http://www.uo.com/fof/fiveonfriday101.html
Tra le varie News eccone alkune degne di nota:
I Vendor dei PG non accetteranno + item insurati.
Gli archi craftati con le ricette di ML potranno uscire Exc e saranno influenzati dal bonus di Arms Lore.
Cambiamenti per le Pet summoning balls.
Comandi e comportamenti dei Pet :I
Non so nemmeno io se fare una segnalazione su Mantis o aspettare di capirci qualkosa d+ :I
Tra le varie News eccone alkune degne di nota:
Insured items can no longer be placed on a vendor for sale
ML recipe bows will be able to be exceptionally crafted and get the Arms Lore bonus as well
Pet Ball Changes:
Pet summoning balls should unhide the summoner when attempting to summon her pet.
Pet summoning balls should have a couple second casting animation with the chance to disrupt like other spellcasting.
Pet summoning balls should have a reuse delay of 15 seconds.
Pet summoning balls cannot be used while in animal form.
Pet summoning balls should unhide the summoner when attempting to summon her pet.
Pet summoning balls should have a couple second casting animation with the chance to disrupt like other spellcasting.
Pet summoning balls should have a reuse delay of 15 seconds.
Pet summoning balls cannot be used while in animal form.
Here is how the new AI should behave:
Commands:
Guard - The pet should guard as it does currently.
Follow - The pet should follow. It will not attack anything, even if it is attacked. (unless it is guarding)
Come - The pet should walk to. It will not attack anything, even if it is attacked. (unless it is guarding)
Kill/Attack - The pet will attack its target as it does currently.
Stop - The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.
Stay - The pet will stay where it is currently, and will not attack anything, even if it is attacked. (unless it is guarding)
Note: The pet will revert out of passive mode if the pet's owner dies, if the pet is stabled, traded, player character transfers, player and pet log off, etc.
QA is currently reviewing these changes internally. Once the changes pass internal review, they should appear on a public Test Center for an upcoming publish.
Examples of new macro command combinations:
You can tell your pet to guard while it's following you. This will put it in autodefend mode for itself and its master.
To turn off guarding, tell your pet to stop or kill/attack.
So for passive follow, you could do 'pet name' stop, 'pet name' follow me, and it will ignore attacks on you or your pet.
For autodefend follow, you could do 'pet name' guard, 'pet name' follow me or 'pet name' follow me then 'pet name' guard. It doesn't matter what order you initiate the guard command. While your guarded, autodefend should work as normal. The pet will follow you in this case, but will fight whatever attacks you or itself.
Commands:
Guard - The pet should guard as it does currently.
Follow - The pet should follow. It will not attack anything, even if it is attacked. (unless it is guarding)
Come - The pet should walk to. It will not attack anything, even if it is attacked. (unless it is guarding)
Kill/Attack - The pet will attack its target as it does currently.
Stop - The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.
Stay - The pet will stay where it is currently, and will not attack anything, even if it is attacked. (unless it is guarding)
Note: The pet will revert out of passive mode if the pet's owner dies, if the pet is stabled, traded, player character transfers, player and pet log off, etc.
QA is currently reviewing these changes internally. Once the changes pass internal review, they should appear on a public Test Center for an upcoming publish.
Examples of new macro command combinations:
You can tell your pet to guard while it's following you. This will put it in autodefend mode for itself and its master.
To turn off guarding, tell your pet to stop or kill/attack.
So for passive follow, you could do 'pet name' stop, 'pet name' follow me, and it will ignore attacks on you or your pet.
For autodefend follow, you could do 'pet name' guard, 'pet name' follow me or 'pet name' follow me then 'pet name' guard. It doesn't matter what order you initiate the guard command. While your guarded, autodefend should work as normal. The pet will follow you in this case, but will fight whatever attacks you or itself.
Non so nemmeno io se fare una segnalazione su Mantis o aspettare di capirci qualkosa d+ :I
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