Ecco a voi, le novità del TC OSI, vi sottolineo quelle più di rilievo ^^
E dato che non vi basta mai, ecco a voi una modifica che avverrà tra 2 publish, accolta con enorme approvazione dai giocatori dei server ufficiali (e probabilmente qualcuno dei nostri avrà un bel sobbalzo, per non dire altro..)
Enjoy
EDIT: forse ci saranno atre, nuove, incredibili modifiche!
There is also a short delay (5 seconds) between turning in multiple filled BODs.
Colored footwear large bods should now be offered.
All runic tools have had their intensity ranges changed as follows:
Blacksmithing:
Dull Copper: 40 - 100
Shadow: 45 - 100%
Copper: 50 - 100%
Bronze: 55 - 100%
Gold: 60 - 100%
Agapite: 65 - 100%
Verite: 70 - 100%
Valorite: 85 - 100%
Tailoring:
Spined: 40 - 100%
Horned: 45 - 100%
Barbed: 50 -100%
Added the Salvage Bag:
The Salvage Bag is the core of the enhanced recycling system. Players store items in the bag like any other container, but when a recycle command occurs, they target the bag to handle all the items at once.
Layout:
a blue leather bag labeled "A Salvage Bag"
Available on Provisioners for a nominal (~1000gp) fee
Details:
2D/KR: Player clicks the bag after obtaining targeting cursor from Smelt (Blacksmith Menu) or using Scissors
All items of the appropriate type in the bag (metal for smelting, cloth for scissoring) are recycled into their resources
The player gets a message containing number of items successfully recycled
Killing bosses in Doom will increase your chances of getting an artifact drop:
Each player character participating against a gauntlet boss or the Dark Father will accumulate artifact reward points.
The more artifact reward points a player character accumulates, the more likely an artifact will spawn in his/her backpack.
Player characters who score higher on the Top Attacker list will earn more points. However, everyone in the Top Attackers list that stays the entire duration of the combat (even if slain) will still earn points.
Moved the New Haven moongate closer to town
Fixed bug that caused 2d chat name selection window to pop up when logging in/crossing server lines
Fixed bug that caused karma loss before selecting a target when begging
Begging will now reduce your karma less if you fail
Resist Spells will now allow you to reduce some damage from Blood Oath (resist spells/20 + 10=percentage of damage resisted)
NPCs should cast Blood Oath less often
The Salvage Bag is the core of the enhanced recycling system. Players store items in the bag like any other container, but when a recycle command occurs, they target the bag to handle all the items at once.
Layout:
a blue leather bag labeled "A Salvage Bag"
Available on Provisioners for a nominal (~1000gp) fee
Details:
2D/KR: Player clicks the bag after obtaining targeting cursor from Smelt (Blacksmith Menu) or using Scissors
All items of the appropriate type in the bag (metal for smelting, cloth for scissoring) are recycled into their resources
The player gets a message containing number of items successfully recycled
Killing bosses in Doom will increase your chances of getting an artifact drop:
Each player character participating against a gauntlet boss or the Dark Father will accumulate artifact reward points.
The more artifact reward points a player character accumulates, the more likely an artifact will spawn in his/her backpack.
Player characters who score higher on the Top Attacker list will earn more points. However, everyone in the Top Attackers list that stays the entire duration of the combat (even if slain) will still earn points.
Moved the New Haven moongate closer to town
Fixed bug that caused 2d chat name selection window to pop up when logging in/crossing server lines
Fixed bug that caused karma loss before selecting a target when begging
Begging will now reduce your karma less if you fail
Resist Spells will now allow you to reduce some damage from Blood Oath (resist spells/20 + 10=percentage of damage resisted)
NPCs should cast Blood Oath less often
E dato che non vi basta mai, ecco a voi una modifica che avverrà tra 2 publish, accolta con enorme approvazione dai giocatori dei server ufficiali (e probabilmente qualcuno dei nostri avrà un bel sobbalzo, per non dire altro..)
Changes to the BOD system. They're not huge, but it should make things a little more rewarding.
- Corrected a small error that gave skilled smith's a 45% base chance to get a colored BOD instead of the intended 50% chance.
- GM Smiths still get a 10% bonus chance for a colored BOD (60% total).
- Elder Smiths get a 20% bonus chance for a colored BOD (70% total).
- Legendary Smiths get a 40% bonus chance for a colored BOD (90% total).
- The chances of getting a valorite BOD (once you've passed the colored BOD test), have been raised substantially.
- There is also a short delay (10 seconds) between turning in multiple filled BODs.
This won't make it into the very next publish, but should be in the one after that.
- Corrected a small error that gave skilled smith's a 45% base chance to get a colored BOD instead of the intended 50% chance.
- GM Smiths still get a 10% bonus chance for a colored BOD (60% total).
- Elder Smiths get a 20% bonus chance for a colored BOD (70% total).
- Legendary Smiths get a 40% bonus chance for a colored BOD (90% total).
- The chances of getting a valorite BOD (once you've passed the colored BOD test), have been raised substantially.
- There is also a short delay (10 seconds) between turning in multiple filled BODs.
This won't make it into the very next publish, but should be in the one after that.
Enjoy
EDIT: forse ci saranno atre, nuove, incredibili modifiche!
There is also a short delay (5 seconds) between turning in multiple filled BODs.
Colored footwear large bods should now be offered.
All runic tools have had their intensity ranges changed as follows:
Blacksmithing:
Dull Copper: 40 - 100
Shadow: 45 - 100%
Copper: 50 - 100%
Bronze: 55 - 100%
Gold: 60 - 100%
Agapite: 65 - 100%
Verite: 70 - 100%
Valorite: 85 - 100%
Tailoring:
Spined: 40 - 100%
Horned: 45 - 100%
Barbed: 50 -100%
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