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[EASYUO] Contatore Quest Dungeon

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  • [EASYUO] Contatore Quest Dungeon

    Script con tutti i BOSS + Named ML e doom
    Direct link

    Script completo di tutti i dungeon ML:
    Direct link
    Direct link

    Funziona solo per il mob che avete in target ,dovete impostare su f6 da razor il toggle war/peace altrimenti non funziona bene.

    Se qualcuno, dubito, ci capirà qualcosa è libero di continuarlo



    codice:
    ;@------------ChangeLog-----------------------
    ;@ v0.1 Architettura Script
    ;@ v0.2 Implementato Painted Caves
    ;@ v0.3 Implementato Palace of Paroxysmus e sub AutoMenu
    ;@ v0.4 Implementato TwistedWeald e Reset Variabili
    ;@ v0.5 Implementato Bedlam e riconoscimento props-in
    ;@ v0.6 Implementato Sanctuary e riconoscimento props-notin
    ;@ v0.7 Implementato BlightedGrove
    ;@ v0.8 Implementato Prismoflight
    ;@ v0.9 Implementato Labirinth
    ;@ v1.0 Implementato TheCitadel
    ;@ v1.0.1 Risolto bug che impediva di rilevare i Mob se istantati
    ;@--------------------------------------------
    ;@ Da aggiungere per Trammel:
    + Covetus
    + Deciet
    + Despise
    + Destard
    + Hythloth
    + Shame
    + Wrong
    + TherathanKeep
    + Fire
    + Ice
    + OrcCave
    + SholenHives
    
    
    Set #LPC 1000
    Gosub NS SetMobList
    set %DEBUG #false
    set %TOioc 0
    
    
    
    Top:
    GOsub NS showEUOMenu1
    Loop:
    If #Enemyid <> N/A && #Enemyhits <> N/A
       {
       Event Property #EnemyID
        FindItem #EnemyID G_
    
        If #FindID <> N/A || #FindID <> X
           Gosub NS ImKilling
       }
    If #MenuButton = EUOButtonM
       Goto Top
    Goto Loop
    
    
    
    Sub ImKilling
    If #enemyid = N/A
       return
    Set %ENEMYID #ENEMYID
    Set %ENEMYTYPE #FindType
    Set %ENEMYPROPERTY #Property
    
    Ritenta_check:
    Gosub NS Check_List %ENEMYTYPE  %ENEMYPROPERTY
    ;Set %NAME #Result
    ; event exmsg #CHARID 3 0  %name
    str len #Property
    If %name = N/A &&  #Property <> $ && #strres > 1  && Data notin #property
     goto Ritenta_check
    Finditem  %ENEMYID
    If #FindKind <> -1
       {
       While #ENEMYHITS <> N/A
             {
             IF #Systime > %TOioc
               Gosub NS IgnoreOtherCorps
             }
             key f6
             key f6
    
       }
    FindItem YFM G_
    IF #FindKind <> -1 && #Charghost = no
       Gosub NS UpdateCounter %NAME %ENEMYTYPE %LabelPos
    Else
        event exmsg #CHARID 3 0 Target perso! Non conteggiato!
             key f6
             key f6
    Event Property XYZS
    return
    
    Sub UpdateCounter
    
    set %Labelx %LabelPos * 15
    menu Font Color green
    menu Font Size  12
    set %TYPEDG %1 , %dg
    ; event exmsg #CHARID 3 0  --> %TYPEDG
    set * . %TYPEDG * . %TYPEDG + 1
    set %TY * . %TYPEDG
    If %DEBUG
    Display  TYPE = %2 $ Dungeon = %dg $ Counter = %TY $ Name = %1  $ Var = %TYPEDG
    Gosub GetMenuSingleDungeon
        ; event ExMsg #charID 0 0 ready
    Return
    
    
    sub IgnoreOtherCorps
    FindItem YFM
    For #FindIndex 1 #FindCnt
        {
        Ignoreitem #FindID 5
        }
    set %TOioc #systime + 7000
    return
    
