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aiuto poisoning

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  • aiuto poisoning

    qualche anno fa un simpatico EOS ,ma non ricordo il nome mi aveva donato una macro fatta con razord in qui usava un panno oliato fatto dal sarto, un sacchetto con dentro coltellini e un barile di veleno.

    mi chiedevo se ce qualcuno in game che sa come fare questo genere di macro, per far salire poisoning? oppure mi dedichero come un pirla a poisonarmi arma a mano come un pirla al fine di poisonarmi in real.

    vi prego datemi consigli o macro^^ per far lasilre sta skills e seconda cosa non uso easy uo.

  • #2
    Che io ricordi il modo migliore è usare dei fish steak che impilandosi perdono il loro id, motivo per il quale puoi sfondare il tetto dei 0.3 pur usando sempre gli stessi item

    • nuovo icq : 442149577

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    • #3
      ho provato, ma si avvelenano tutti, perfavore cerco aiuto o consigni per macro rapide fatevi vivi^^

      grazie a tutti

      Commenta


      • #4
        Non mi sono spiegato:
        hai una pila di 3 fish steak
        ne togli uno dalla pila, lo avveleni, lo ri-impili e ricominci

        Percui la pila avrà un ID, il pezzo spilato ne riceverà un altro che perderà non appena verrà rimesso insieme agli altri.

        Il blocco dei gain a 0.3 punti per ogni oggetto viene così superato.

        spero di esserti stato utile



        EDIT: usa questo script.. easyuo lo devi usare prima o poi
        Usa questo:

        codice:
        ;========= 
        ; Script Name: Noxious Poisoning  
        ; Author: Dark Noxious, based upon Vision's Poisoning Script 
        ;== New Version History ==
        ;== Usage ==
        ; This script will train your poisoning skill by unstacking fishsteaks, 
        ; using poison, and restacking the fishsteaks.  This gives a new ID 
        ; to the fish every time, so that you're constantly poisoning on new 
        ; targets.  Furthermore, if you "make a grave mistake" and become 
        ; poisoned, the script will make a Greater Cure potion and drink it. 
        ; Then it checks your health and uses bandaids to heal you if necessary. 
        ; After you're in the all clear, it will go back to poisoning. 
        ; 
        ; ============ Instructions for Setup ============ 
        ; You will need three bags inside your backpack.  One should contain 
        ; a stack of fishsteaks, another should contain a keg of the level of 
        ; poison you need to train on, and the last should be empty.  
        ; For purposes of skill gain, train from 
        ; 0-40 on Lesser Poison, from 40-70 on Regular Poison, and from 
        ; 70-100 on Greater Poison.  You will also need at least two secure containers. 
        ; One should be empty to put the used kegs into, and the other(s) should 
        ; contain a good amount of kegs for you to use while training.  If you use more than 
        ; one secure container for full kegs, divide the kegs so that the correct level of poison 
        ; is in it's respective secure container.  The script will choose which level of poison to use. 
        ; You will also need to have a keg of Greater Cure locked down within 
        ; reach of your character, and will need to have several bottles inside your 
        ; backpack.  Start with one Greater Cure potion in your backpack, that way if 
        ; your keg runs dry you will at least cure the last of the poison before the script 
        ; halts.  This script will also heal you, and you need bandaids in your 
        ; backpack as well.  I may change the script later so that healing with 
        ; bandages becomes optional. 
        ; Set the variables below if you're not using the interactive setup, and hit play. 
        ; ====
        Ultima modifica di lorenzo.cordiner; 14-08-2009, 14:24.

