warriors with honor and disco wil like it
latest version of first script
codice:
set #lpc 1000 set %IUseDisco #false set %IUseHonor #true ignoreitem NRBF loop: finditem EN if #findcnt > 0 { event ExMsg #CHARID 3 50 DRIAD IS NEARBY set %driad #findid repeat finditem %driad event ExMsg %driad 3 50 KILL ME! KILL ME! wait 1 until #finddist < 11 || #findcnt = 0 if #findcnt <> 0 { set #ltargetid %driad if %IUseHonor { event macro 49 1 target 10 event macro 22 wait 1 } if %IUseDisco { event macro 13 15 target 10 event macro 22 wait 1 } set #LOBJECTID %driad event macro 27 0 } repeat event ExMsg %driad 3 50 KILL ME! KILL ME! finditem %driad wait 1 until #findcnt = 0 } wait 2 goto loop
codice:
set #lpc 1000 set %alarmhits 110 set %pet FPZD ignoreitem NRBF loop: finditem EN if ( #findcnt <> 0 ) && ( #hits > %alarmhits ) { event ExMsg #CHARID 3 50 DRIAD IS NEARBY set %driad #findid repeat finditem %driad event ExMsg %driad 3 50 KILL ME! KILL ME! until #finddist < 8 || #findcnt = 0 if #findcnt = 0 { goto loop } ;set #LTARGETID %driad ;event macro 22 0 finditem %driad while ( #findcnt > 0 ) && ( #finddist > 6 ) { event ExMsg %driad 3 50 KILL ME! KILL ME! finditem %driad set %dx #findx set %dy #findy } if #findcnt > 0 { set #LOBJECTID #CHARID event macro 17 0 finditem %pet while #findcnt <> 1 { finditem %pet } wait 3 event macro 1 0 all kill target 10 set #LTARGETID %driad event macro 22 0 finditem %driad while #findcnt <> 0 { finditem %driad } event macro 6 0 event macro 1 0 all follow me set #LOBJECTID %pet for %i 1 4 { event macro 17 0 } } } } wait 1 goto loop
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