    
    Sub NS
    Namespace Push
    Namespace Local NS , #random , #systime
    If %0 = 1
    Gosub %1
    If %0 = 2
    Gosub %1 %2
    If %0 = 3
    Gosub %1 %2 %3
    If %0 = 4
    Gosub %1 %2 %3 %4
    If %0 = 5
    Gosub %1 %2 %3 %4 %5
    If %0 = 6
    Gosub %1 %2 %3 %4 %5 %6
    If %0 = 7
    Gosub %1 %2 %3 %4 %5 %6 %7
    If %0 = 8
    Gosub %1 %2 %3 %4 %5 %6 %7 %8
    If %0 = 9
    Gosub %1 %2 %3 %4 %5 %6 %7 %8 %9
    If %0 = 10
    Gosub %1 %2 %3 %4 %5 %6 %7 %8 %9 %*10
    If %0 = 11
    Gosub %1 %2 %3 %4 %5 %6 %7 %8 %9 %*10 %*11
    If %0 = 12
    Gosub %1 %2 %3 %4 %5 %6 %7 %8 %9 %*10 %*11 %*12
    If %0 = 13
    Gosub %1 %2 %3 %4 %5 %6 %7 %8 %9 %*10 %*11 %*12 %*13
    If %0 = 14
    Gosub %1 %2 %3 %4 %5 %6 %7 %8 %9 %*10 %*11 %*12 %*13 %*14
    If %0 = 15
    Gosub %1 %2 %3 %4 %5 %6 %7 %8 %9 %*10 %*11 %*12 %*13 %*14 %*15
    
    Namespace Clear
    Namespace pop
    return #result
    
    Sub Check_This_Type
    
    If  %ENEMYTYPE = %1
        {
        iF %PROPERTYtocheck <> XXX  && %NotinPropertyToCheck <> XXX
           {
           IF %PROPERTYtocheck in  %PropRequested  && %NotinPropertyToCheck notin %PropRequested
              {
              Set %Result %2
              Return
              }
           }
        iF %PROPERTYtocheck <> XXX
           {
           iF %PROPERTYtocheck in  %PropRequested
              {
              Set %Result %2
              Return
              }
           }
        }
    Return No_Match
    
    Sub Check_List
    Set %PropRequested %2
    set %TypeRequested %1
    Set %test4 #systime
    For !NB 1 %numericIndex
        {
        If #enemyhits = N/A
           break
        Set %TYPETOCHECK          %TYPE  . !NB
        Set %NAMETORETURN         %NAME  . !NB
        set %PROPERTYtocheck      %Prop  . !NB
        Set %NotinPropertyToCheck %Notin . !NB
       If  %ENEMYTYPE = %TYPETOCHECK
            {
             iF %PROPERTYtocheck <> XXX  && %NotinPropertyToCheck <> XXX
               {
               ;Display %PROPERTYtocheck %PropRequested %ENEMYTYPE %TYPETOCHECK  %NAMETORETURN   %PROPERTYtocheck %NotinPropertyToCheck
    
               IF %PROPERTYtocheck in  %PropRequested  && %NotinPropertyToCheck notin %PropRequested
                  {
    
                  ;Display %PROPERTYtocheck %PropRequested %ENEMYTYPE %TYPETOCHECK  %NAMETORETURN   %PROPERTYtocheck %NotinPropertyToCheck
                   set %test5  #systime - %test4
            event exmsg #CHARID 3 0 %nametoreturn
                  Set %name %NAMETORETURN
                  Return
                  }
    
               }
            iF %PROPERTYtocheck <> XXX  && %NotinPropertyToCheck = XXX
               {
               iF %PROPERTYtocheck in  %PropRequested
                  {
                  set %test5  #systime - %test4
            event exmsg #CHARID 3 0 %test5
                  Set %name %NAMETORETURN
                  Return
                  }
               }
            }
    
        Set %LabelPos !NB
    
        }
    Return
    
    Sub TYPE_NAME
    Set %NumericIndex %NumericIndex + 1
    Set %TYPE . %NumericIndex  %2
    Set %NAME . %NumericIndex  %1
    If %3 <> XXX
       Set %PROP  . %NumericIndex %3
    If %4 <> XXX
       Set %NOTIN . %NumericIndex %4
    return
    Ultima modifica di lorenzo.cordiner; 03-03-2011, 12:21.

