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[EasyUO - REQ]Script SCAVENGER

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  • [EasyUO - REQ]Script SCAVENGER

    HO questo script e' possibile modificarlo in modo che tiri su piu' velocemente gli oggetti???

    E' possibile togliere anche le tre locazioni di partenza??

    Ho gia provato quello di razior ma a volte si blocca ...

    codice:
    set %badmove 0 
    set %startx #charposx 
    set %starty #charposy 
     
    ; =========| BACKPACK |========= 
    ; IDENTIFY CHARACTER BACKPACK 
    Menu Clear 
    Menu HideEUO 
    Menu Window size 200 65 
    Menu Font Name tahoma 
    Menu Window Title Encompas by Cedryk 
    Menu Text 1 55 5 Double-Click on 
    Menu Text 2 40 25 Your Backpack Now. 
    Menu Show 
     
    BackpackLoop: 
    if #lobjecttype <> ZJF 
      GOTO BackpackLoop 
    Set %Character_backpack_ID #lobjectid 
    Menu Hide 
     
    ; =========| WAYPOINTS |========= 
    ; 3 CHARACTER POSITIONS RECORDED 
    ; TO BE USED AS CYCLIC HOMING POINTS 
    ; WHEN NO REGS ARE FOUND IN A LARGE 
    ; RADIUS.  THESE ARE CENTER POINTS OF 
    ; REG SEARCH RADIUS.  SET THEM 
    ; ACCORDINGLY 
     
    ; SET WAYPOINT 1 
    Menu Clear 
    Menu HideEUO 
    Menu Window size 200 65 
    Menu Font Name tahoma 
    Menu Window Title Reg AutoBot by Cedryk 
    Menu Text 1 55 5 Go to WAYPOINT: 1 
    Menu Button 1 20 25 160 22 I'm There! 
    Menu Show 
     
    WAYPOINT1Loop: 
    if #menubutton <> 1 
      GOTO WAYPOINT1Loop 
    set %waypointx1 #charposx 
    set %waypointy1 #charposy 
     
    ; SET WAYPOINT 2 
    Menu Clear 
    Menu HideEUO 
    Menu Window size 200 65 
    Menu Font Name tahoma 
    Menu Text 1 55 5 Go to WAYPOINT: 2 
    Menu Button 2 20 25 160 22 I'm There! 
    Menu Show 
     
    WAYPOINT2Loop: 
    if #menubutton <> 2 
      GOTO WAYPOINT2Loop 
    set %waypointx2 #charposx 
    set %waypointy2 #charposy 
     
    ; SET WAYPOINT 3 
    Menu Clear 
    Menu HideEUO 
    Menu Window size 200 65 
    Menu Font Name tahoma 
    Menu Text 1 55 5 Go to WAYPOINT: 3 
    Menu Button 3 20 25 160 22 I'm There! 
    Menu Show 
     
    WAYPOINT3Loop: 
    if #menubutton <> 3 
      GOTO WAYPOINT3Loop 
    set %waypointx3 #charposx 
    set %waypointy3 #charposy 
     
    Menu clear 
    Menu Text 1 20 5 Initializing... 
     
     
      set %timeOut 2 
      set %lastmove a 
      set %lastOOS X 
      set %waypoint 3 
      set %wayseq -1 
     
      initEvents 
    loop: 
     
      Menu Delete 1 
      Menu Text 1 20 5 Looking for Items... 
     
      findItem SZF_RZF_JZF_WZF_KZF_MZF_JUF_KUF_RWF_LNK_CPE_FPE_HPE_IPE_NFF_POF G_2 
      gosub TestItem #findkind 
      if %valid = 1 
      { 
     
        Menu Delete 1 
        Menu Text 1 20 5 Grabbing Item! 
     
        if #findType in CPE_FPE_HPE_IPE 
        { 
          set #lObjectID #findID 
          event Macro 17 0 
          ignoreitem reset 
    ;         set %lastOOS X 
        } 
        else 
        { 
          event Drag #findID 
          if #findStack > 1 
          { 
            set %__sCnt #sCnt 
    waitCont: 
            if #sCnt - %__sCnt > %timeOut 
              goto loop 
            if #contID <> #findID 
              goto waitCont 
            msg $ 
          } 
          set %__sCnt #sCnt 
    waitDrag: 
          set %lastOOS #findID 
          if #sCnt - %__sCnt > %timeOut 
            goto scanarray 
          if #lLiftedID <> #findID 
            goto waitDrag 
          findItem %character_Backpack_Id 
          set #findMod 139_217 
          wait 10 
          click #findX #findY p 
        } 
        scanjournal 1 
        if THAT_IS_OUT_OF_SIGHT in #journal 
        { 
          ignoreitem %lastOOS 
          goto scanarray 
        } 
        wait 1s 
        set %lastpos a 
        set %badmove 0 
        ignoreitem reset 
        set %lastOOS X 
        goto loop 
      } 
     
