Pessimo.
Troppo dipendente dagli item e da poisoning.
non ci sono classi differenziate nessun mago che va oltre a un mind blast o energy bolt.
Sto riflettendo su un messaggio di un developer di UO-OSI
I'm right there with you on these points Emonious, you'll find no disagreement from me. There is clearly too much item dependency in PvP right now, and there are reasonable steps we can take to correct that. I also agree that house fighting is lame, and pets tend to run players down a little too effectively in some circumstances.
As far as the item issue goes, I'd like to see a list of what you all feel are the "must have" properties to be competitive in PvP (ie: at least 2 fast cast, etc). If these "must haves" can be obtained far more reasonably, then in combination with some limitation of excessive artifact usage, we can likely get the item issue resolved.
Thanks in advance to all of you for your continued input!
- Evocare -
Lead Designer: Ultima Online
Troppo dipendente dagli item e da poisoning.
non ci sono classi differenziate nessun mago che va oltre a un mind blast o energy bolt.
Sto riflettendo su un messaggio di un developer di UO-OSI
I'm right there with you on these points Emonious, you'll find no disagreement from me. There is clearly too much item dependency in PvP right now, and there are reasonable steps we can take to correct that. I also agree that house fighting is lame, and pets tend to run players down a little too effectively in some circumstances.
As far as the item issue goes, I'd like to see a list of what you all feel are the "must have" properties to be competitive in PvP (ie: at least 2 fast cast, etc). If these "must haves" can be obtained far more reasonably, then in combination with some limitation of excessive artifact usage, we can likely get the item issue resolved.
Thanks in advance to all of you for your continued input!
- Evocare -
Lead Designer: Ultima Online
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