E' uscita la nuova Beta, ecco il link per il download
http://www.runuo.com/downloads/index...ion=file&id=15
Additions:
-The Razor user guide has been updated! http://www.runuo.com/razor/guide.php -- check it out if you have any questions about Razor's features. Even the experienced Razor user may learn something.
-Video Capture System - Razor now has 2 types of video capture available
1) "Razor PacketVideo" records client and server communications into a file that can be played back later. These files can be played ONLY by razor (and you must be connected to a server, any server (not necessarily the one the video was recorded on)). Files produced by this recorder are very small (usually less than 1KB/sec) and recording takes little or no CPU away from UO. Think of it kind of like the Quake "Demo Recorder". There are hotkeys available to start/stop recording.
Razor can also play these movies. Including support for slow motion, and fast forward.
Please Note: During playback your character will be unavailable, make sure you are in a safe place before play back, or you may come back dead. Also note if, for example a world save, occurs during playback you will not receive a message, but when play back is over you may appear "frozen" until the save is over. The movement of the person recording my appear choppy in playback, there's not a lot that can be done about that. Also note that in slow-mo and fast forward Spell effects will appear their regular speed.
2) AVI Video Capture: Captures the UO window to a regular AVI video which can be played on any standard media application (Razor not required). These files can be quite large, and it may take a significant amount of CPU time to compress the video as it is recording. In game hotkeys are not available for this, since you have to select a compressor each time before you begin recording.
-If statement "System Message Catch" aka "Scan Journal" will look backward in the journal for matching text FROM THE SYSTEM ONLY. Looks back as far as the last "If Journal" or the beginning of the macro.
-"Block Dismount" will block double clicks when you are mounted to prevent you from accidentally dismounting
-Macro Ifs now support "Poisoned"
-All actions available as HotKeys can (and will) now be recorded in macros. Some actions (Random Targets in particular) will have to be re-recorded due to this change.
-After Targeting sometime for Razor in game (like for a restock, or Adding a Dress Item) Razor will now make itself the front widow again.
-Screen Capture now supports multiple image formats
Fixes:
-Razor should be once again working with the 3D client.
-Multi-UO is again working (thanks to Mr_Fixit & uog.dll)
-Say macros should now save correctly.
-Made some changes to how Counters are handled, in hopes of clearing up some lingering oddities.
-Boats in UOAM should update correctly now
-Razor will now attempt to "Resync" with the server and client after completing a Macro which has a Walk Action
-Fixed some performance issues with the ScreenShots listbox
-Tweaked the Spam Filter to try and avoid filtering names, guild titles, etc.
-Agents should now properly save (and load) their enabled/disabled state in profiles.
-Tweaked Counters a lot, they should be more dependable now.
-WaitForGump in macros no longer attempts to key on a specific gump, making it more reliable (especially on RunUO shards)
-Highlight Spell Reagents on cast can now be turned off (via the checkbox on the display tab)
http://www.runuo.com/downloads/index...ion=file&id=15
Additions:
-The Razor user guide has been updated! http://www.runuo.com/razor/guide.php -- check it out if you have any questions about Razor's features. Even the experienced Razor user may learn something.
-Video Capture System - Razor now has 2 types of video capture available
1) "Razor PacketVideo" records client and server communications into a file that can be played back later. These files can be played ONLY by razor (and you must be connected to a server, any server (not necessarily the one the video was recorded on)). Files produced by this recorder are very small (usually less than 1KB/sec) and recording takes little or no CPU away from UO. Think of it kind of like the Quake "Demo Recorder". There are hotkeys available to start/stop recording.
Razor can also play these movies. Including support for slow motion, and fast forward.
Please Note: During playback your character will be unavailable, make sure you are in a safe place before play back, or you may come back dead. Also note if, for example a world save, occurs during playback you will not receive a message, but when play back is over you may appear "frozen" until the save is over. The movement of the person recording my appear choppy in playback, there's not a lot that can be done about that. Also note that in slow-mo and fast forward Spell effects will appear their regular speed.
2) AVI Video Capture: Captures the UO window to a regular AVI video which can be played on any standard media application (Razor not required). These files can be quite large, and it may take a significant amount of CPU time to compress the video as it is recording. In game hotkeys are not available for this, since you have to select a compressor each time before you begin recording.
-If statement "System Message Catch" aka "Scan Journal" will look backward in the journal for matching text FROM THE SYSTEM ONLY. Looks back as far as the last "If Journal" or the beginning of the macro.
-"Block Dismount" will block double clicks when you are mounted to prevent you from accidentally dismounting
-Macro Ifs now support "Poisoned"
-All actions available as HotKeys can (and will) now be recorded in macros. Some actions (Random Targets in particular) will have to be re-recorded due to this change.
-After Targeting sometime for Razor in game (like for a restock, or Adding a Dress Item) Razor will now make itself the front widow again.
-Screen Capture now supports multiple image formats
Fixes:
-Razor should be once again working with the 3D client.
-Multi-UO is again working (thanks to Mr_Fixit & uog.dll)
-Say macros should now save correctly.
-Made some changes to how Counters are handled, in hopes of clearing up some lingering oddities.
-Boats in UOAM should update correctly now
-Razor will now attempt to "Resync" with the server and client after completing a Macro which has a Walk Action
-Fixed some performance issues with the ScreenShots listbox
-Tweaked the Spam Filter to try and avoid filtering names, guild titles, etc.
-Agents should now properly save (and load) their enabled/disabled state in profiles.
-Tweaked Counters a lot, they should be more dependable now.
-WaitForGump in macros no longer attempts to key on a specific gump, making it more reliable (especially on RunUO shards)
-Highlight Spell Reagents on cast can now be turned off (via the checkbox on the display tab)
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