        • nuovo icq : 442149577

        Commenta


        • #5
          QUESTO E' LO SCRIPT, QUELLE NEL POST SOPRA SONO LE ISTRUZIONI
          codice:
          ; ============
          InitEvents
          ; ====Customize These Variables ====
          ; Only need to set these variables if you're not using the interactive setup
          set %backpack XXX
          set %fishbag XXX
          set %poisonbag XXX
          set %emptybag XXX
          set %lessercrate XXX
          set %regularcrate XXX
          set %greatercrate XXX
          set %emptycrate XXX
          set %curekeg XXX
          ; ==== Variable Information====
          ; %backpack - Your backpack ID
          ; %fishbag - Set to the contid of the bag with the fishsteaks inside
          ; %poisonbag - Set to the contid of the bag with the poison keg inside
          ; %lessercrate - Set to the contid of the secure with full lesser kegs inside
          ; %regularcrate - Set to the contid of the secure with full regular kegs inside
          ; %greatercrate - Set to the contid of the secure with full greater kegs inside
          ; %emptycrate - Set to the contid of the secure to put the empty kegs inside
          ; %curekeg - Set to the ID of your Greater Cure keg that is locked down near you
          ; =========================================
          set %ppot AVF
          set %fish HND
          set %keg QMJ
          set %cpot NUF
          set %bandaid ZLF
          set %healtime 10s
          ; ============ Other Variable Information ============
          ; %ppot - Don't need to change, unless the ID of the poison potion changes
          ; %fish - Don't need to change, unless the ID of the dish steak or apple changes
          ; %keg - Don't need to change, unless the ID of the keg changes
          ; %cpot - Don't need to change, unless the ID of the cure potion changes
          ; %bandaid - Don't need to change, unless the ID of the bandage changes
          ; %healtime - Don't need to change.  Sets an amount of time to heal and pause for hiding skill
          ; Variables for Statistics
          Chooseskill poisoning
          set %startingskill #skill
          set %lesserkegsused 0
          set %regularkegsused 0
          set %greaterkegsused 0
          if #skill < 400
          {
          set %lesserkegsused 1
          }
          if #skill < 700
          {
          set %regularkegsused 1
          }
          if #skill > 699
          {
          set %greaterkegsused 1
          }
          ; ============ Main Script - Don't Edit Beyond Here ============
          ;
          display ok Welcome to Noxious Poisoning 101!$You need: Three bags inside your backpack.  Bag one - stack of fishsteaks; Bag two - poison keg of correct level;$Bag three - empty.  You also need a stack of bottles in your backpack, some bandages and one greater cure potion.
          display ok Around your character you will need secure containers for each $level of poison (full kegs stored inside) that you will use.$You will also need an empty secure container to store the empty $kegs in and a greater cure keg locked down near you. 
          display ok If you are only going to use one secure container for full kegs, just$target it three times in the interactive setup.  Otherwise you$can just disregard setting each of the other secures in the manual$setup (i.e. if your skill is already over 70)
          wait 10
          display yesno Use Interactive Setup?
          if #dispres = yes
             {
             set %interactive yes
             wait 1s
             }
          if #dispres = no
             {
             set %interactive no
             wait 1s
             }
          
          if %interactive = yes
          gosub interactivesetup
          
          setupdone: 
          
          
          display yesno Would you like to show some statistics in your UO titlebar?$Note: Running UOAssist may cause statistics to not display properly.
          if #dispres = yes
          	set %titlebar yes
          if #dispres = no
          	set %titlebar no
          
          Event Macro 31 0
          wait 10
          
          wait 10
          Event Macro 8 1
          wait 10
          contpos 795 0
          wait 20
          
          event macro 8 2
          wait 10
          contpos 795 330
          wait 20
          
          event macro 8 7
          wait 10
          contpos 625 205
          wait 20
          
          set #LOBJECTID %fishbag
          event macro 17 0
          wait 10
          contpos 625 405
          wait 20
          
          set #LOBJECTID %poisonbag
          event macro 17 0
          wait 10
          contpos 430 405
          wait 20
          
          set #LOBJECTID %emptybag
          event macro 17 0
          wait 10
          contpos 235 405
          wait 20
          
          Loop:
          if %titlebar = yes
          	{	
          	gosub setstatsintitlebar
          	}
          gosub Poison
          gosub Cure
          gosub Heal
          
          goto Loop
          
          ; ============= Poison Subroutine ============
          sub Poison
          
          finditem %fish C_ , %fishbag
          Set %FSfindid #findid
          event drag %FSfindid
          wait 20
          msg 1$
          wait 10
          finditem %emptybag
          set #FindMod  20_10
          Click #FindX #FindY p
          wait 20
          
          Finditem %keg C_ , %poisonbag
          if #findkind = 0
          	{
          	Finditem %keg C_ , %poisonbag
          	Set #FindMod 10_10
          	Click #FindX #FindY d
          	wait 40
          
          	scanJournal 1
          	if keg_is_empty in #journal
          		{
          		gosub Kegreplacer
          		}
          	deleteJournal
          	wait 20
          
          	event macro 13 30
          	wait 30
          	
          	finditem %ppot C_ , %backpack
          	set #LTARGETID #findid
          	set #LTARGETKIND 1
          	event macro 22 0
          	wait 30
          
          	finditem %fish C_ , %emptybag
          	set #LTARGETID #findid
          	set #LTARGETKIND 1
          	event macro 22 0
          	wait 50
          	
          	finditem %fish C_ , %emptybag
          	set %SFfindid #findid
          	event drag %SFfindid
          	wait 10
          	msg $
          	wait 10
          
          	finditem %fishbag
          	set #FindMod  20_10
          	Click #FindX #FindY p
          	wait 30
          	}
          return
          
          ; ============ Cure Subroutine ============
          sub Cure
          
          if C in #charstatus
          	{
          	finditem %curekeg 
          	Set #LOBJECTID #findid
          	event macro 17 0
          	wait 20
          	
          	finditem %cpot
          	Set #LOBJECTID #findid
          	event macro 17 0
          	wait 20
          
          	scanjournal 10
          	if is_empty in #journal
          		{
          		display ok Your cure keg is empty! $ Used safety cure potion.
          		halt
          		}
          	deleteJournal
          	}
          return
          
