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[EASY UO] Problema script Automagic Looting

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  • [EASY UO] Problema script Automagic Looting

    Ho un problema con l'Automagic Looting che offre l'opzioni: Cut Corpses e Drag after cut, ho il seguente problema: l'opzione Drag after cut non và... cerca di tagliare le pelli dentro il corpo del mostro e ovviamente non si può... Quello dello script dice ti attivare queste Cut Corpses, Drag After Cut e infine Resources, cosa che ho ovviamente fatto ma non và. Vi posto le zone di script dove probabilmente c'è qualcosa che non và:

    Sopratutto questa:

    codice:
    ;############################################################
    ; MoveAndCut====================
    ; %1 is the item ID to drag
    ; %2 ID of the dest container
    ;===============================
    SUB MoveAndCut
        SET %mi_itemid %1
        SET %mi_destcont %2
        IF %mi_itemid <> #FINDID
          FINDITEM %mi_itemid
        IF #FINDCNT < 1
            RETURN #FALSE
        SET %mac_cont #FINDBAGID
        SET %mac_itemtype #FINDTYPE
        IF %bml_freeshard
        {
            ;Cut the resource on the corpse
            GOSUB Cut %mi_itemid
        FINDITEM %cutresources C_ , %mac_cont
          IF #RESULT = #FALSE || #FINDCNT < 1
                RETURN #FALSE
            SET %mi_itemid #FINDID
        }
      GOSUB BMWaitAction
      WAIT %bml_waittime
        SET %mac_dragtimer #SCNT2 + 50
      IF %bml_freeshard
        GOSUB MoveItem %mi_itemid %mac_cont %mi_destcont
      ELSE
          GOSUB MoveItem %mi_itemid %mac_cont #BACKPACKID
      REPEAT
        {
            FINDITEM %mi_itemid C_ , %mac_cont
        }
        UNTIL #FINDKIND = -1 || #SCNT2 > %mac_dragtimer
        IF ! %bml_freeshard
        {
        SET %mac_cuttimer #SCNT2 + 50
        REPEAT
          FINDITEM %mac_itemtype #BACKPACKID
        UNTIL #FINDKIND <> -1 || #SCNT2 > %mac_cuttimer
        IF #FINDKIND = -1
        {
          DISPLAY OK WTF!?
          PAUSE
        }
        GOSUB Cut #FINDID
        }
    RETURN #TRUE
    codice:
    ; CutCorpse=====================
    ; %1 ID of the corpse to cut
    ;===============================
    SUB CutCorpse
    {
    SET !cutid %1
    FINDITEM !fcontid . 1 G
    IF #FINDCNT < 1 || #FINDDIST > 2
    RETURN #FALSE
    cut_corpse:                           SUB CutCorpse
    {
    SET !cutid %1
    FINDITEM !fcontid . 1 G
    IF #FINDCNT < 1 || #FINDDIST > 2
    RETURN #FALSE
    cut_corpse:
    IF %bml_bwc
    FINDITEM %bwarcleaver C
    IF ! %bml_bwc || ( %bml_bwc && #FINDKIND = -1 )
    FINDITEM %knives C
    SET #LOBJECTID #FINDID
    SET #LTARGETID !cutid
    SET #LTARGETKIND 1
    GOSUB BMWaitAction %bml_action_wait
    SET !bml_jstart #JINDEX + 1
    EVENT MACRO 17 0
    TARGET 5s
    EVENT MACRO 22 0
    GOSUB BMWaitAction
    WAIT %bml_waittime
    SET !cut_corpse_timeout #SCNT2 + 25
    SET !bml_jend #JINDEX + 1
    WHILE #SCNT2 < !cut_corpse_timeout
    {
    FOR !ji !bml_jstart !bml_jend
    {SUB CutCorpse
    {
    SET !cutid %1
    FINDITEM !fcontid . 1 G
    IF #FINDCNT < 1 || #FINDDIST > 2
    RETURN #FALSE
    cut_corpse:
    IF %bml_bwc
    FINDITEM %bwarcleaver C
    IF ! %bml_bwc || ( %bml_bwc && #FINDKIND = -1 )
    FINDITEM %knives C
    SET #LOBJECTID #FINDID
    SET #LTARGETID !cutid
    SET #LTARGETKIND 1
    GOSUB BMWaitAction %bml_action_wait
    SET !bml_jstart #JINDEX + 1
    EVENT MACRO 17 0
    TARGET 5s
    EVENT MACRO 22 0
    GOSUB BMWaitAction
    WAIT %bml_waittime
    SET !cut_corpse_timeout #SCNT2 + 25
    SET !bml_jend #JINDEX + 1
    WHILE #SCNT2 < !cut_corpse_timeout
    {
    FOR !ji !bml_jstart !bml_jend
    {
    IF %bml_bwc
    FINDITEM %bwarcleaver C
    IF ! %bml_bwc || ( %bml_bwc && #FINDKIND = -1 )
    FINDITEM %knives C
    SET #LOBJECTID #FINDID
    SET #LTARGETID !cutid
    SET #LTARGETKIND 1
    GOSUB BMWaitAction %bml_action_wait
    SET !bml_jstart #JINDEX + 1
    EVENT MACRO 17 0
    TARGET 5s
    EVENT MACRO 22 0
    GOSUB BMWaitAction
    WAIT %bml_waittime
    SET !cut_corpse_timeout #SCNT2 + 25
    SET !bml_jend #JINDEX + 1
    WHILE #SCNT2 < !cut_corpse_timeout
    {
    FOR !ji !bml_jstart !bml_jend
    {
    ; CheckStatus===================
    SUB CheckStatus
    {
        IF %cs_statustimer = N/A
            SET %cs_statustimer #SYSTIME + 600
        IF %cs_charpos = N/A
            SET %cs_charpos #CHARPOSX , #CHARPOSY
        IF %cs_charpos <> #CHARPOSX , #CHARPOSY
        {
            IF #SYSTIME > %cs_statustimer
            {
          SET %cs_charpos #CHARPOSX , #CHARPOSY
          SET %cs_statustimer #SYSTIME + 600
        }
            RETURN #FALSE
        }
        IF #LLIFTEDKIND = 1 || #CONTNAME = drag_gump || #CONTNAME = stack_gump || #TARGCURS = 1 || #CLILOGGED = 0 || #CHARGHOST = YES || H IN #CHARSTATUS
        {
          WAIT %bml_action_wait
          GOSUB BMWaitAction
            RETURN #FALSE
        }
        ;Check if other scripts are busy.
        ;Currently supports CEOMedic and Seg's stable bandage healer >11.0
        IF ( N/A NOTIN *BUSY && *BUSY <> 0 ) || ( ok NOTIN *510 && paused NOTIN *510 )
        {
        WAIT %bml_action_wait
            GOSUB BMWaitAction
      }
        RETURN #TRUE
    }
    ; CheckWeight==================
    SUB CheckWeight
    {
        IF %bml_maxweight = N/A
        {
        IF #MAXWEIGHT = N/A
        {
          EVENT MACRO 8 2
          GOSUB WaitForVar MAXWEIGHT <> N/A
          IF ! #RESULT
          {
            DISPLAY OK Cannot get your max weight. HALTING!
            HALT
          }
        }
        SET %bml_maxweight #MAXWEIGHT - 25
        IF ! %bml_freeshard
            {
              FINDITEM #CHARID
          IF #FINDTYPE IN HS_IS
            SET %bml_maxweight %bml_maxweight + 60
        }
        }
        IF #WEIGHT > %bml_maxweight
        {
        ;Call your Bag of Sending script here ;)
        
