Non riesco a seguire con precisione le istruzioni per impostare questo script, sapete aiutarmi?Qualcuno lo ha gia' usato o mi consigliate altro?
Grazie mille =)
;================================================= ==
; Script Name: Ceed's 0-95 Lockpicking Trainer
; Author: Minoc Miner Murderer
; Version: 0.0.3 BETA 3
; Client Tested with: 4.0.3d
; EUO version tested with: 1.42.0094
; Shard OSI / FS: OSI
; Revision Date: 07/18/04
; Public Release: 07/05/04
; Global Variables Used: *_DHVarsSet , *_TotalMain
; *_MainID(#) , *_TotalChest , *_ChestID(#) , *_Chest(#)
; Purpose: 0-95 Lockpicking trainer for use with
; player crafted "wooden box"s
;================================================= ===
; ================================================== ========================== ;
; ---------------------------GENERAL INFORMATION------------------------------ ;
; ================================================== ========================== ;
; Name: Ceed's 0-95 Lockpicking Skill Trainer
; Version: 0.0.3 beta 3
; © 2004 Minoc Miner Murderer
; Purpose: Automated lockpicking trainer with chest relock & chest status
; memory recalling
;
; This script can be stopped at any time by simpley closing the status monitor
; and clicking stop in EasyUO. The script will "remember" which boxes
; are locked and unlocked and as long as you choose to use the same
; boxes at start, will pick up where it left off so to speak.
;
; The following is a skill referance chart for what boxes to use in level increments:
;
; ¤ 0 Skill - You really should buy this to at least 25 it will save you
; time and effort, you can buy it from either the thieves GM or
; NPC tinkers. If you're cheap go straight to the next step
;
; ¤ 25 Skill - At this point you're going to need EXTREMELY easy boxes
; to pick to gain. This can be tricky. I believe the best thing
; you can do is to take your LPer and buy both carpentry skill
; and tinkering skill. That should put you at approx 30 each.
; which is about what you need at this level (it's pretty picky
; to since a new tink with 40 skill gave nothing at all) You'll
; know when you have the right level because the gains will fly
; up at this point.
;
; ¤ 45 Skill - Somewhere around here I started using boxes that were made
; by a 50 skill tinker along with the 30 skill boxes.
;
; ¤ 71 Skill - At about this level I switched to GM boxes. I broke a ton
; of lockpicks but still gained on the failures (didn't happen
; at lower levels) and LP flew right up until he started opening
; them. Once the skill starts to slow again you'll need to start
; using a lot of targets. I recommend using a full 200-400 at a
; min to get to 95.0 skill.
;
; ¤ 95 Skill - You will no longer be able to gain using GM tinkered boxes
; nor will you be able to use this script for any more gains since
; that is it's primary function. From here you need to start
; picking spawning and static chests in dungeons and towns and from
; treasure maps etc. It's long and slow from here, but GMing locking
; can be one of the most rewarding accomplishments in the game.
;
; ---------------------------------------------------------------------------- ;
; ================================================== ========================== ;
; ----------------------------VERSION HISTORY--------------------------------- ;
; ================================================== ========================== ;
; v0.0.0 beta - Basic structure layed out, basic functions operational. ;
; v0.0.1 beta - Popup menu var sets introduced ;
; v0.0.2 beta - Added the chest status memory ;
; v0.0.3 beta - Integrated the status monitor ;
; ---------------------------------------------------------------------------- ;
; ================================================== ========================== ;
; -----------------------------INSTRUCTIONS----------------------------------- ;
; ================================================== ========================== ;
; Chests to be picked by the script MUST be of the "wooden box" variety. The
; small red chest type.
;
; All chests to be picked by the script must be placed inside containers along
; with ONE keyring per container that holds keys for each box. This limits the
; total boxes per chest to 20 since keyrings only hold 20 keys. The maximum
; number of main chests you can define is also 20. Giving a grand total of 400
; boxes the script can activley maintain in a single loop.
;
; (actually it will do as many as you want to define, but it will only orgainize
; the first 20 main boxes on your screen, the rest it will stack)
;
; If you happen to get a lot of "you must wait" messages then you can play with
; %Wait & %Wait2 to increase the scripts delay times to suit your set up &
; connection speed. A few "you must wait" messages SHOULD come up and the script
; will continue as it should. Excessive amounts should be remedied with these
; two variables.
