RunUO 1.0 RC0 is out!
Subscribers will get the first crack at it, after that it will go public for all users! Subscribers check the subscriber forums!
Here's the change log for RunUO 1.0 RC0, which will be released shortly.
Fixes:
Potential server crash bug when improper town crier message duration
Weapons now have a chance to spawn with 'hit physical area' AOS property
Looking at corpses will again display their notoriety as text hue
Monsters will now use the correct damage type attacks (AOS only)
Provoked magical creatures will now cast spells on their targets
Corpses of bonded pets can no longer be animated via the necromancer Animate Dead spell
Item stacking bug (when stacking items on top of each other) that appeared most noticeably after a server restart
Core movement packets are now sent at the correct range (18, rather than Core.GlobalMaxUpdateRange)
Sanity checks added to Map.LineOfSight. It will return false if the two points are more than 25 (Map.MaxLOSDistance) tiles from each other
Bug fixed with 'args' parameter of GenericBuyInfo
Only administrators can now set the Mobile.Player property. This prevents malicious GM's from causing damage to the shard
Decoration error causing three small wooden gates on serpents hold to open and close incorrectly
Players are now correctly removed from their guild after they've been deleted
Escort NPCs in Trammel will now say Haven instead of Ocllo
Champion spawners should now correctly deserialize their restart time
Tool accessibility is checked periodically when crafting
Compassion virtue now properly decays over time
Potential server crash issue with archer AI
Creature pathfinding should now be initiated only when needed. Additionally, a bug was fixed causing a back-and-forth effect when reaching the last pathfinding goal but not the absolute goal
Added redundant range check at the end of smelting (blacksmithing)
Hidden staff will no longer trigger AOS house teleporter effects
Bandages will no longer give skill gain when trying to resurrect or cure if the healer does not have the minimum skill requirements (80/60)
Tamed pets will no longer show the guild abbreviation of their master
Golems are no longer bondable
Potion kegs now have a range check on use
Staff may no longer use [go <serial> or [props <serial> on hidden staff members of equal or higher access
AOS creature speeds are now registered in SpeedInfo.cs
Betrayer's now use magical AI
Moving effects with ItemID=1 are ignored unless sending as particles (Effects.ParticleSupportType). This prevents a graphical glitch with Meer Eternals
AOS armor and weapons crafted (or enhanced) from some materials (gold, spined, ...) now have luck bonuses (retroactive)
Justice protections will no longer work for players who become criminal or murderers after the protection was issued
Shadow Wisp familiars no longer give mana to ghosts
Bug fixed that caused the self-resurrection feature of the sacrifice virtue to create invisible items in the players backpack
Provocation should now behave more accurately to OSI
Player-customizable AOS property strings (guild name/abbrev/title, rune/runebooks description, ...) can no longer contain < and > characters; they will be replaced with ( and ) respectively
Fishing treasure from SOS messages will no longer have the chance to give the 'fish don't seem to be biting here' message
Players in facets other than Felucca can no longer dispel summoned energy vortices and blade spirits cast by other players
Barkeepers will no longer be moved outside the house when it's being customized
Weapons are now destroyed when they are reach 0 durability, rather than when they pass below that
Creating cake mixes (cooking) now properly consumes only one use of flour, rather than the whole sack
War forks will now properly apply their poison on pre-AOS shards
Peacemaking can no longer work on dead bonded creatures
Virtues can now be gained to the full level, 40 (before it was 39)
Orcish lords spawned by orc brutes will now obey the savage/orc opposition groups
Creatures (both monsters and pets) should now automatically stop trying to attack a player after he's been killed
Wand descriptions fixed (broken by OSI localization changes) for pre-AOS servers
Discordance may no longer be used multiple times concurrently on the same monster
Players may no longer directly give items to dead (bonded) pack animals
Giant beetles will no longer display the 'beaten into subjugation' message when reaching low health -after already being tamed-
Blessed, newbied, and insured items will drop to a player vendor's corpse when he is killed due to lack of payment
Bonded pets may no longer be issued the drop command
Mark spell now requires the rune to be in the casters backpack
Dead bonded pets (notably pack animals) will no longer retain their items on death
Bug fixed relating to crafting potions directly into potion kegs
New player tickets now correctly serialize their 'Owner' property
Add gump will now work correctly when used on servers with different command prefixes
Admin gump button 'Teleport (Multiple)' now functions correctly
Monsters should no longer get stuck trying to attack player vendors
The Core will no longer record packet profile information when that's not been explicitly enabled (by either -profile command line argument, or [setprofiles true ingame command)
Abyss super slayer is now exorcism
Subscribers will get the first crack at it, after that it will go public for all users! Subscribers check the subscriber forums!