        WHILE #WEIGHT > %bml_maxweight
        {
          IF #SCNT > %bml_owspamto || %bml_owspamto = N/A
          {
            EVENT EXMSG #CHARID 3 33 Nearly overweight! Please unload some loot.
            SET %bml_owspamto #SCNT + 6
          }
          WAIT 10
        }
      }
        RETURN
    }
    codice:
    ;LootPack=====================
    ; %1 is the source cont ID
    ; %2 is the source cont type
    ;=============================
    SUB LootPack
    {
      IF %1 = %lootbagid || %1 = %regbagid || %1 = #BACKPACKID || %1 = #CHARID || %0 <> 2
         RETURN #FALSE
      SET %idx %idx + 1
      NAMESPACE PUSH
      NAMESPACE LOCAL BMLootPack . %idx
      SET !fcontid . %idx %1
      SET !conttype . %idx %2
      SET !success #TRUE
      ;Make script less intrusive by checking for lifted objects, target cursor, or char movement.
      REPEAT
      {
        GOSUB CheckStatus
      }
      UNTIL #RESULT
        ;Cut corpse if specified
        IF %bml_cutcorpse && %idx = 1
        {
            GOSUB CutCorpse !fcontid . %idx
            IF #RESULT <> #TRUE
            {
            NAMESPACE CLEAR
            NAMESPACE POP
            SET %idx %idx - 1
            RETURN #RESULT
          }
      }
      REPEAT
      {
        GOSUB CheckStatus
      }
      UNTIL #RESULT
      ;Open corpses and containers near the lower right corner of the game area for 800x600 res.
      IF %idx <= 1 || !conttype . %idx = YFM
        GOSUB OpenCorpse !fcontid . %idx
      IF %idx > 1 || !conttype . %idx <> YFM
        GOSUB OpenContainer !fcontid . %idx !conttype . %idx
        IF #RESULT <> #TRUE
        {
         NAMESPACE CLEAR
         NAMESPACE POP
         SET %idx %idx - 1
         RETURN #RESULT
      }
        SET !contid . %idx #CONTID
        IF !contid . %idx <> !fcontid . %idx
        {
        FINDITEM YFM CA_ , !fcontid . %idx
        IF #FINDCNT > 1
            SET !success instanced
      }
      WAIT %bml_waittime
      GOSUB BMWaitAction
    Grazie
    Ultima modifica di Jekko; 05-04-2009, 09:22.
    Originariamente inviato da carrasuperevil
    Ed io che pensavo fosse il solito tentativo di voi maghi di depotenziare un già depotenziato arciere!

  • #2
    up
    Originariamente inviato da carrasuperevil
    Ed io che pensavo fosse il solito tentativo di voi maghi di depotenziare un già depotenziato arciere!

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