annuncio

Comprimi
Ancora nessun annuncio.

[OSI-Test]Modifiche al pvp

Comprimi
X
 
  • Filtro
  • Ora
  • Visualizza
Elimina tutto
nuovi messaggi

  • [OSI-Test]Modifiche al pvp

    cdt , su osi stanno testando delle nuove modifiche al pvp system..ecco a voi le modifiche complete.. buona lettura (Astenersi da commenti poco idonei, questo post è stato fatto al solo scopo di divulgare una notizia, non per flame.)



    At long last, here are the TC4 PvP changes - we'll be taking feedback through the usual methods on all of this, and we'd really appreciate if as many people as possible would test out their templates/playstyle and make sure there are no unintended interactions.

    1. Weapon special moves now require Weapon Skill and Tactics of appropriate skill levels. (i.e., 70 in each skill for primary weapon special moves, 90 in each skill for secondary weapon special moves).
    a. Exceptions to the Tactics requirement are the following:
    i. Wrestling special moves.
    ii. Shadowstrike since it already requires 80 Stealth to perform.
    iii. Infecting Strike since it already requires Poisoning skill to be effective.
    2. Can no longer stack using a weapon special move and casting a spell or activating a skill ability.
    3. Nerve Strike paralysis is now breakable on hit.
    4. Nerve Strike paralysis is now scaled based on Bushido skill, from 50% chance at 50 skill to 90% chance at 120 skill.
    5. Nerve Strike damage is now a little more variable. May be 0 to 10 damage less.
    6. The Mana Regeneration item property is now subject to the principle of diminishing returns.
    a. The hard cap on MR has been removed.
    b. As the total MR from items increases, each successive point of MR will give less overall mana regeneration.
    i. This means that adding more MR will always give more mana regeneration.
    ii. This also means that as you put more MR items on, you get less of a bonus from each additional MR item.
    c. Having higher Meditation and / or Focus skill will give a bonus to mana regeneration gained from MR items.
    d. Meditation and /or Focus will now benefit for intermediate values and not just for multiples of 10 (i.e. 80.1 used to give you same MR bonus at 89.9).
    7. Hit Point Increase from items is now capped at 25.
    8. Enhance Potion from items is now capped at 50. Player characters with Alchemy skill receive an inherent bonus to Enhance Potion that can exceed this cap. The bonus to Enhance Potion equates to +10% for every 33 points of Alchemy (i.e., 80% at GM Alchemy).
    9. The formula for controlling a tamed pet currently is based on 80% Taming, 20% Animal Lore. This will now be changed to 50% Taming, 50% Animal Lore so it requires more of a skill commitment to reliably control a tamed pet. The formula for actually taming a creature will remain unchanged.
    10. For controlling Lesser Hiryus, a player character will now need at least 90 Bushido (the same required to ride it) or an appropriately high skill level in Animal Taming and Animal Lore.
    a. Success chance for control is determined by whichever skill set is higher (i.e., Bushido or the combination of Animal Taming and Animal Lore).
    b. The chance to tame a Lesser Hiryu will remain the same.
    11. When a Lesser Hiryu chooses to perform the Dismount special maneuver, it will now have a 20% chance to succeed in performing the dismount. This chance use to be 100%.
    12. Players now have a better chance of actively meditating at high intelligence/low mana values.
    13. Ethereal mount stamina will now regenerate when a player character is not mounted. This value is stored on the character, so it will apply to any ethereal mount that character uses.
    14. Evasion can now only be activated once every 20 seconds.
    15. Cancel targeting cursor when using Animal Form. This is to prevent abuses such as using a bola, changing into Animal Form, running up your opponent with mount speed, changing out of Animal Form, and then instantly targeting your opponent.
    16. Anything that can dismount a player character will now force an opponent out of Animal Form. This includes weapon special moves such as Dismount and Riding Swipe, items such as bolas, and any creatures with Dismount, Raging Stomp, or Bola Throwing AI. The same timer will come into play for returning to animal form after being bola'd as currently exists towards remounting after being bola'd.
    17. Added remount delay for Animal Form when using bolas or the Dismount weapon special maneuver.
    18. A pet that performs a Dismount special maneuver will now add a remount delay for its owner.
    19. Death Strike will now cause 50% less damage when using a ranged weapon.
    20. Death Strike damage cap lowered from 70 to 60.
    21. Death Strike damage now scales based on the average of Hiding/Stealth from 30% to 100% of normal damage.
    22. Cancel targeting cursor when using the Hiding skill. This is to prevent abuses such as commanding your pet to kill, pressing a macro to hide, and then targeting the pet’s victim.
    23. Ecru Rings have been changed to possess 50% Enhance Potions.
    24. Rune Beetle Corruption pet ability will now reduce each resist by one half of its value for the duration of the corruption. The Rune Beetle Corruption pet ability use to reduce all resists to 0.
    25. Pets will possess the same notoriety as their masters when commanded, added as a friend, transferred to another player, etc.
    26. Enchanted Apples and Grapes of Wrath will now only be edible once every 120 seconds. The Grapes of Wrath will now have a duration of 20 seconds.
    27. Tinker poison trapped boxes will no longer poison the user if the user already has been inflicted with a stronger poison.
    Non ho una signa ç_ç