    • nuovo icq : 442149577

  • #2
    codice:
    sub SetMOBlist
    
    
    Gosub NS TYPE_NAME  Abscess  BN                     Abscess XXX  XXX
    Gosub NS TYPE_NAME  AcidElemental                   SI Acid  XXX    ;PoParox
    Gosub NS TYPE_NAME  AirElemental                    BD Air  XXX
    Gosub NS TYPE_NAME  ArcaneDaemon                    CHB Arca XXX  ;PoParox
    Gosub NS TYPE_NAME  Balron                          ME the XXX ;PoParox
    Gosub NS TYPE_NAME  BlackOrderAssassin              HS Ass XXX
    Gosub NS TYPE_NAME  BlackOrderAssassin              IS Ass XXX
    Gosub NS TYPE_NAME  BlackOrderGrandMage             HS Grand XXX
    Gosub NS TYPE_NAME  BlackOrderGrandMage             IS Grand XXX
    Gosub NS TYPE_NAME  BlackOrderHighExecutioner       HS Exe XXX
    Gosub NS TYPE_NAME  BlackOrderHighExecutioner       IS Exe XXX
    Gosub NS TYPE_NAME  BlackOrderMage                  HS Mage Grand
    Gosub NS TYPE_NAME  BlackOrderMage                  IS Mage Grand
    Gosub NS TYPE_NAME  BlackOrderThief                 HS Thie XXX
    Gosub NS TYPE_NAME  BlackOrderThief                 IS Thie XXX
    Gosub NS TYPE_NAME  Bogling                         VGB Bogli XXX
    Gosub NS TYPE_NAME  BogThing                        QGB Bog  XXX
    Gosub NS TYPE_NAME  BoneDaemon	                    MO	Bon	XXX
    Gosub NS TYPE_NAME  BoneKnight                      BF KnightXXX
    Gosub NS TYPE_NAME  BoneMagi                        II Bone   XXX
    Gosub NS TYPE_NAME  BrownBear                       ZI Brown  XXX  ;PCaves
    Gosub NS TYPE_NAME  Brume                           QM  Brume XXX
    Gosub NS TYPE_NAME  Bull                            XG ll XXX
    Gosub NS TYPE_NAME  Bull                            YG ll XXX
    Gosub NS TYPE_NAME  Cat                             RF Cat XXX
    Gosub NS TYPE_NAME  Changeling                      CN Change   XXX
    Gosub NS TYPE_NAME  ChaosDaemon                     KHB Chaos     XXX   ;PoParox
    Gosub NS TYPE_NAME  Chicken                         AG Chick XXX
    Gosub NS TYPE_NAME  ChiefParoxysmus                 UM Chief     XXX
    Gosub NS TYPE_NAME  ChiikkahaTheToothed             BI Too XXX
    Gosub NS TYPE_NAME  Coil                            GB Coil XXX
    Gosub NS TYPE_NAME  Corpser                         GD Corp     XXX
    Gosub NS TYPE_NAME  CorrosiveSlime                  VE Slime XXX    ;PoParox
    Gosub NS TYPE_NAME  Cow                             IG Cow XXX
    Gosub NS TYPE_NAME  Cow                             NG ow XXX
    Gosub NS TYPE_NAME  CrystalDaemon                   CHB Cry                XXX
    Gosub NS TYPE_NAME  CrystalHydra                    BN Crystal                           XXX
    Gosub NS TYPE_NAME  CrystalSeaSerpent               KI Crystal    XXX
    Gosub NS TYPE_NAME  CrystalVortex                   YI Cry                    XXX
    Gosub NS TYPE_NAME  CrystalWisp                     EF Cry                                           XXX
    Gosub NS TYPE_NAME  Cuckoo                          WC Cuckoo XXX
    Gosub NS TYPE_NAME  CuSidhe                         FN Cu         XXX
    Gosub NS TYPE_NAME  CyclopeanWarrior                V war XXX
    Gosub NS TYPE_NAME  DarkGuardian	                  XXX	XXX	XXX
    Gosub NS TYPE_NAME  Demon                           FD $          XXX ;PoParox
    Gosub NS TYPE_NAME  DevourerofSouls	                FO	devou	XXX
    Gosub NS TYPE_NAME  DireWolf                        LD Dire        XXX
    Gosub NS TYPE_NAME  Dog                             HG Dog XXX
    Gosub NS TYPE_NAME  Doppleganger                    TGB Dopp XXX
    Gosub NS TYPE_NAME  Drake                           XE Drake      XXX
