Posto alcune delle modifiche che si stanno testando per la prossima publish
PARRY (evvai!!!)
Speaking of parry...
Parry now has a penalty of 1% to its chance per each dexterity point below 80. Minimum chance is 30% of the original parry rate at maximum parry skill and 10 dex. No bonuses for being over 79 dex, though. We'll evaluate this change on Hanse's PvP.
There was a problem with special moves taking more mana outside the 3 second timer. This has been fixed. There is NO delay to use moves, as some folks have suggested in this thread. It just takes more mana if you are in the 3 second timer between moves.
If a person parries your special move, it should not take mana for the move. Please test this and let me know if you find problems.
POZIONI di heal
Healing potions currently heal an unpredictable amount of damage. Greater heals range are 10 - 30 HP. Lesser heals are near to worthless.
To correct this, the following tweaks are available today on Hanse's PvP.
Lesser: 6-8 damage heal; 3 second delay instead of 10...
Normal: 13-16 damage heal; 8 second delay instead of 10
Greater: 20-25 damage heal; 10 second delay...
This gives lesser potions a reason to be used in PvP. Also, the average damage was raise slightly (1-2 points) over time. It's not very significant, with the tightening of the damage ranges
ARCIERI (sarete contenti)
The Dryad Bow is a green bow artifact that we (me to be specific) created, but never made it into the game. One of its properties is 50% Increased Swing Speed. It got caught in a generic scan of all the rare scripts when Hanse was checking intensity ranges. Oops!
Oaks
x ASSASSINI
Cure spell: Way overpowered. Use potions (see below).
120 magery attempting to heal level 5 is now a 25% chance. 120 magery level 4 is 58% chance. 120 magery level 3 is 91% chance. Level 2 and 1 are 100%.
PARRY (evvai!!!)
Speaking of parry...
Parry now has a penalty of 1% to its chance per each dexterity point below 80. Minimum chance is 30% of the original parry rate at maximum parry skill and 10 dex. No bonuses for being over 79 dex, though. We'll evaluate this change on Hanse's PvP.
There was a problem with special moves taking more mana outside the 3 second timer. This has been fixed. There is NO delay to use moves, as some folks have suggested in this thread. It just takes more mana if you are in the 3 second timer between moves.
If a person parries your special move, it should not take mana for the move. Please test this and let me know if you find problems.
POZIONI di heal
Healing potions currently heal an unpredictable amount of damage. Greater heals range are 10 - 30 HP. Lesser heals are near to worthless.
To correct this, the following tweaks are available today on Hanse's PvP.
Lesser: 6-8 damage heal; 3 second delay instead of 10...
Normal: 13-16 damage heal; 8 second delay instead of 10
Greater: 20-25 damage heal; 10 second delay...
This gives lesser potions a reason to be used in PvP. Also, the average damage was raise slightly (1-2 points) over time. It's not very significant, with the tightening of the damage ranges
ARCIERI (sarete contenti)
The Dryad Bow is a green bow artifact that we (me to be specific) created, but never made it into the game. One of its properties is 50% Increased Swing Speed. It got caught in a generic scan of all the rare scripts when Hanse was checking intensity ranges. Oops!
Oaks
x ASSASSINI
Cure spell: Way overpowered. Use potions (see below).
120 magery attempting to heal level 5 is now a 25% chance. 120 magery level 4 is 58% chance. 120 magery level 3 is 91% chance. Level 2 and 1 are 100%.
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