per pararvi il culo solo dai maghi iniziaste a girare con delle barbed o con delle armature più equilibrate magari non salterebbero fuori discorsi del caxxo come: il necromante è buggato, è sproporzionato ecc, leggete le spell da mago i danni puri che fanno e i tempi di cast...
sempre leggere cio che fa comodo??
Explosion BM, MR Singolo uso (2 secondi di delay) Danneggia l’obiettivo con un’esplosione.
(51-56 danno di fuoco a GM Magery, Eval, Inscription).Le resistenze elementali riducono il danno.
Flamestrike SS, SA Singolo uso Danneggia l’obiettivo con una colonna di fuoco, generando danno di fuoco.
(64-69 di danno con GM Magery, Inscription, e Eval). L’effetto è ridotto dalle resistenze elementali.
Energy Bolt BP, Ns Singolo uso Attacca l’obiettovo con un fulmine di energia.
(51-56 di danno di energia a GM Magery, Eval, Inscription). Le resistenze elementali riducono il danno.
Lightning MR, SA Singolo uso Danneggia l’obiettivo con un fulmine. Queata magia garantisce effetto immediato, senza il secondo di ritardo di quelle a gittata. Danno di energia
(30-34 danno a GM Magery, Eval, Inscription). Le resistenze elementali riducono il danno.
Greater
Heal Ga, Gi, MR, SS Permanente Guarisce l’obiettivo di una quantità pari a 40% Magery + (1-10)
(41-50 punti a 100 magery)
IL NECROMANTE
Blood Oath 13 20 1.5 Temporarily creates a dark pact between the caster and the target. Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage. The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 8 ) + 8 seconds.
Strangle 29 65 2.5 Temporarily chokes off the air suply of the target with poisonous fumes. The target is inflicted with poison damage over time. The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina. The less Stamina the target has, the more damage is done by Strangle. Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds. The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds. The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1. Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2). Example: For a target at full Stamina the damage multiplier is 1, for a target at 50% Stamina the damage multiplier is 2 and for a target at 20% Stamina the damage multiplier is 2.6.
Monsters will take additional damage from the Strangle spell, about twice as much.
Curse Weapon 7 0 1 Temporarily imbues a weapon with a life draining effect. Half the damage that the weapon inflicts is added to the necromancer's health. The effects lasts for up to 30 seconds at GM Spirit Speak.
Pain Spike 5 20 1 Temporarily causes intense physical pain to the target, dealing direct damage. After 10 seconds the spell wears off, and if the target is still alive, the Hit Points lost through Pain Spike are restored.
Damage done against other players is ((Spirit Speak skill level - target's Resist Magic skill level) / 100) + 18.
Damage done against monsters is ((Spirit Speak skill level - target's Resist Magic skill level) / 10) + 30.
allora, anziche rompere i coglioni, anziche girare col le vostre belle horned con 65-70 fire per pararvi il culo solo dai maghi iniziaste a girare con delle barbed o con delle armature più equilibrate magari non salterebbero fuori discorsi del caxxo come: il necromante è buggato, è sproporzionato ecc, leggete le spell da mago i danni puri che fanno e i tempi di cast...
sempre leggere cio che fa comodo??
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