      ; nothing around, move on to next 
      scanarray: 
     
      Menu Delete 1 
      Menu Text 1 20 5 Locating Items... 
     
      set %mindist 10000 
      set %md_item X 
      ; scan array of items 
     
     
      findItem SZF_RZF_JZF_WZF_KZF_MZF_JUF_KUF_RWF_LNK_CPE_FPE_HPE_IPE_NFF_POF 
      set %itemsfound #findcnt 
     
      for %itm 1 %itemsfound 
      { 
     
        findItem SZF_RZF_JZF_WZF_KZF_MZF_JUF_KUF_RWF_LNK_CPE_FPE_HPE_IPE_NFF_POF %itm 
        gosub TestItem #findkind 
        if %valid = 1 
        { 
          if  %mindist > #finddist 
          { 
            if %lastOOS <> #findid 
            { 
              set %mindist #finddist 
              set %md_item #findid 
            } 
          } 
        } 
      }     
     
      if %md_item <> X 
      { 
     
        set %movecnt 0 
        findItem %md_item 
        if #itemid = X 
          goto loop 
        MoveLoop: 
     
        Menu Delete 1 
        Menu Text 1 20 5 Moving to Item... 
     
        set %movex #findx 
        set %movey #findy 
        set %lastpos #charposx , #charposy 
        Move %movex %movey 1 2s 
        set %thispos #charposx , #charposy 
        if %thispos = %lastpos 
        { 
          gosub rerout %movex %movey  
          set %movecnt %movecnt + 
          if %movecnt > 7 
            goto NextItem 
           
          if %thispos = %lastpos 
            goto NextItem 
     
          set %badmove 0 
        } 
        finditem %md_item 
        if #finddist > 2 
        { 
          set %movecnt %movecnt + 
          if %movecnt > 5 
          { 
            NextItem: 
            Menu Delete 1 
            Menu Text 1 20 5 Moving on to Next Item... 
            wait 10 
            set %badmove %badmove + 
            ignoreitem %md_item 
            set %badmove 0 
            goto scanarray 
          }               
          goto MoveLoop 
        } 
      } 
       
      if %md_item = X 
        goto GoWaypoint 
       
      if %badmove > 3 
      { 
        gosub rerout %movex %movey 
        if %thispos = %lastpos 
        { 
          ; go to waypoin 
          GoWaypoint: 
     
          set %badmove 0 
          for %cnt 1 15 
          { 
     
            Menu Delete 1 
            Menu Text 1 20 5 Moving to Waypoint: %waypoint 
     
            set %lastpos #charposx , #charposy 
            set %movex %waypointx . %waypoint 
            set %movey %waypointy . %waypoint 
            move %movex %movey 0 2s 
            set %thispos #charposx , #charposy 
     
            findItem SZF_RZF_JZF_WZF_KZF_MZF_JUF_KUF_RWF_LNK_CPE_FPE_HPE_IPE_NFF_POF G_30 
     
            if %badmove > 3 
              goto NextWaypoint 
     
            ; watch for items along the way 
            if #findcnt > 0  
            { 
              Menu Delete 1 
              Menu Text 1 20 5 Item Found en rout! 
              wait 10 
              goto loop 
            } 
            if %lastpos = %thispos 
            { 
              if %cnt = 1  
                goto NextWaypoint 
     
              set %startx %waypointx . %waypoint 
              set %starty %waypointy . %waypoint 
              set %lastpos %startx , %starty 
     
              if %lastpos <> %thispos ; not at waypoint 
                { 
                gosub Rerout %movex %movey 
                set %badmove %badmove + 
                } 
                 
            }       
     
          } 
     
          NextWaypoint: 
          set %badmove 0 
          set %waypoint %waypoint + %wayseq 
          if %waypoint > 3 
          { 
            set %wayseq -1 
            set %waypoint 2 
          } 
          if %waypoint < 1 
          { 
            set %wayseq 1 
            set %waypoint 2 
          } 
     
        } 
           
      } 
     
      goto loop 
     
    sub Rerout 
     
        Menu Delete 1 
        Menu Text 1 20 5 Rerouting... 
     