    Gosub NS TYPE_NAME  Drake                           YE Drake      XXX
    Gosub NS TYPE_NAME  DreadHorn                       TM      Dread  XXX
    Gosub NS TYPE_NAME  Dryad                           EN Dry           insa
    Gosub NS TYPE_NAME  Eagle                           TC Eagle      XXX
    Gosub NS TYPE_NAME  EarthElemental                  ED Earth XXX  ;PoParox
    Gosub NS TYPE_NAME  EliteNinja                      HS Elite XXX
    Gosub NS TYPE_NAME  EliteNinja                      IS Elite XXX
    Gosub NS TYPE_NAME  EnslavedSatyr                   ZM Enslaved   XXX
    Gosub NS TYPE_NAME  Ettin                           QD Etti XXX
    Gosub NS TYPE_NAME  FleshGolem	                    QO	Fle	XXX
    Gosub NS TYPE_NAME  Flurry                          BD Flurry      XXX
    Gosub NS TYPE_NAME  Gargoyle                        UC Gar XXX
    Gosub NS TYPE_NAME  GargoyleDestroyer               ZAB Destroy XXX
    Gosub NS TYPE_NAME  GargoyleEnforcer                ABB Enforce XXX
    Gosub NS TYPE_NAME  GiantBlackWidow                 PI Giant     XXX
    Gosub NS TYPE_NAME  GiantRat                        XF Giant    XXX ;PCaves
    Gosub NS TYPE_NAME  GiantSerpent                    JD Giant   XXX
    Gosub NS TYPE_NAME  GiantToad                       CB Giant XXX
    Gosub NS TYPE_NAME  Gibberling	                    RO	Gib	XXX
    Gosub NS TYPE_NAME  Gnaw                            LD Gnaw        XXX
    Gosub NS TYPE_NAME  Goat                            ZF Goa XXX
    Gosub NS TYPE_NAME  GoreFiend                       PO Gore        XXX
    Gosub NS TYPE_NAME  Grim                            XE Grim      XXX
    Gosub NS TYPE_NAME  Grim                            YE Grim       XXX
    Gosub NS TYPE_NAME  Grizzle                         VM Mons  XXX  ;PoParox
    Gosub NS TYPE_NAME  Grobu                           BG Grob XXX    ;PCaves
    Gosub NS TYPE_NAME  Guile                           CN guile   XXX ;spite guile
    Gosub NS TYPE_NAME  Harpy                           UD Harpy     XXX
    Gosub NS TYPE_NAME  Hydra                           BN Hydra     Crystal
    Gosub NS TYPE_NAME  IceElemental                    BJ Ice                        XXX
    Gosub NS TYPE_NAME  IceSnake                        QE ice                                     XXX
    Gosub NS TYPE_NAME  Imp                             W Imp XXX
    Gosub NS TYPE_NAME  InsaneDryad                     EN Insa    XXX
    Gosub NS TYPE_NAME  InterredGrizzle                 VM Inte  Mons  ;PoParox
    Gosub NS TYPE_NAME  Irk                             CN Irk                            XXX
    Gosub NS TYPE_NAME  LadyJennifyr                    NI Jennifyr                              XXX
    Gosub NS TYPE_NAME  LadyLissith                     PI Liss                XXX
    Gosub NS TYPE_NAME  LadyMarai                       NI Marai                                          XXX
    Gosub NS TYPE_NAME  LadySabrix                      PI Sabr              XXX
    Gosub NS TYPE_NAME  LatticeSeeker                   RC Lattice XXX
    Gosub NS TYPE_NAME  Lich	                          WD	Lich Lord
    Gosub NS TYPE_NAME  LichLord	                      R	Lord	XXX
    Gosub NS TYPE_NAME  Lurg                            DN Lurg XXX   ;PCaves
    Gosub NS TYPE_NAME  Malefic                         PI Male           XXX
    Gosub NS TYPE_NAME  MantraEffervescence             JN Mant  XXX
    Gosub NS TYPE_NAME  MasterJonath                    II nath                                      XXX
    Gosub NS TYPE_NAME  MasterMikael                    II Mik                                      XXX
    Ultima modifica di lorenzo.cordiner; 09-02-2011, 10:24.