;
Grazie mille =)
;================================================= ==
; Script Name: Ceed's 0-95 Lockpicking Trainer
; Author: Minoc Miner Murderer
; Version: 0.0.3 BETA 3
; Client Tested with: 4.0.3d
; EUO version tested with: 1.42.0094
; Shard OSI / FS: OSI
; Revision Date: 07/18/04
; Public Release: 07/05/04
; Global Variables Used: *_DHVarsSet , *_TotalMain
; *_MainID(#) , *_TotalChest , *_ChestID(#) , *_Chest(#)
; Purpose: 0-95 Lockpicking trainer for use with
; player crafted "wooden box"s
;================================================= ===
; ================================================== ========================== ;
; ---------------------------GENERAL INFORMATION------------------------------ ;
; ================================================== ========================== ;
; Name: Ceed's 0-95 Lockpicking Skill Trainer
; Version: 0.0.3 beta 3
; © 2004 Minoc Miner Murderer
; Purpose: Automated lockpicking trainer with chest relock & chest status
; memory recalling
;
; This script can be stopped at any time by simpley closing the status monitor
; and clicking stop in EasyUO. The script will "remember" which boxes
; are locked and unlocked and as long as you choose to use the same
; boxes at start, will pick up where it left off so to speak.
;
; The following is a skill referance chart for what boxes to use in level increments:
;
; ¤ 0 Skill - You really should buy this to at least 25 it will save you
; time and effort, you can buy it from either the thieves GM or
; NPC tinkers. If you're cheap go straight to the next step
;
; ¤ 25 Skill - At this point you're going to need EXTREMELY easy boxes
; to pick to gain. This can be tricky. I believe the best thing
; you can do is to take your LPer and buy both carpentry skill
; and tinkering skill. That should put you at approx 30 each.
; which is about what you need at this level (it's pretty picky
; to since a new tink with 40 skill gave nothing at all) You'll
; know when you have the right level because the gains will fly
; up at this point.
;
; ¤ 45 Skill - Somewhere around here I started using boxes that were made
; by a 50 skill tinker along with the 30 skill boxes.
;
; ¤ 71 Skill - At about this level I switched to GM boxes. I broke a ton
; of lockpicks but still gained on the failures (didn't happen
; at lower levels) and LP flew right up until he started opening
; them. Once the skill starts to slow again you'll need to start
; using a lot of targets. I recommend using a full 200-400 at a
; min to get to 95.0 skill.
;
; ¤ 95 Skill - You will no longer be able to gain using GM tinkered boxes
; nor will you be able to use this script for any more gains since
; that is it's primary function. From here you need to start
; picking spawning and static chests in dungeons and towns and from
; treasure maps etc. It's long and slow from here, but GMing locking
; can be one of the most rewarding accomplishments in the game.
;
; ---------------------------------------------------------------------------- ;
; ================================================== ========================== ;
; ----------------------------VERSION HISTORY--------------------------------- ;
; ================================================== ========================== ;
; v0.0.0 beta - Basic structure layed out, basic functions operational. ;
; v0.0.1 beta - Popup menu var sets introduced ;
; v0.0.2 beta - Added the chest status memory ;
; v0.0.3 beta - Integrated the status monitor ;
; ---------------------------------------------------------------------------- ;
; ================================================== ========================== ;
; -----------------------------INSTRUCTIONS----------------------------------- ;
; ================================================== ========================== ;
; Chests to be picked by the script MUST be of the "wooden box" variety. The
; small red chest type.
;
; All chests to be picked by the script must be placed inside containers along
; with ONE keyring per container that holds keys for each box. This limits the
; total boxes per chest to 20 since keyrings only hold 20 keys. The maximum
; number of main chests you can define is also 20. Giving a grand total of 400
; boxes the script can activley maintain in a single loop.
;
; (actually it will do as many as you want to define, but it will only orgainize
; the first 20 main boxes on your screen, the rest it will stack)
;
; If you happen to get a lot of "you must wait" messages then you can play with
; %Wait & %Wait2 to increase the scripts delay times to suit your set up &
; connection speed. A few "you must wait" messages SHOULD come up and the script
; will continue as it should. Excessive amounts should be remedied with these
; two variables.
;
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