Modifiche rispetto la precedente versione:
- Virtues can now be gained to the full level, 40 (before it was 39)
- Dispel Evil paladin spell
- Dragon Barding (AOS only)
- DragonBardingDeed : deed for putting barding on swamp dragons
- Players will now always lose a stamina point when running while below 10% hit points
- Creatures summoned via the summon creature spell now require 2 control slots always
- Dispel success chance is now based on creature a difficulty rating assigned to each creature (DispelDifficulty and DispelFocus)
- Offering the justice protection now has a 15 minute delay whether accepted or not
- Sacrifice virtue:
- Succubi can now be sacrificed
- Can now only be used when over 2,500 fame (before it was 200)
- Amount of points gained is directly proportional to fame lost (fame/2500)
- Small effect played when sacrifice is used
- Creatures with fame of less than 100 can no longer be animated via the animate dead spell
- Skeletal/hell steeds summoned via animate dead now take 1 follower slot
- Horrific beast damage bonus raised to 25% (was 10%)
- Mind rot now effects 25% on players (was 50%) and 100% on monsters (was 50%)
- Poison strike base damage changed to (34..38)*((300 + ss)/1000)
- All summoned familiars inherit the magic resistance skill of their caster
- Horde minions now pick up a maximum of 3 objects at interval doubled to 5-10 seconds
- Vampire bat familiar now drains mana to itself it the caster is not within 2 tiles of it
- Wither damage changed to (30..35)*(300+(targetKarma/100)+(spiritSpeak*10))/1000
- Wraith form mana leech changed from 5% at 0 spirit speak to 20% at 100 spirit speak
- Cure potion success chance changed to match OSI
- Numerous changes to magery spells to match OSI
- There is now a skill bonus applied to success chance when enhancing items
- Enhancing weapons with an existing damage bonus now has an additional break chance
- Revenants now use the detect hidden skill on their target
- Explosion potions:
- Greater explosion potions now have a higher damage range (20-40 from 15-30)
- Alchemy now has a greater effect on damage (alchemy/5 instead of alchemy/10)
- Three or more targets now lower damage (divide by (targets - 1))
- Paladin spells tweaked to more accurate resemble OSI:
- Divine fury now loses 20% defense chance (was 10%)
- Noble Sacrifice now uncurses it's target (like Remove Curse)
- Duration, power, or chance of each spell tweaked to use a more general (and accurate) method
Versione UP.
- Virtues can now be gained to the full level, 40 (before it was 39)
- Dispel Evil paladin spell
- Dragon Barding (AOS only)
- DragonBardingDeed : deed for putting barding on swamp dragons
- Players will now always lose a stamina point when running while below 10% hit points
- Creatures summoned via the summon creature spell now require 2 control slots always
- Dispel success chance is now based on creature a difficulty rating assigned to each creature (DispelDifficulty and DispelFocus)
- Offering the justice protection now has a 15 minute delay whether accepted or not
- Sacrifice virtue:
- Succubi can now be sacrificed
- Can now only be used when over 2,500 fame (before it was 200)
- Amount of points gained is directly proportional to fame lost (fame/2500)
- Small effect played when sacrifice is used
- Creatures with fame of less than 100 can no longer be animated via the animate dead spell
- Skeletal/hell steeds summoned via animate dead now take 1 follower slot
- Horrific beast damage bonus raised to 25% (was 10%)
- Mind rot now effects 25% on players (was 50%) and 100% on monsters (was 50%)
- Poison strike base damage changed to (34..38)*((300 + ss)/1000)
- All summoned familiars inherit the magic resistance skill of their caster
- Horde minions now pick up a maximum of 3 objects at interval doubled to 5-10 seconds
- Vampire bat familiar now drains mana to itself it the caster is not within 2 tiles of it
- Wither damage changed to (30..35)*(300+(targetKarma/100)+(spiritSpeak*10))/1000
- Wraith form mana leech changed from 5% at 0 spirit speak to 20% at 100 spirit speak
- Cure potion success chance changed to match OSI
- Numerous changes to magery spells to match OSI
- There is now a skill bonus applied to success chance when enhancing items
- Enhancing weapons with an existing damage bonus now has an additional break chance
- Revenants now use the detect hidden skill on their target
- Explosion potions:
- Greater explosion potions now have a higher damage range (20-40 from 15-30)
- Alchemy now has a greater effect on damage (alchemy/5 instead of alchemy/10)
- Three or more targets now lower damage (divide by (targets - 1))
- Paladin spells tweaked to more accurate resemble OSI:
- Divine fury now loses 20% defense chance (was 10%)
- Noble Sacrifice now uncurses it's target (like Remove Curse)
- Duration, power, or chance of each spell tweaked to use a more general (and accurate) method
Versione UP.
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