    • nuovo icq : 442149577

    Commenta


    • #3
      codice:
      Gosub NS TYPE_NAME  Melisande                       WM Meli   XXX
      Gosub NS TYPE_NAME  Miasma                          UE Miasma   XXX
      Gosub NS TYPE_NAME  Minotaur                        RM Minotaur    XXX
      Gosub NS TYPE_NAME  MinotaurCaptain                 SN Capita XXX
      Gosub NS TYPE_NAME  MinotaurScout                   RN Scou    XXX
      Gosub NS TYPE_NAME  Mistral                         BD Mistral       XXX
      Gosub NS TYPE_NAME  Moloch                          BHB Mol            XXX  ;PoParox
      Gosub NS TYPE_NAME  MougGuur                        QD Moug XXX
      Gosub NS TYPE_NAME  Mummy	                          WI	Mumm	XXX
      Gosub NS TYPE_NAME  Ogre                            XC ogr XXX
      Gosub NS TYPE_NAME  OgreLord                        DB Lord XXX
      Gosub NS TYPE_NAME  Orc                             ND $ XXX
      Gosub NS TYPE_NAME  OrcBomber                       QJ bomb XXX
      Gosub NS TYPE_NAME  OrcBrute                        VJ Bru XXX
      Gosub NS TYPE_NAME  OrcHatchet                      VC $ XXX
      Gosub NS TYPE_NAME  OrcishLord                      GI Lord XXX
      Gosub NS TYPE_NAME  OrcishMage                      AI Mage XXX
      Gosub NS TYPE_NAME  OrcScout                        NJ Scou XXX
      Gosub NS TYPE_NAME  Patchwork                       LO Patch  Skele
      Gosub NS TYPE_NAME  PatchworkSkeleton	              LO	Skele	XXX
      Gosub NS TYPE_NAME  Pig                             TF Pig XXX
      Gosub NS TYPE_NAME  Pixie                           WH $           XXX
      Gosub NS TYPE_NAME  PlagueBeast                     JGB Plague     Lord  ;PoParox
      Gosub NS TYPE_NAME  PlagueBeastLord                  JGB Lord     XXX  ;PoParox
      Gosub NS TYPE_NAME  PoisonElemental                  EJ Poison  XXX   ;PoParox
      Gosub NS TYPE_NAME  Protector                        HS Prot         XXX
      Gosub NS TYPE_NAME  Putrefier                        ME Putre XXX ;PoParox
      Gosub NS TYPE_NAME  Pyre                             TC Pyre            XXX
      Gosub NS TYPE_NAME  Quagmire                         XGB Quag       XXX
      Gosub NS TYPE_NAME  Rat                              WG Rat          XXX
      Gosub NS TYPE_NAME  Ratman                           OE $ XXX
      Gosub NS TYPE_NAME  RatmanArcher                     CI $ XXX
      Gosub NS TYPE_NAME  RatmanMage                       BI $ Chii
      Gosub NS TYPE_NAME  Ravager	                         AP	Rava	XXX
      Gosub NS TYPE_NAME  Raven                            WC Rav        XXX
      Gosub NS TYPE_NAME  Reaper                           JE Reap       XXX
      Gosub NS TYPE_NAME  RedDeath                         JHB Red                          XXX
      Gosub NS TYPE_NAME  Rend                             GN Rend         XXX
      Gosub NS TYPE_NAME  Reptalon                         GN Repta    XXX
      Gosub NS TYPE_NAME  RestlessSoul	                   IJB	Restle	XXX
      Gosub NS TYPE_NAME  RottingCorpse                    VI Rotti          XXX
      Gosub NS TYPE_NAME  Saliva                           UD Saliva     XXX
      Gosub NS TYPE_NAME  Satyr                            ZM Satyr           Enslaved
      Gosub NS TYPE_NAME  Scorpion                         UE Scorpion   XXX
      Gosub NS TYPE_NAME  ShadowWisp                       XI shadow                 XXX
      Gosub NS TYPE_NAME  Shimmering                       PM Shimmer XXX
      Gosub NS TYPE_NAME  Silk                             PI Silk           XXX
      Gosub NS TYPE_NAME  SilverSerpent                    GB Silver   XXX
      Gosub NS TYPE_NAME  SirPatrick                       NI Patrick XXX
      Gosub NS TYPE_NAME  SkeletalDragon	                 AC	Skel	XXX
      Gosub NS TYPE_NAME  SkeletalKnight	                 NI	Skele	XXX
      Gosub NS TYPE_NAME  SkeletalMage                    II Skeletal   XXX
      Gosub NS TYPE_NAME  Skeleton                        CF Skele                  XXX
      Gosub NS TYPE_NAME  Skeleton                        WE Skele                                    XXX
      Gosub NS TYPE_NAME  Slime                           VE Slime Corrosive    ;PoParox
      Gosub NS TYPE_NAME  Snake                           QE Sna    ice
      Gosub NS TYPE_NAME  Spite                           CN spite         XXX
      Gosub NS TYPE_NAME  Squirrel                        IN Squi    XXX
      Gosub NS TYPE_NAME  Succubus                        HI Succu      XXX      ;PoParox
      Gosub NS TYPE_NAME  SwampTentacle                   O Swamp      XXX
      Gosub NS TYPE_NAME  Swoop                           TC Swoop           XXX
      Gosub NS TYPE_NAME  Szavetra                        HI Szav XXX
      Gosub NS TYPE_NAME  Tangle                          QGB Tangle           XXX
      Gosub NS TYPE_NAME  Tempest                         BD Tempest             XXX
      Gosub NS TYPE_NAME  Theophilus                      LC Theo                               XXX
      Gosub NS TYPE_NAME  Thrasher                        UF Thrasher              XXX
      Gosub NS TYPE_NAME  Titan                           Q Tita XXX
      Gosub NS TYPE_NAME  Troglodyte                      DN Troglo     XXX ;PCaves
      Gosub NS TYPE_NAME  UnfrozenMummy                   WI Unfrozen    XXX
      Gosub NS TYPE_NAME  VampireBat	                    TO	Bat	XXX
      Gosub NS TYPE_NAME  Virulent                       HD Virulent   XXX
      Gosub NS TYPE_NAME  WailingBanshee	               OO	Wail	XXX
      Gosub NS TYPE_NAME  WandereroftheVoid	             Uo	Void	XXX
      Gosub NS TYPE_NAME  WhippingVine                   GD Whip                      XXX
      Gosub NS TYPE_NAME  Wisp                           EF Wisp                    Cry
      Gosub NS TYPE_NAME  Zombie                         ZC Zomb                       XXX
      
      
      