  • #2
    Praaaafo Sasi...-_-''


    7. Hit Point Increase from items is now capped at 25.


    Ricambio Armor va ...

    Il Genoa in Serie A , Doriano Trema .

    Commenta


    • #3
      credo ke finiranno i war bushido no? se nn ho capito male x comandare il lesser serve anke taming e lore!

      ah... akakakabettth la prox volta posta in italiano! è la sezione italiana nn inglese!







      Non sò l'inglese

      Commenta


      • #4
        Un bel pò di cambiamenti... interessante....
        Molte cose intaccheranno il template di tamer e nnja, ma non solo, vedremo cosa succederà

        Una domanda, queste dovrebbero essere PvP changes, per quanto riguarda le abilità / caratteristiche relative al pvm, le cose rimangono le stesse?
        Mi sto riferendo per es. a bushido:
        3. Nerve Strike paralysis is now breakable on hit.
        4. Nerve Strike paralysis is now scaled based on Bushido skill, from 50% chance at 50 skill to 90% chance at 120 skill.
        5. Nerve Strike damage is now a little more variable. May be 0 to 10 damage less.
        14. Evasion can now only be activated once every 20 seconds
        Questi avranno valore anche quando si combatte contro i mostri?

        Commenta


        • #5
          ma c'è un bordello di roba interessantissima!
          Godo per la storia di mr e per:

          Evasion can now only be activated once every 20 seconds

          Godo

          E poi anche la parte del dismount...veramente veramente tanta carne al fuoco!

          Voto mio fratello miglior firmaiolo GN!!!
          Coitus,popolanodelSovranoOrdineCatanesedelLiotro...S.O.C.L.Regnat!!
          Powered by Jean Marc

          Commenta


          • #6
            era ora che cambiavano qualcosa
            una volta i template erano limitati dall'equip, ora che han messo tutto sto schifo strasgravato han dovuto mettere delle limitazioni di skill (e ci han messo un po' a capirlo eh)

            nice

            C.S.K. Team
            >iQ.V4sH On Quake III 1.16
            [3XS]*LuXifer OR ***NoBeL***On Quake III 1.32
            Luxifer On Ultima Online Dreams
            Luxifer On UO Demons And Wizards
            The e.Polled Xperience

            Commenta


            • #7
              Originariamente inviato da Duku Visualizza il messaggio
              Un bel pò di cambiamenti... interessante....
              Molte cose intaccheranno il template di tamer e nnja, ma non solo, vedremo cosa succederà

