warriors with honor and disco wil like it 
latest version of first script

codice:
set #lpc 1000
set %IUseDisco #false
set %IUseHonor #true
ignoreitem NRBF
loop:
finditem EN
if #findcnt > 0
{
event ExMsg #CHARID 3 50 DRIAD IS NEARBY
set %driad #findid
repeat
finditem %driad
event ExMsg %driad 3 50 KILL ME! KILL ME!
wait 1
until #finddist < 11 || #findcnt = 0
if #findcnt <> 0
{
set #ltargetid %driad
if %IUseHonor
{
event macro 49 1
target 10
event macro 22
wait 1
}
if %IUseDisco
{
event macro 13 15
target 10
event macro 22
wait 1
}
set #LOBJECTID %driad
event macro 27 0
}
repeat
event ExMsg %driad 3 50 KILL ME! KILL ME!
finditem %driad
wait 1
until #findcnt = 0
}
wait 2
goto loop
codice:
set #lpc 1000
set %alarmhits 110
set %pet FPZD
ignoreitem NRBF
loop:
finditem EN
if ( #findcnt <> 0 ) && ( #hits > %alarmhits )
{
event ExMsg #CHARID 3 50 DRIAD IS NEARBY
set %driad #findid
repeat
finditem %driad
event ExMsg %driad 3 50 KILL ME! KILL ME!
until #finddist < 8 || #findcnt = 0
if #findcnt = 0
{
goto loop
}
;set #LTARGETID %driad
;event macro 22 0
finditem %driad
while ( #findcnt > 0 ) && ( #finddist > 6 )
{
event ExMsg %driad 3 50 KILL ME! KILL ME!
finditem %driad
set %dx #findx
set %dy #findy
}
if #findcnt > 0
{
set #LOBJECTID #CHARID
event macro 17 0
finditem %pet
while #findcnt <> 1
{
finditem %pet
}
wait 3
event macro 1 0 all kill
target 10
set #LTARGETID %driad
event macro 22 0
finditem %driad
while #findcnt <> 0
{
finditem %driad
}
event macro 6 0
event macro 1 0 all follow me
set #LOBJECTID %pet
for %i 1 4
{
event macro 17 0
}
}
}
}
wait 1
goto loop

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