http://www.runuo.com/discussion/viewtopic.php?t=8412
Dynamic house fixtures are no longer visible when in house customization mode
Added easier season support : Map.Season, Mobile.GetSeason
Bug fixed where retrying compile after compile error did not work properly
Bug fixed where treasure map chests did not properly add magical items
Bug fixed where changing levels in the house designer did not properly refresh the client
Contrary to OSI, double customized house doors are now linked
Bug fixed where houses placed on extreme Z levels (such as those in Malas) did not properly handle commands
Replaced setting Kills to a high value for murderer NPCs, instead : virtual bool BaseCreature.AlwaysMurderer
Renamed Beetle from 'a beetle' to 'a giant beetle'
Entering house customization mode now ejects all mobiles inside
Added BaseRegion.OnMoveInto
Mobiles can no longer enter a house when it is being customized
Added to Mobile : virtual CheckResurrect, OnBeforeResurrect, OnAfterResurrect
Mounting an ethereal no longer clears the casters hands of weapons/shields
Dropping items onto yourself ingame now plays the pack rustling sound
Added house placement preview and confirmation gump
Gazer loot toned down
DocGen command now documents speech keywords
DocGen command now contains a body list
Implemented proper 'damage increase' for weapons if Core.AOS is enabled
Implemented proper 'hit chance increase' for weapons if Core.AOS is enabled
Removed tactics statmod for weapons if Core.AOS is enabled
First circle spells can now be interupted if Core.AOS is enabled
Fizzle effect is displayed when a spell is disrupted if Core.AOS is enabled
If Core.AOS is enabled, attempting to cast a spell will disturb any previously targeting spell
Added bestiary stats for ratman archers, executioners, orc captains, and healers
BaseCreature damage min/max values are now used even if the creature isn't using fists
Earthquake now checks line of sight if Core.AOS is enabled
Added damage type and resistance support
No longer 2x damage scalar against creatures if Core.AOS is enabled
Added many glass item scripts (beakers/bottles/jars/flasks)
Closing list of house placement entries now shows house category gump
Added to Mobile : OnSkillChange, OnWeightChange
PlayerMobile instances are now notified when their weight is over what they can carry
Bug fixed where players could drop items into treasure chests if dropping onto the world item
When in house customization mode, players can no longer : talk, use skills, cast spells, mount/dismount, use items, open their paperdoll
Vendor keywords changed :
- vendor buy : Open buy list
- vendor sell : Open sell list
- <name> buy : Open buy list for specific vendor
- <name> sell : Open sell list for specific vendor
Human NPCs in town now respond to '<name> move' and '<name> time'
World item lift/drop redone; should stack better, no longer allows dropping on non-surfaces, and now supports shifting items down when an item below them is dragged away
Nightmares will now sound like dragons (prepatch nightmares still use old sounds)
Bug fixed where poison was not properly applied to double bladed staves (and perhaps other two-handed infectious weapons)
Bug fixed where inscription did not display the correct message when the crafter didn't have all the reagents
Added (BlackSolen/RedSolen)([Infiltrator]Queen/[Infiltrator]Warrior/Worker) and AntLion (queens/warriors/ant lions don't yet have their special abilities)
Added helper functions : Timer.DelayCall and Mobile.BeginTarget
Internal timer queue no longer uses Queue.Synchronized: this may reduce cpu utilization for large worlds
Added EtherealRidgeback, EtherealUnicorn, EtherealBeetle, EtherealKirin, EtherealSwampDragon
Added support for Necromancer and Paladin professions
Added music support to Region, implemented for towns
Runebooks are no longer sold on scribes
If Core.AOS is enabled, house ownership (not co-ownership) is shared to characters on the account
Added cost to commit a house (500gp per tile)
Added cost/refund for converting an old-style house to a customizable plot
Cross-facet recall/gate is now allowed if not Core.AOS
Added preliminary support for new housing systems if Core.AOS is enabled
Crafting is now a DisruptiveAction
Added gump to confirm releasing a non-summoned pet
avanti di questo passo e che serviranno a fare gli scripter?
