Felix i have a trouble with your script Lightning Strike...I have used it for a long time but now it didn't want to start... It say me drag Lightning Strike Icon and i do it... it say me drag Primary ability Icon and i do it..and it didn't start... why??
i have this script:
i have this script:
codice:
;================================== ; Script Name: lighting strike ; Author: Felix ; Version: 3.2 ; Client Tested with: 6.0.10 ; EUO version tested with: 1.5.143 ; Shard FS: UODreams ; Public Release: 10/03/2009 ; Purpose: reactivating lighting strike or mixing lighting strike and primary ability ;================================== ;-------SETUP-------------- set %SetupHotkey y ; hotkey to run initialisation for pixel reading set %SetupMod alt ; hotkey modifier to initialisation set %UseAbilityKey 5 ; hotkey to turn on/off mixing primary ability and lighting strike. same key with alt to turn off script set %PrimAbilManaCost 20 ;mana to perform primary ability set %DoublePrimAbilManaCost 33 ; mana to use ability with double-cost set %LightManaCost 7 ; mana to perform lighting strike set %lIconX 394 ; X-posiotn of Ligting strike icon set %lIconY 678 ; Y-posiotn of Ligting strike icon set %pIconX 394 ; X-posiotn of Primary ability icon set %pIconY 627 ; Y-posiotn of Primary ability icon set %FR 60 ; stop wasting mana whan fire res < value ;don't edit below set %nextturn #systime set %nextswitch #systime set %nextscan #systime set %abilityactivated #false set %somethingactivated #false set %abilityused3000 0 set %scandelay 400 set #lpc 500 wait 30 repeat if *LightingScriptSetup <> OK gosub Setup first else gosub Setup until *LightingScriptSetup = OK set %abilityon #false set %scripton #true loop: sleep 10 onhotkey %UseAbilityKey alt gosub ShutDown if %scripton = #false goto loop onhotkey %UseAbilityKey gosub switchmode onhotkey %SetupHotkey %SetupMod gosub Setup first if #systime < %nextscan || #mana < %LightManaCost goto loop set %lighting #false cmppix 1 f set %lighting #true if %abilityon && ( %lighting = #false || %abilityactivated ) { set %abilty #false cmppix 2 f set %abilty #true if %abilty = #false && %abilityactivated { if a notin #charstatus { set %abilityused3000 #systime + 3000 set %abilityactivated #false } else set %abilityactivated #false } } if %somethingactivated { set %somethingactivated #false set %nextscan #systime + 100 } if %lighting || ( %abilty && %abilityon ) goto loop while #targcurs = 1 || A in #charstatus { sleep 10 } wait 1 if #mana >= %LightManaCost && H notin #charstatus && #FR > %FR { if %abilityon && %abilty = #false && #mana >= %PrimAbilManaCost && ( #systime >= %abilityused3000 || #mana >= %DoublePrimAbilManaCost ) { event macro 35 0 ;set %lastmove 2 set %nextscan #systime + %scandelay set %abilityactivated #true set %somethingactivated #true } else { if %lighting = #false { event macro 15 149 ;set %lastmove 1 set %nextscan #systime + %scandelay set %abilityactivated #false set %somethingactivated #true ;set %asd #systime - %lastactive ;event macro 1 0 %asd #stamina ;set %lastactive #systime } } } goto loop sub Setup event macro 36 0 wait 10 if %1 = first { set *LightingScriptSetup OK event macro 8 1 while #CONTNAME <> paperdoll_gump { sleep 10 } event exmsg #charid 0 0 drag your lighting strike icon. it should be not active. set %posing #true repeat while #contname <> spellicon_gump { sleep 10 } contpos %lIconX %lIconY wait 10 if #CONTPOSX = %lIconX && #CONTPOSY = %lIconY set %posing #false until %posing = #false } set %pixX %lIconX + 10 set %pixY %lIconY + 10 savePix %pixX %pixY 1 if %1 <> first { if *LightingScriptLight <> #pixcol set *LightingScriptSetup Fail } if %1 = first { set *LightingScriptLight #pixcol event macro 8 1 while #CONTNAME <> paperdoll_gump { sleep 10 } event exmsg #charid 0 0 drag your prime ability icon. it should be not active. set %posing #true repeat while #contname <> abilityicon_gump { sleep 10 } contpos %pIconX %pIconY wait 10 if #CONTPOSX = %pIconX && #CONTPOSY = %pIconY set %posing #false until %posing = #false } set %pixX %pIconX + 22 set %pixY %pIconY + 6 savePix %pixX %pixY 2 if %1 <> first { if *LightingScriptPrime <> #pixcol set *LightingScriptSetup Fail } if %1 = first set *LightingScriptPrime #pixcol return sub switchmode if #systime > %nextswitch { set %nextswitch #systime + 300 if %abilityon { event ExMsg #charid 0 33 OFF set %abilityon #false set %lastmove 2 set %nextlighting #systime } else { event ExMsg #charid 0 68 ON set %abilityon #true } } return sub ShutDown if #systime > %nextturn { set %nextturn #systime + 500 if %scripton { event ExMsg #charid 0 0 Script OFF set %scripton #false } else { event ExMsg #charid 0 0 Script ON set %scripton #true } } return
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