Here's the change log for RunUO 1.0 RC0, which will be released shortly.
Fixes:
Potential server crash bug when improper town crier message duration
Weapons now have a chance to spawn with 'hit physical area' AOS property
Looking at corpses will again display their notoriety as text hue
Monsters will now use the correct damage type attacks (AOS only)
Provoked magical creatures will now cast spells on their targets
Corpses of bonded pets can no longer be animated via the necromancer Animate Dead spell
Item stacking bug (when stacking items on top of each other) that appeared most noticeably after a server restart
Core movement packets are now sent at the correct range (18, rather than Core.GlobalMaxUpdateRange)
Sanity checks added to Map.LineOfSight. It will return false if the two points are more than 25 (Map.MaxLOSDistance) tiles from each other
Bug fixed with 'args' parameter of GenericBuyInfo
Only administrators can now set the Mobile.Player property. This prevents malicious GM's from causing damage to the shard
Decoration error causing three small wooden gates on serpents hold to open and close incorrectly
Players are now correctly removed from their guild after they've been deleted
Escort NPCs in Trammel will now say Haven instead of Ocllo
Champion spawners should now correctly deserialize their restart time
Tool accessibility is checked periodically when crafting
Compassion virtue now properly decays over time
Potential server crash issue with archer AI
Creature pathfinding should now be initiated only when needed. Additionally, a bug was fixed causing a back-and-forth effect when reaching the last pathfinding goal but not the absolute goal
Added redundant range check at the end of smelting (blacksmithing)
Hidden staff will no longer trigger AOS house teleporter effects
Bandages will no longer give skill gain when trying to resurrect or cure if the healer does not have the minimum skill requirements (80/60)
Tamed pets will no longer show the guild abbreviation of their master
Golems are no longer bondable
Potion kegs now have a range check on use
Staff may no longer use [go <serial> or [props <serial> on hidden staff members of equal or higher access
AOS creature speeds are now registered in SpeedInfo.cs
Betrayer's now use magical AI
Moving effects with ItemID=1 are ignored unless sending as particles (Effects.ParticleSupportType). This prevents a graphical glitch with Meer Eternals
AOS armor and weapons crafted (or enhanced) from some materials (gold, spined, ...) now have luck bonuses (retroactive)
Justice protections will no longer work for players who become criminal or murderers after the protection was issued
Shadow Wisp familiars no longer give mana to ghosts
Bug fixed that caused the self-resurrection feature of the sacrifice virtue to create invisible items in the players backpack
Provocation should now behave more accurately to OSI
Player-customizable AOS property strings (guild name/abbrev/title, rune/runebooks description, ...) can no longer contain < and > characters; they will be replaced with ( and ) respectively
Fishing treasure from SOS messages will no longer have the chance to give the 'fish don't seem to be biting here' message
Players in facets other than Felucca can no longer dispel summoned energy vortices and blade spirits cast by other players
Barkeepers will no longer be moved outside the house when it's being customized
Weapons are now destroyed when they are reach 0 durability, rather than when they pass below that
Creating cake mixes (cooking) now properly consumes only one use of flour, rather than the whole sack
War forks will now properly apply their poison on pre-AOS shards
Peacemaking can no longer work on dead bonded creatures
Virtues can now be gained to the full level, 40 (before it was 39)
Orcish lords spawned by orc brutes will now obey the savage/orc opposition groups
Creatures (both monsters and pets) should now automatically stop trying to attack a player after he's been killed
Wand descriptions fixed (broken by OSI localization changes) for pre-AOS servers
Discordance may no longer be used multiple times concurrently on the same monster
Players may no longer directly give items to dead (bonded) pack animals
Giant beetles will no longer display the 'beaten into subjugation' message when reaching low health -after already being tamed-
Blessed, newbied, and insured items will drop to a player vendor's corpse when he is killed due to lack of payment
Bonded pets may no longer be issued the drop command
Mark spell now requires the rune to be in the casters backpack
Dead bonded pets (notably pack animals) will no longer retain their items on death
Bug fixed relating to crafting potions directly into potion kegs
New player tickets now correctly serialize their 'Owner' property
Add gump will now work correctly when used on servers with different command prefixes
Admin gump button 'Teleport (Multiple)' now functions correctly
Monsters should no longer get stuck trying to attack player vendors
The Core will no longer record packet profile information when that's not been explicitly enabled (by either -profile command line argument, or [setprofiles true ingame command)
Abyss super slayer is now exorcism
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