Healing-Anatomy 0 - 120 con un anello e braccialetto
Et voila...
Allora dovete avere un anello e braccialetto con Strenght, poi andare in barca in movimento poi
Setta le 3 variabili
Inserisci l'ID dell'anello e del braccialetto (Linee 14, 15)
Inserisci i tuoi hp base senza i gioielli (Linea 18)
Non usate un armor con pezzi hp regen, e comprate le bende
Et voila...
Allora dovete avere un anello e braccialetto con Strenght, poi andare in barca in movimento poi
Setta le 3 variabili
codice:
;Set your Ring and Brace's ID Set %Ring XXXXXX Set %Brace XXXXXX
codice:
;Set your Hit Points without your Jewels Set %HP XXX
Non usate un armor con pezzi hp regen, e comprate le bende
codice:
;================================== ; Script Name: Train Healing 0 - 120 ; Author: Athelstan - 166467051 - oceans@gamesnet.it ; Version: 1.0 ; Client Tested with: 6.0.1.3 ; EUO version tested with: 1.50 ; Shard OSI / FS: UODreams.it ; Revision Date: 16/06/07 ; Public Release: 16/06/07 ; Purpose: Train Healing with a Ring and Brace ;www.sweetuo.com ;================================== ;Set your Ring and Brace's ID Set %Ring SWORKMD Set %Brace FYORKMD ;================================== ;Set your Hit Points without your Jewels Set %HP 105 ;Remember, for healing need lot of bandages ;================================== ;Now don't edit the script ;) Press play Finditem #BACKPACKID ;X Y Backpack Set %BagX #FindX + 140 Set %BagY #FindY + 220 ;X Y Ring Set %RingX %BagX - 129 Set %RingY %BagY - 71 ;X Y Brace Set %BraceX %BagX - 129 Set %BraceY %BagY - 138 ;Dopo Correggi in 50 ;================================== Set %Anatomy 0 Set %Healing 0 ;================================== ;And We go =D Loop: ;Check Su Skill GoSub Skills ;Count Bandage GoSub Count ;Check for HitBase If #MAXHITS = %HP { gosub Dress } ;Heal The damage GoSub Heal ;Check Su Skill GoSub Skills ;Check If Hps be healed If #MAXHITS = #HITS { GoSub UnDress } GoTo Loop ;================================== ;Here we dress the jewel Sub Dress { ;Dress the Ring event drag %Ring wait 2s click %RingX %RingY mc wait 2s ;Dress the Brace event drag %Brace wait 2s click %BraceX %BraceY mc wait 2s return } ;================================== Sub Heal { FindItem ZLF C_ , #BACKPACKID wait 5 ;Set last object and the script uses it Set #LOBJECTID #FINDID Event macro 17 0 ;last object wait 15 Event macro 23 0 ;Target Self ;From http://uo.stratics.com/content/skills/healing.php Set %Secondi ( ( 12 - ( #DEX / 20 ) ) * 20 ) wait %Secondi ;You apply the bandages, but they barely help. ;You finish applying the bandages. Return } ;================================== Sub Count { FindItem ZLF C_ , #BACKPACKID wait 5 If #FINDCNT = 0 { display Insert more bandage inthe backpack halt } return } ;================================== Sub UnDress { ;Dress the Ring event drag %Ring wait 25 click %BagX %BagY p wait 25 ;Dress the Brace event drag %Brace wait 25 click %BagX %BagY p wait 25 return } ;================================== ;Sub for to see if you finish to train healing or anatomy Sub Skills { ChooseSkill Healing if #skilllock = locked || #skill = #skillcap { Set %Healing 1 } ChooseSkill Anatomy if #skilllock = locked || #skill = #skillcap { Set %Anatomy 1 } If ( %Anatomy + %Healing ) = 2 { display You've Finish. Congratulation halt } } ;==================================
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