      ; Covetus
      
      ;Gosub NS TYPE_NAME  Harpy   UD XXX         XXX
      ;Gosub NS TYPE_NAME  HeadlessOne   TD XXX  XXX
      ;Gosub NS TYPE_NAME  StoneHarpy   T XXX    XXX
      ;Gosub NS TYPE_NAME  GazerLarva   WGB XXX  XXX
      ;Gosub NS TYPE_NAME  Gazer   MD XXX         XXX
      ;Gosub NS TYPE_NAME  Corpser   GD XXX       XXX
      ;Gosub NS TYPE_NAME  GiantSpider   SD XXX  XXX
      ;Gosub NS TYPE_NAME  DreadSpider   HD XXX  XXX
      ;Gosub NS TYPE_NAME  Slime   VE XXX         XXX
      ;Gosub NS TYPE_NAME  WaterElemental   OD XXX  XXX
      ;Gosub NS TYPE_NAME  Skeleton   CF XXX XXX
      ;Gosub NS TYPE_NAME  Skeleton   WE XXX XXX
      ;Gosub NS TYPE_NAME  Skeletal Knight   NI XXX XXX
      ;Gosub NS TYPE_NAME  Zombie   ZC XXX          XXX
      ;Gosub NS TYPE_NAME  Lich   WD XXX            XXX
      ;Gosub NS TYPE_NAME  Mummy   WI Mummy           Unfr
      ;Gosub NS TYPE_NAME  Drake   YE XXX           XXX
      ;Gosub NS TYPE_NAME  Dragon   DF XXX          XXX
      ;Gosub NS TYPE_NAME  RottingCorpse   VI XXX   XXX
      
       event exmsg #CHARID 3 0 Lista caricata! %numericindex Mobs
      Return
      
      
      ;--------- EasyUO Menu Designer Code Begin ---------
      sub showEUOMenu1
       menu Clear
       menu Window Title DungeonLister by Vetch
       menu Window Color BtnText
       menu Window Size 539 406
       menu Font Transparent #true
       menu Font Align Right
       menu Shape EUOShape1 -4 64 545 17 3 7 1 Lime 7 Lime
       menu Font Name MS Sans Serif
       menu Font Size 15
       menu Font Style b
       menu Font Color Red
       menu Font Transparent #false
       menu Font Align Left
       menu Font BGColor BtnText
       menu Text EUOLabel2 168 64 **Select Dungeon**
       menu Font Size 8
       menu Font Style
       menu Font Color WindowText
       menu Font BGColor BtnFace
       menu Button EUOButton1 0 0 113 33 Palace of Paroxysmus
       menu Button EUOButton2 112 0 105 33 Twisted Weald
       menu Button EUOButton3 216 0 109 33 Blighted Grove
       menu Button EUOButton4 324 0 109 33 Bedlam
       menu Button EUOButton5 60 32 113 33 Prism of Light
       menu Button EUOButton6 164 32 105 33 The Citadel
       menu Button EUOButton7 268 32 109 33 Painted Caves
       menu Button EUOButton8 376 32 109 33 Labyrinth
       menu Button EUOButton9 432 0 109 33 Sanctuary
        menu Button EUOButton10 0 135 109 33 Doom
       menu Button Reset  477 373 65 33 Reset
       menu Show 700 50
      gosub Set_DGNUMB
      set #MENUBUTTON #True
      While #MENUBUTTON
            wait 10
      If #MenuButton = Reset
         {
         display YesNo Sei sicuro? Tutti i dati verrano persi!
         If #dispres = Yes
          gosub reset_counters ; RESETTA TUTTI I CONTATORI!!
         goto top
         }
      If #MENUBUTTON = EUOButton1
         Set %DG PalaceofParoxysmus
      If #MENUBUTTON = EUOButton2
         Set %DG TwistedWeald
      If #MENUBUTTON = EUOButton3
         Set %DG BlightedGrove
      If #MENUBUTTON = EUOButton4
         Set %DG Bedlam
      If #MENUBUTTON = EUOButton5
         Set %DG PrismofLight
      If #MENUBUTTON = EUOButton6
         Set %DG TheCitadel
      If #MENUBUTTON = EUOButton7
         Set %DG PaintedCaves
      If #MENUBUTTON = EUOButton8
         Set %DG Labyrinth
      If #MENUBUTTON = EUOButton9
         Set %DG Sanctuary
      If #MENUBUTTON = EUOButton10
         Set %DG Doom
       menu Font Name MV Boli
       menu Font Size 23
       menu Font Style
       menu Font Color Window
       menu Font BGColor BtnText
      menu Text EUOLabel1 68 100 You selected: %DG
      wait 15
      gosub getmenusingledungeon
      
      return
      ;--------- EasyUO Menu Designer Code End ---------
      
      Sub Reset_Counters
       menu Font Name MV Boli
       menu Font Size 23
       menu Font Style
       menu Font Color Window
       menu Font BGColor BtnText
      menu Text EUOLabel1 68 100 Resetting
      
