ottimi! bella li!

initevents linespercycle 200 ignoreitem reset set %humantype HS_IS set %autoscan #false set %props1 physical , #spc , resist set %props2 fire , #spc , resist set %props3 cold , #spc , resist set %props4 poison , #spc , resist set %props5 energy , #spc , resist set %props6 hit , #spc , chance , #spc , increase set %props7 defense , #spc , chance , #spc , increase set %props8 spell , #spc , damage , #spc , increase set %props9 reflect , #spc , phisical , #spc , damage set %props10 lower , #spc , mana , #spc , cost set %props11 lower , #spc , reagent , #spc , cost set %props12 $damage , #spc , increase set %maxprops 12 menu clear menu window size 180 200 menu show 700 200 menu HideEUO menu button scan 0 0 75 25 Scan menu button autoscan 75 0 75 25 Autoscan set #menubutton N/A menu window title Ready gosub writemenu mainloop: wait 5 if %autoscan { if #enemyid <> N/A && #enemyid <> %lscanned { finditem #enemyid if #findkind <> -1 { set %lscanned #findid if #findtype in %humantype gosub scanpg #findid } } } gosub readmenu goto mainloop sub scanpg if %0 = 0 { menu window title Target player set #targcurs 1 waitfortarg: wait 1 if #targcurs = 1 goto waitfortarg finditem #ltargetid if #findtype notin %humantype { event sysmessage not a pg return } set %pgid #findid } if %0 = 1 set %pgid %1 set #lobjectid %pgid event macro 17 waitforpaperdoll: finditem * c_ , %pgid if #findkind = -1 { wait 1 goto waitforpaperdoll } for %i 1 %maxprops { set %value . %i 0 str len %props . %i set %propslen . %i #strres } menu window title Scanning... scanloop: finditem * c_ , %pgid if #findkind <> -1 { set %itemid #findid gosub scanprops %itemid ignoreitem %itemid pglist wait 1 goto scanloop } ignoreitem reset pglist sound gosub writemenu menu window title Ready return sub scanprops event property 0 retry: event property %1 if #property = 25 || #property = N/A goto retry set %itemprops #property for %i 1 %maxprops { str pos %itemprops %props . %i if #strres > 0 { set %dove1 #strres set %dove2 %dove1 + %propslen . %i str mid %itemprops %dove2 3 if % in #strres str del #strres 3 1 set %value . %i %value . %i + #strres str del %itemprops %dove1 %propslen . %i } } return sub readmenu if #menubutton = scan { set #menubutton N/A gosub scanpg return } if #menubutton = autoscan { set #menubutton N/A set %autoscan ! %autoscan if %autoscan menu font bgcolor red if ! %autoscan menu font bgcolor btnface menu delete autoscan menu button autoscan 75 0 75 25 Autoscan menu font bgcolor btnface return } if #menubutton = CLOSED { set #menubutton N/A halt return } return sub writemenu menu font size 8 set %y 30 for %i 1 %maxprops { set %textname value , %i menu delete %textname menu text %textname 10 %y %props . %i , #spc , %value . %i set %y %y + 12 } return
![]() |
Who is Kaiser Souze? He is supposed to be Turkish. Some say his father was German. Nobody believed he was real. Nobody ever saw him or knew anybody that ever worked directly for him, but to hear Kobayashi tell it, anybody could have worked for Souze. You never knew. That was his power. The greatest trick the Devil ever pulled was convincing the world he didn't exist. And like that, poof. He's gone. |
Commenta