Dynamic house fixtures are no longer visible when in house customization mode
Added easier season support : Map.Season, Mobile.GetSeason
Bug fixed where retrying compile after compile error did not work properly
Bug fixed where treasure map chests did not properly add magical items
Bug fixed where changing levels in the house designer did not properly refresh the client
Contrary to OSI, double customized house doors are now linked
Bug fixed where houses placed on extreme Z levels (such as those in Malas) did not properly handle commands
Replaced setting Kills to a high value for murderer NPCs, instead : virtual bool BaseCreature.AlwaysMurderer
Renamed Beetle from 'a beetle' to 'a giant beetle'
Entering house customization mode now ejects all mobiles inside
Added BaseRegion.OnMoveInto
Mobiles can no longer enter a house when it is being customized
Added to Mobile : virtual CheckResurrect, OnBeforeResurrect, OnAfterResurrect
Mounting an ethereal no longer clears the casters hands of weapons/shields
Dropping items onto yourself ingame now plays the pack rustling sound
Added house placement preview and confirmation gump
Gazer loot toned down
DocGen command now documents speech keywords
DocGen command now contains a body list
Implemented proper 'damage increase' for weapons if Core.AOS is enabled
Implemented proper 'hit chance increase' for weapons if Core.AOS is enabled
Removed tactics statmod for weapons if Core.AOS is enabled
First circle spells can now be interupted if Core.AOS is enabled
Fizzle effect is displayed when a spell is disrupted if Core.AOS is enabled
If Core.AOS is enabled, attempting to cast a spell will disturb any previously targeting spell
Added bestiary stats for ratman archers, executioners, orc captains, and healers
BaseCreature damage min/max values are now used even if the creature isn't using fists
Earthquake now checks line of sight if Core.AOS is enabled
Added damage type and resistance support
No longer 2x damage scalar against creatures if Core.AOS is enabled
Added many glass item scripts (beakers/bottles/jars/flasks)
Closing list of house placement entries now shows house category gump
Added to Mobile : OnSkillChange, OnWeightChange
PlayerMobile instances are now notified when their weight is over what they can carry
Bug fixed where players could drop items into treasure chests if dropping onto the world item
When in house customization mode, players can no longer : talk, use skills, cast spells, mount/dismount, use items, open their paperdoll
Vendor keywords changed :
- vendor buy : Open buy list
- vendor sell : Open sell list
- <name> buy : Open buy list for specific vendor
- <name> sell : Open sell list for specific vendor
Human NPCs in town now respond to '<name> move' and '<name> time'
World item lift/drop redone; should stack better, no longer allows dropping on non-surfaces, and now supports shifting items down when an item below them is dragged away
Nightmares will now sound like dragons (prepatch nightmares still use old sounds)
Bug fixed where poison was not properly applied to double bladed staves (and perhaps other two-handed infectious weapons)
Bug fixed where inscription did not display the correct message when the crafter didn't have all the reagents
Added (BlackSolen/RedSolen)([Infiltrator]Queen/[Infiltrator]Warrior/Worker) and AntLion (queens/warriors/ant lions don't yet have their special abilities)
Added helper functions : Timer.DelayCall and Mobile.BeginTarget
Internal timer queue no longer uses Queue.Synchronized: this may reduce cpu utilization for large worlds
Added EtherealRidgeback, EtherealUnicorn, EtherealBeetle, EtherealKirin, EtherealSwampDragon
Added support for Necromancer and Paladin professions
Added music support to Region, implemented for towns
Runebooks are no longer sold on scribes
If Core.AOS is enabled, house ownership (not co-ownership) is shared to characters on the account
Added cost to commit a house (500gp per tile)
Added cost/refund for converting an old-style house to a customizable plot
Cross-facet recall/gate is now allowed if not Core.AOS
Added preliminary support for new housing systems if Core.AOS is enabled
Crafting is now a DisruptiveAction
Added gump to confirm releasing a non-summoned pet
avanti di questo passo e che serviranno a fare gli scripter?
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