i was told recently that filling leather bods is not profitable. i already knew, that it's not true and decided to make obvious calculations
note: exceptional chance of bods is taken with talisman 30 exceptional tailor bonus. actualy for leather bods the pricture is almost the same without talisman at all
also: i didn't count that u return resourses for cutting not exceptional leather items. so for leather bods with not 100% exc chance actual leather usage is lower than in the table.
also : i took price of only 0.1 bods, but didn't add the price of clothes, that is needed to fill them.
description of colums.
Res. - number of leather/bones to make one item
Exc. Ch - the chance of making exceptional item
Res Exc. - average leather/bones for making an exceptional item. to be exact it's 100 / Exc. Ch * Res. . i say again this formula doesnt counts leather, that u return from cutting not exceptional items
Res Exc. GP price in gp for making exceptional item. Res Exc. * price of material * quantity
0.1 Bod - filling this - the difference between cost of new 0.1 bods and price of resources, needed to fill bod in line. i say again it doesn't count clothes, that is needed to fill 0.1 bod. in other words this column is a pure profit just for filling this bod.
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and what does it mean?!
it means, that if u sell Leather Gorget 20 Exc. bod for 2k and buy 0.1 bod for 3200 u loose directly 720 gp.
just the same. if u trash Studded Leggings 15 exc and buy 0.1, u loose 2034 gp.
even for bones. if u trash 15 exc Bone Gloves, Bone Helmet and buy 0.1 bods u loose money.
Script for easy sorting leather and bone bods
table for spined
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download used excel file
note: exceptional chance of bods is taken with talisman 30 exceptional tailor bonus. actualy for leather bods the pricture is almost the same without talisman at all
also: i didn't count that u return resourses for cutting not exceptional leather items. so for leather bods with not 100% exc chance actual leather usage is lower than in the table.
also : i took price of only 0.1 bods, but didn't add the price of clothes, that is needed to fill them.
description of colums.
Res. - number of leather/bones to make one item
Exc. Ch - the chance of making exceptional item
Res Exc. - average leather/bones for making an exceptional item. to be exact it's 100 / Exc. Ch * Res. . i say again this formula doesnt counts leather, that u return from cutting not exceptional items
Res Exc. GP price in gp for making exceptional item. Res Exc. * price of material * quantity
0.1 Bod - filling this - the difference between cost of new 0.1 bods and price of resources, needed to fill bod in line. i say again it doesn't count clothes, that is needed to fill 0.1 bod. in other words this column is a pure profit just for filling this bod.

and what does it mean?!
it means, that if u sell Leather Gorget 20 Exc. bod for 2k and buy 0.1 bod for 3200 u loose directly 720 gp.
just the same. if u trash Studded Leggings 15 exc and buy 0.1, u loose 2034 gp.
even for bones. if u trash 15 exc Bone Gloves, Bone Helmet and buy 0.1 bods u loose money.
Script for easy sorting leather and bone bods
table for spined

download used excel file
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