              Una domanda, queste dovrebbero essere PvP changes, per quanto riguarda le abilità / caratteristiche relative al pvm, le cose rimangono le stesse?
              Mi sto riferendo per es. a bushido:
              3. Nerve Strike paralysis is now breakable on hit.
              4. Nerve Strike paralysis is now scaled based on Bushido skill, from 50% chance at 50 skill to 90% chance at 120 skill.
              5. Nerve Strike damage is now a little more variable. May be 0 to 10 damage less.
              14. Evasion can now only be activated once every 20 seconds
              Questi avranno valore anche quando si combatte contro i mostri?
              PvP
              Non ho una signa ç_ç

              Commenta


              • #8
                si ma le limitazioni delle skill sono sempre a sfavore dei guerrieri -___-''
                ora per usare le mosse speciali si deve avere anche 70/90 p.ti di tactics, l'utilità di ninjitsu per gli arcieri è stata "dimezzata", hanno messo il cap a 25 per l'hp increase...

                e ripeto -___-''

                Commenta


                • #9
                  molto interessante

                  grazie Aka :*

                  Commenta


                  • #10
                    Originariamente inviato da Eltazor Visualizza il messaggio
                    PvP
                    THX!

                    Ma come possono sapere che uso Evasion contro i mob e non in un pvp-challenge?

                    ps: Can no longer stack using a weapon special move and casting a spell or activating a skill ability.
                    questa non l'ho capita, cosa significa?

                    Commenta


                    • #11
                      Originariamente inviato da Duku Visualizza il messaggio
                      THX!

                      Ma come possono sapere che uso Evasion contro i mob e non in un pvp-challenge?

                      ps: Can no longer stack using a weapon special move and casting a spell or activating a skill ability.
                      questa non l'ho capita, cosa significa?
                      Explo in precast , Nervestrike come abilità (ad esempio) -> corro sul nemico, parablow, explo+flame = addio ^^
                      Non ho una signa ç_ç

                      Commenta


                      • #12
                        Originariamente inviato da Duku Visualizza il messaggio
                        THX!

                        Ma come possono sapere che uso Evasion contro i mob e non in un pvp-challenge?

                        ps: Can no longer stack using a weapon special move and casting a spell or activating a skill ability.
                        questa non l'ho capita, cosa significa?
                        Via codice si può tutto...

                        Icq 223-493-903

                        I only use the brakes so I can accelerate all over again.
                        « Guardati dalla furia di un uomo tranquillo » John Dryden




                        Commenta


                        • #13
                          io credo che riderò molto....

                          mi piacciono ste mofidiche come quelle della vecchia pub 21,con i vari cap di hit def,parry con dex a 80,e i colpi special parati che nn facevano + perdere mana.

                          per una volta son contento.
                          Originariamente inviato da Brad_Solid.
                          Tacete pls co sta storia che fa ridere, ho giocato in fazione bendando in corsa i compagni in battaglia
                          Originariamente inviato da Brad_Solid
                          ah, quasi scordavo la cosa più pazzesca: MA AVETE VISTO? HA TIRATO UNA BENDATA IN CORSA A VASH CHE ERA SOTTO GANK!
                          credo che fin ora crossheleare con le bende in corsa fosse solo fantascienza (ti prego fa che si scriva con la "i")
                          C'è qualcosa che non va, ma nel dubbio:

                          Commenta


                          • #14
                            Originariamente inviato da Eltazor Visualizza il messaggio
                            Explo in precast , Nervestrike come abilità (ad esempio) -> corro sul nemico, parablow, explo+flame = addio ^^
                            Originariamente inviato da phpwriter Visualizza il messaggio
                            Via codice si può tutto...
                            :*

                            Commenta


                            • #15
                              19. Death Strike will now cause 50% less damage when using a ranged weapon.
                              20. Death Strike damage cap lowered from 70 to 60.
                              21. Death Strike damage now scales based on the average of Hiding/Stealth from 30% to 100% of normal damage.

                              la fine di ninjitsu? soprattutto per gli archer -.-
                              -->Firma Irregolare - Editata. Admin Loki UoSuperMod<--

                              Commenta

                              Sto operando...
                              X