Publish 25, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 25. The items listed below are in development and have not passed QA. This is not a guarantee that these changes will make it to publish 25 exactly as listed.
General Summary:
Bug fixes
PvP balance changes
Archery fixes
Contents:
House demolition, and character transfer will now be disabled while the housing and character transfer server is down
Faster casting cap of 2 (if not using the protection spell)
Faster casting cap of 0 (if using the protection spell)
Paladin spells are subject to a faster casting cap of 4
Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also derived from intelligence and inscription
Added caps for: Lower Mana Cost = 40%, Hit Chance Increase = 45%, Defense Chance Increase = 45%, Damage Increase = 100%, Swing Speed Increase = 1/second for all weapons.
Maximum swing rate capped at one swing per second
Added runic crafting tools to test center bank boxes
Added all artifacts to test center bank boxes
Added ethereal mounts to test center bank boxes
Added a kills/deaths tracking and leader board on test centers
Painstrike takes 1/2 second less to cast, 2 points higher minimum and maximum damage
Cleanse by fire is now difficulty based
Damage required to interrupt bandaging reduced from 26 to 19 for PvP only
Lesser and normal healing potions have smaller delays to use than greater healing potions
Lowered cure spell chance of success
Enhanced cure potions now correctly cure lower poisons
Archcure doesn't cure aggressors or victims
Archcure is now 1/4 second faster
Infectious strike special move now uses poisoning skill to help determine potency
Using a special move within 3 seconds of the previous special move costs double mana
Parried special moves have no mana cost
Dexterity below 80 reduces the chance to parry
Reveal uses magery and detect hidden vs. hide and stealth
Reveal always reveals vs. invisibility spell
Tracking players uses tracking and detect hidden and random (1 to 20) vs. hiding and stealth
Ghosts can no longer be tracked
Necromancy forms affect tracking difficulty
Archers can now move immediately after firing
Archers must hold still for a minimum of 1/2 second before firing
Fixed Dryad bow and added it to the Doom boss loot
Fix for daemon, lich, vampire, and wraith form issues
Fix for enemy of one issues
Fix for divine fury issues (stat penalties, faction points, etc)
Two handed weapons can now be disarmed
Can no longer immediately rearm disarmed mage weapons
Faction traps now decay after one day
Swamp dragons no longer reduce PvP damage
Spell casting creatures no longer try to cast old buffs (reactive armor, protection, magic reflection) resulting in more challenging monsters
Fixed low level gain for weapon skills
Sake is now called "sake" instead of "water" on Japanese shards
Added jewelry slots in 2D client
Added "object handles" in 2D client
apparte per l'ovvio "ERA ORA!!" a riguardo degli swamp, voi ke ne pensate??
General Summary:
Bug fixes
PvP balance changes
Archery fixes
Contents:
House demolition, and character transfer will now be disabled while the housing and character transfer server is down
Faster casting cap of 2 (if not using the protection spell)
Faster casting cap of 0 (if using the protection spell)
Paladin spells are subject to a faster casting cap of 4
Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also derived from intelligence and inscription
Added caps for: Lower Mana Cost = 40%, Hit Chance Increase = 45%, Defense Chance Increase = 45%, Damage Increase = 100%, Swing Speed Increase = 1/second for all weapons.
Maximum swing rate capped at one swing per second
Added runic crafting tools to test center bank boxes
Added all artifacts to test center bank boxes
Added ethereal mounts to test center bank boxes
Added a kills/deaths tracking and leader board on test centers
Painstrike takes 1/2 second less to cast, 2 points higher minimum and maximum damage
Cleanse by fire is now difficulty based
Damage required to interrupt bandaging reduced from 26 to 19 for PvP only
Lesser and normal healing potions have smaller delays to use than greater healing potions
Lowered cure spell chance of success
Enhanced cure potions now correctly cure lower poisons
Archcure doesn't cure aggressors or victims
Archcure is now 1/4 second faster
Infectious strike special move now uses poisoning skill to help determine potency
Using a special move within 3 seconds of the previous special move costs double mana
Parried special moves have no mana cost
Dexterity below 80 reduces the chance to parry
Reveal uses magery and detect hidden vs. hide and stealth
Reveal always reveals vs. invisibility spell
Tracking players uses tracking and detect hidden and random (1 to 20) vs. hiding and stealth
Ghosts can no longer be tracked
Necromancy forms affect tracking difficulty
Archers can now move immediately after firing
Archers must hold still for a minimum of 1/2 second before firing
Fixed Dryad bow and added it to the Doom boss loot
Fix for daemon, lich, vampire, and wraith form issues
Fix for enemy of one issues
Fix for divine fury issues (stat penalties, faction points, etc)
Two handed weapons can now be disarmed
Can no longer immediately rearm disarmed mage weapons
Faction traps now decay after one day
Swamp dragons no longer reduce PvP damage
Spell casting creatures no longer try to cast old buffs (reactive armor, protection, magic reflection) resulting in more challenging monsters
Fixed low level gain for weapon skills
Sake is now called "sake" instead of "water" on Japanese shards
Added jewelry slots in 2D client
Added "object handles" in 2D client
apparte per l'ovvio "ERA ORA!!" a riguardo degli swamp, voi ke ne pensate??
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