        set %badmove 0 
        ; rout around 
        rerout: 
        set %destx %1 
        set %desty %2 
        set %movex #charposx 
        set %movey #charposy 
        set %startdir #chardir 
        set %beginpos %movex , %movey 
         
        ; back out 
        backout: 
        set %moved 0 
        set %movedir %startdir - 4 
        if %movedir < 0 
          set %movedir %movedir + 8 
        for %try 0 7 
        { 
          ; char is heading towards destination 
          ; build motion deltas 
          set %dx 0 
          set %dy 0 
          if %movedir in 7_0_1 
            set %dy -1 
          if %movedir in 3_4_5 
            set %dy 1 
          if %movedir in 4_5_6 
            set %dx -1 
          if %movedir in 1_2_3 
            set %dx 1 
          set %lastpos #charposx , #charposy 
          set %movex %movex + %dx 
          set %movey %movey + %dy 
          move %movex %movey 0 1s 
          set %thispos #charposx , #charposy 
          if %thispos = %lastpos 
          { 
            set %movedir + 
            if  %movedir > 7 
              set %movedir 0 
          } 
          if %thispos <> %lastpos 
          { 
            set %moved %moved + 
            goto donebackout 
          } 
        } 
        donebackout: 
     
        ; move perpendicular 
        if %thispos <> %lastpos 
        { 
          set %movedir %startdir - 2 
          if %movedir < 0 
            set %movedir %movedir + 8 
          for %try 0 7 
          { 
            set %dx 0 
            set %dy 0 
            if %movedir in 7_0_1 
              set %dy -1 
            if %movedir in 3_4_5 
              set %dy 1 
            if %movedir in 4_5_6 
              set %dx -1 
            if %movedir in 1_2_3 
              set %dx 1 
            set %lastpos #charposx , #charposy 
            set %movex %movex + %dx 
            set %movey %movey + %dy 
            move %movex %movey 0 1s 
            set %thispos #charposx , #charposy 
            if %thispos = %lastpos 
            { 
              set %movedir %movedir - 
              if  %movedir < 0 
                set %movedir %movedir + 8 
            } 
            if %thispos <> %lastpos 
            { 
              set %moved %moved + 
              goto doneperprout 
            } 
          } 
     
        } 
     
        doneperprout: 
     
        ; move in original direction 
        if %thispos <> %lastpos 
        { 
          set %movedir %startdir - 1 
          if %movedir < 0 
            set %movedir 7 
          set %startpos #charposx , #charposy 
          set %dx 0 
          set %dy 0 
          if %movedir in 7_0_1 
            set %dy -1 
          if %movedir in 3_4_5 
            set %dy 1 
          if %movedir in 4_5_6 
            set %dx -1 
          if %movedir in 1_2_3 
            set %dx 1 
          for %try 1 %moved 
          { 
            set %movex %movex + %dx 
            set %movey %movey + %dy 
            move %movex %movey 0 1s 
          } 
          set %stoppos #charposx , #charposy 
          if %startpos = %stoppos 
            goto backout 
        } 
     
        set %endpos #charposx , #charposy 
        set %lastpos %beginpos 
        set %thispos %endpos 
     
    return 
     
    sub TestItem 
      ; test the validity of an item 
      set %valid %1 
      set %cpx #charposx 
      set %cpy #charposy
    Ultima modifica di Ditra; 10-01-2007, 13:13.

    Uno e' luce .Uno e' oscurita'.

    Cerco Conjurer's Garb ... TROVATO

  • #2
    manca 1 pezzo

    codice:
      ; is on the ground? 
      if %valid < 1 
        goto DoneTest 
      ; is it outside of town? 
      if %cpx >= 4497 
        goto DoneTest 
      if %cpx <= 4378 
        goto DoneTest 
      if %cpy <= 1047 
        goto DoneTest 
      if %cpy >= 1184 
        goto DoneTest 
      set %valid 0 
      DoneTest: 
    return 
     
    sub GetDirDeltas 
      set %tdir %1 
      if %tdir in 7_0_1 ; N 
        set %dy -1 
      if %tdir in 3_4_5 
        set %dy 1 
      if %tdir in 4_5_6 
        set %dx -1 
      if %tdir in 1_2_3 
        set %dx 1 
    return

    Uno e' luce .Uno e' oscurita'.

    Cerco Conjurer's Garb ... TROVATO

    Commenta


    • #3
      Pensavo fosse facile non e' sufficente tagliare qualche riga e aumentare dei valori di loot per essere piu veloce nel lootare?

      Uno e' luce .Uno e' oscurita'.

      Cerco Conjurer's Garb ... TROVATO

      Commenta

      Sto operando...
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