      For %VALS 1 %NumericIndex
      {
      Set %nameToreset %Name . %vals
      
      For %DGNUMB  1 20
      {
      set %DG_Numb %DG_ . %DGNUMB
      set %Toreset %nameToreset , %DG_Numb
      set * . %toreset 0
      }
      }
      
      return

      • nuovo icq : 442149577

      Commenta


      • #4
        codice:
        ;--------- EasyUO Menu Designer Code Begin ---------
        sub Automenu
        
         menu Clear
         menu Window Title DungeonLister by Vetch
         menu Window Color BtnText
        ; menu Window Size 330 600
         menu Font Transparent #true
         menu Font Align Right
         menu Shape EUOShape1 0 12 545 17 3 7 1 Lime 7 Lime
         menu Font Name Miriam
         menu Font Size 20
         menu Font Style
         menu Font Color Menu
         menu Font Transparent #false
         menu Font Align Left
         menu Font BGColor BtnText
         menu Text EUOLabel3 50 9 %1
         menu Font Name Rockwell Extra Bold
         menu Font Size 11
         menu Font Style b
         menu Font Color White
         menu Button EUOButtonM 200 46 113 33 Main menu
         menu Text EUOLabel1 16 56 Mob List:
         menu Font Name Vrinda
         menu Font Size 12
         menu Font Color Red
         For %Additive 2 %0
              {
              set %y 48 + ( 18 * %additive )
              Set %Menu_Naming % . %Additive
              set %Counter %menu_naming , %DG
            ;  Display %Counter
              set %Counter * . %counter
        
               menu Text EUOLabel2 24 %y - , %Menu_Naming : %Counter
              set %SizeMenu %additive
              }
          set %YmenuAdd 80 + ( 18 * %SizeMenu )
          menu Window Size 330 %YmenuAdd
         menu Show 900 30
        return
        
        
        Sub set_DGNUMB
        
           Set %DG_1 PalaceofParoxysmus
           Set %DG_2 TwistedWeald
           Set %DG_3 BlightedGrove
           Set %DG_4 Bedlam
           Set %DG_5 PrismofLight
           Set %DG_6 TheCitadel
           Set %DG_7 PaintedCaves
           Set %DG_8 Labyrinth
           Set %DG_9 Sanctuary
           set %DG_10 Doom
        return
        
        sub getmenusingledungeon
        
        IF %DG = Labyrinth
               Gosub Automenu %DG Snake Rat Eagle Pyre Raven MinotaurScout Miasma Minotaur  Reptalon Rend AirElemental Tempest Mistral Flurry MinotaurCaptain Squirrel Drake Grim
        If %DG = PalaceofParoxysmus
              Gosub Automenu %DG PlagueBeastLord   AcidElemental CorrosiveSlime  EarthElemental PoisonElemental PlagueBeast   InterredGrizzle ArcaneDaemon Demon Balron  ChaosDaemon  Moloch Succubus Putrefier  ChiefParoxysmus
        If %DG = BlightedGrove
               Gosub Automenu %DG  Reaper Bogling Corpser  SwampTentacle  GiantToad  BogThing  Tangle SilverSerpent  Coil  Thrasher Changeling InsaneDryad GiantSerpent Harpy Saliva Snake  Abscess Hydra Melisande   EnslavedSatyr
        If %DG = PaintedCaves
            Gosub Automenu %DG Dog Troglodyte BrownBear Rat Grobu GiantRat Lurg
        IF %DG = TwistedWeald
                Gosub Automenu %DG Gnaw Pixie ShadowWisp CuSidhe Swoop Dryad Changeling Satyr DireWolf Quagmire Silk Spite Guile Corpser Virulent Malefic GiantBlackWidow LadySabrix LadyLissith Irk WhippingVine
        IF %DG = Bedlam
                Gosub Automenu %DG Grizzle BoneMagi MasterJonath GoreFiend SkeletalMage RottingCorpse Skeleton Zombie BoneKnight RedDeath Patchwork Theophilus  LadyJennifyr MasterMikael LadyMarai SirPatrick
        IF %DG = Sanctuary
                Gosub Automenu %DG ChiikkahaTheToothed MougGuur Cuckoo Chicken Doppleganger Dog Rat OrcishLord Ratman Cow Gargoyle Orc Bull RatmanArcher Titan Cow Ogre OrcScout Snake OrcBrute CyclopeanWarrior OrcBomber RatmanMage Changeling OrcishMage Cat GargoyleEnforcer Pig Goat GargoyleDestroyer Ettin OgreLord OrcHatchet Szavetra Imp
        If %DG = PrismofLight
               Gosub Automenu %DG Brume MantraEffervescence Protector Shimmering UnfrozenMummy Wisp ShadowWisp CrystalDaemon CrystalVortex IceElemental CrystalHydra CrystalSeaSerpent IceSnake Rat UnfrozenMummy CrystalWisp LatticeSeeker
        If %DG = TheCitadel
               Gosub Automenu %DG BlackOrderThief EliteNinja  BlackOrderAssassin    BlackOrderMage BlackOrderGrandMage BlackOrderHighExecutioner
        If %DG = Doom
               Gosub Automenu %DG     BoneDaemon BoneKnight BoneMagi DarkGuardian DevourerofSouls FleshGolem Gibberling GoreFiend Lich LichLord Mummy PatchworkSkeleton Ravager RestlessSoul  RottingCorpse SkeletalDragon SkeletalKnight SkeletalMage Skeleton VampireBat WailingBanshee WandereroftheVoid Zombie
               Return

