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[EASYUO HELP] script per skillare poisioning

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  • [EASYUO HELP] script per skillare poisioning

    ho il seguente script di poisioning dice di metterci i dagger ma quando lo vado ad accendere dice che non trova nessuna blades e seguo tutte le istruzioni mi aiutate:

    ; Poisoning.txt

    ; This is Cheffe\'s Poisoning Script Edited by Merrik Re-Edited by Fryguy.
    ; The original script can be found at the following address
    ; http://195.211.181.34/tforum2/viewto...hp?TopicID=202

    ; Revision notes 16/04/2002 (Fryguy)
    ; Reformatted script to make it easier to read and follow.
    ; Added check for blades at script startup.
    ; Do ignoreitem reset when all blades have been used instead of exit.
    ; Added most types small blades to the target string.
    ; If you have blades on your char that you do not wish to be used,
    ; Place them in a bag in you backpack or just don\'t open your main pack,
    ; so that they are NOT shown on screen. This script will use any blade
    ; show on screen that\'s not on the ground.
    ; Minor speed improvements. (Between poisoning and bottle fill. And Hiding after
    ; Cure/Heal)
    ; Added config option to turn off re-posioning on gain.

    ; Revision notes 11/04/2002 (Fryguy)
    ; Moved hiding routine so that it re-hides after casting cure.
    ; Added checks to re-poison if gain detected (Seems to work very well for me),
    ; Changes located in the poisonit routine.
    ; Attempt to find another keg once one is used up.

    ; revision notes 23/11/2001
    ; made it so you dont need to reconfigure your UO macroes
    ; added option to change what you poison
    ; added other things also but too sleepy and cant remember hehe

    ; Open secures with as many bladed weapons (atleast 100 is revomended)
    ; and poison kegs as you like. This script with cycle through all
    ; bladed weapons and poison kegs on screen.

    ;comprate 3 bag,mettete in una 50 dagger,in un'altra altrettanti e nella terza bag i keg che volete usare.lokkate le 3 bag,tenetele aperte e premete play

    INITEVENTS

    ; ### Start of config section.

    ; Item types to be poisoned.
    SET %PTarget WSF

    ; Please set hitpoints here (script will start healing below this number)
    SET %Hits 75

    ; Do you want the script to hide you? (1 = yes / 0 = no)
    SET %Hide 0

    ; Do you want to attempt to re-poison the same blade again on gain?
    ; At higher skill levels (90+) re-poisoning gains only happen about 10-20%
    ; of the time from my experiance, please correct me if I am wrong.
    ; (1 = yes / 0 = no)
    SET %RePoison = 0

    ; ### End of config section.

    ; ### Do not edit past this line.
    ; ### Unless of course you know what you are doing
    ; Init for gain checks (This is not a config option, it initializes the re-posion on gain marker)
    SET %Gain 0

    EVENT SYSMESSAGE This Script will start shortly.
    CHOOSESKILL POIS REAL

    CheckBlades
    FINDITEM %PTarget
    IGNOREITEM #FINDID
    IF #FINDKIND = -1
    {
    EVENT SYSMESSAGE Sorry, I could not find any blades to be poisoned.
    EVENT SYSMESSAGE Please open a secure with blades and restart.
    EVENT SYSMESSAGE Thank you.
    HALT
    }
    IF #FINDKIND = 1
    {
    GOTO CheckBlades
    }
    IGNOREITEM RESET

    FindKeg:
    FINDITEM QMJ
    IGNOREITEM #FINDID
    SET %Kegid #FINDID
    IF #FINDKIND = -1
    {
    EVENT SYSMESSAGE Sorry, I could not find a keg of poison.
    EVENT SYSMESSAGE Please get a keg of poison and restart.
    EVENT SYSMESSAGE Thank you.
    HALT
    }
    IF #FINDKIND = 1
    {
    GOTO FindKeg
    }

    Begin:
    SET %Skill #SKILL
    SET %Hidden 0

    Hide:
    IF %Hide = 1
    {
    IF H NOTIN #CHARSTATUS
    {
    EVENT MACRO 13 21
    WAIT 2s 20
    SET %Hidden 1
    GOTO Hide
    }
    IF %Hidden <> 0
    {
    WAIT 6s 20
    }
    }

    SET #LOBJECTID %Kegid
    TARGET
    EVENT MACRO 17
    WAIT 10
    SCANJOURNAL 1
    IF is_empty IN #JOURNAL
    {
    GOTO FindKeg
    }

    FindBottle:
    FINDITEM WUF
    IF #FINDKIND = 1
    {
    IGNOREITEM #FINDID
    GOTO FindBottle
    }

    FillBottle:
    SET #LTARGETID #FINDID
    SET #LTARGETKIND 1
    EVENT MACRO 22
    WAIT 30 20

    PoisonIt:
    EVENT MACRO 13 30
    TARGET

    FindPotion:
    FINDITEM AVF
    IF #FINDKIND = 1
    {
    IGNOREITEM #FINDID
    GOTO FindPotion
    }

    TargetPotion:
    SET #LTARGETID #FINDID
    SET #LTARGETKIND 1
    EVENT MACRO 22
    WAIT 20
    TARGET

    FindBlade:
    IF %Gain < 1
    {
    FINDITEM %PTarget
    SET %PrevBlade #FINDID
    IF #FINDKIND = 1
    {
    IGNOREITEM #FINDID
    GOTO FindBlade
    }
    IF #FINDKIND = -1
    {
    IGNOREITEM RESET
    GOTO FindBlade
    }
    }

    TargetBlade:
    IF %Gain > 0
    {
    SET #LTARGETID %PrevBlade
    }
    IF %Gain < 1
    {
    SET #LTARGETID #FINDID
    }
    SET #LTARGETKIND 1
    EVENT MACRO 22
    WAIT 20
    IF %RePoison = 0
    {
    IGNOREITEM %PrevBlade
    SET %Gain 0
    GOTO Cure
    }

    IF %Skill < #SKILL
    {
    SET %Gain %Gain + 1
    }
    IF %Skill = #SKILL
    {
    IGNOREITEM %PrevBlade
    SET %Gain 0
    }

    WAIT 6s 25
    GOTO Begin

    ; EOF

  • #2
    sono i type dei dagger che sono cambiati questo funziona sostituiscilo con quello che hai
    http://forum.gamesnet.it/f667/easyuo...soning-588765/

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