        • nuovo icq : 442149577

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        • #5
          puoi postare una versione su megaupload?

          cmq grazie mille

          Commenta


          • #6
            a me nun funziona qualkuno riesce a sistemarlo??
            ICQ : 583027388

            [VENDO]Blessed Pof Martelli : http://forum.gamesnet.it/f534/vendo-...8/#post6548053
            [COMPRO]Risorse Miner : http://forum.gamesnet.it/f539/compro...4/#post6537253
            [COMPRO]BOD : http://forum.gamesnet.it/f526/compro...0/#post6547520
            [SCAMBIO]BOD Fabbro :http://forum.gamesnet.it/f526/scambi...0/#post6620279

            Commenta


            • #7
              testata personalmente funziona benissimo! oddio, crea lag e alcuni mob nn li riconosce.. xò nel complesso ottima


              hai settato F6?!?
              ICQ 579630104
              [Amdir]Firma Irregolare[/Amdir]
              Originariamente inviato da GiaPly3 , Dav87E , Gatsu
              Maledetto sia colui il quale m'ha segnalato la signa.

              Commenta


              • #8
                Originariamente inviato da Marpy Visualizza il messaggio
                a me nun funziona qualkuno riesce a sistemarlo??
                Originariamente inviato da matteomassone Visualizza il messaggio
                testata personalmente funziona benissimo! oddio, crea lag e alcuni mob nn li riconosce.. xò nel complesso ottima


                hai settato F6?!?
                Aveva copiato/incollato male

                • nuovo icq : 442149577

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                • #9
                  lo sto porvando, a me non riconosce Malefic e Virulent, ma li segna tutti come Lissith
                  e poi potresti aggiungere i boss no? mi pare che non ci siano tutti
                  ICQ: 489031929 - Discord: Pano#1051 - Arcanis [AoS] - The Best Quest Solver 2009

                  Commenta


                  • #10
                    a voi gli irk ve li segna?

                    edit: scusate so io che so nabbo xD comunque ho fatto pochi mostri ma sembra andare alla grande...

                    l' unica cosa vorrei sapere, al mio script che honora e attacca usando un tasto ho aggiunto una stringa che setta come lenemyid l' id del mob che ho catturato, questo id poi viene preso dallo script contatore?

                    ri edit:
                    si malefic e virulent li conta come sabrix, come si puo risolvere?
                    Ultima modifica di djtano; 01-03-2011, 12:30.

                    Commenta


                    • #11
                      Originariamente inviato da Ingenatus Visualizza il messaggio
                      lo sto porvando, a me non riconosce Malefic e Virulent, ma li segna tutti come Lissith
                      e poi potresti aggiungere i boss no? mi pare che non ci siano tutti
                      Non ho più runuo installato quindi non ho modo di fare test in locale, spiacente


                      Edit : v.v.b. quindi ho rimesso runuo locale..... non per deludervi ma funge



                      A meno di grosse differenze tra il mio server locale ed UOD pare sia tutto in ordine
                      Ultima modifica di lorenzo.cordiner; 02-03-2011, 23:36.

                      • nuovo icq : 442149577

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                      • #12
                        ma se io deleto alcuni mostri dalla lista di quelli che ti vengono visualizzati nei vari dungeon, posso creare problemi nei conteggi?
                        ICQ: 489031929 - Discord: Pano#1051 - Arcanis [AoS] - The Best Quest Solver 2009

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                        • #13
                          Originariamente inviato da Ingenatus Visualizza il messaggio
                          ma se io deleto alcuni mostri dalla lista di quelli che ti vengono visualizzati nei vari dungeon, posso creare problemi nei conteggi?
                          logga icq

                          • nuovo icq : 442149577

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                          • #14
                            sbaglia anche i minotaur captain, che me li segna un po come rat e un po come minotaur, e il grim, segnato come drake
                            ICQ: 489031929 - Discord: Pano#1051 - Arcanis [AoS] - The Best Quest Solver 2009

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                            • #15
                              Uppato solo ML+Doom boss/named

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