          ; ============Heal Subroutine============
          sub Heal
          
          if #hits < #MaxHits
          	{
          	finditem %bandaid
          	if #findkind = -1
          		{
          		display ok Out of bandages.  Pausing for safety.
          		pause
          		}
          	Set #LOBJECTID #findid
          	event macro 17 0
          	target 3s
          	event Macro 23 0
          	wait 40
          	event Macro 13 21
          	wait %healtime
          	gosub Heal
          	}
          return
          
          ; ============ Replace Empty Kegs Subroutine ============
          
          sub Kegreplacer
          
          set #LOBJECTID %emptycrate 
          event macro 17 0
          wait 20
          contpos 0 0
          wait 20
          
          Finditem %keg C_ , %poisonbag
          Set %emptykegid #findid
          event drag %emptykegid
          wait 10
          click 70 70 p
          wait 20
          
          if #skill < 400
          {
          set #LOBJECTID %lessercrate 
          event macro 17 0
          wait 20
          contpos 230 0
          wait 20
          
          Finditem %keg C_ , %lessercrate
          if #findkind = 0
          	{
          	Finditem %keg C_ , %lessercrate
          	Set %FKfindid #findid
          	event drag %FKfindid
          	wait 10
          	Finditem %poisonbag
          	Set #FindMod 20_10
          	Click #FindX #FindY
          	wait 10
          	
          	wait 10
          	click 90 90 r
          	wait 10
          	click 300 90 r
          	wait 10
          
          	Finditem %keg C_ , %poisonbag
          	Set #FindMod 10_10
          	Click #FindX #FindY d
          	wait 20
          	
          	set %lesserkegsused %lesserkegsused + 1
          
          	return
          	}
          display ok No kegs available!
          halt
          }
          
          if #skill < 700
          {
          set #LOBJECTID %regularcrate 
          event macro 17 0
          wait 20
          contpos 230 0
          wait 20
          
          Finditem %keg C_ , %regularcrate
          if #findkind = 0
          	{
          	Finditem %keg C_ , %regularcrate
          	Set %FKfindid #findid
          	event drag %FKfindid
          	wait 10
          	Finditem %poisonbag
          	Set #FindMod 20_10
          	Click #FindX #FindY
          	wait 10
          	
          	wait 10
          	click 90 90 r
          	wait 10
          	click 300 90 r
          	wait 10
          
          	Finditem %keg C_ , %poisonbag
          	Set #FindMod 10_10
          	Click #FindX #FindY d
          	wait 20
          	
          	set %regularkegsused %regularkegsused + 1
          
          	return
          	}
          display ok No kegs available!
          halt
          }
          
          if #skill > 699
          {
          set #LOBJECTID %greatercrate 
          event macro 17 0
          wait 20
          contpos 230 0
          wait 20
          
          Finditem %keg C_ , %greatercrate
          if #findkind = 0
          	{
          	Finditem %keg C_ , %greatercrate
          	Set %FKfindid #findid
          	event drag %FKfindid
          	wait 10
          	Finditem %poisonbag
          	Set #FindMod 20_10
          	Click #FindX #FindY
          	wait 10
          	
          	wait 10
          	click 90 90 r
          	wait 10
          	click 300 90 r
          	wait 10
          
          	Finditem %keg C_ , %poisonbag
          	Set #FindMod 10_10
          	Click #FindX #FindY d
          	wait 20
          	
          	set %greaterkegsused %greaterkegsused + 1
          
          	return
          	}
          display ok No kegs available!
          halt
          }
          ; ============ Interactive Setup Subroutine ============
          sub interactivesetup
          
          set %backpack N/A
          set %fishbag N/A
          set %poisonbag N/A
          set %emptybag N/A
          set %lessercrate N/A
          set %regularcrate N/A
          set %greatercrate N/A
          set %emptycrate N/A
          set %curekeg N/A
          
          event macro 8 7
          wait 10
          set %backpack #contid
          
          set #targcurs 1
          display ok Please target the bag with the fishsteaks
          waitforfishbag:
          if #targcurs = 1
          	goto waitforfishbag
          set %fishbag #ltargetid
          wait 10
          
          set #targcurs 1
          display ok Please target the bag with the poison keg
          waitforpoisonbag:
          if #targcurs = 1
          	goto waitforpoisonbag
          set %poisonbag #ltargetid
          wait 10
          
          set #targcurs 1
          display ok Please target the empty bag
          waitforemptybag:
          if #targcurs = 1
          	goto waitforemptybag
          set %emptybag #ltargetid
          wait 10
          
          set #targcurs 1
          display ok Please target the secure container with full lesser kegs
          waitforlessercrate:
          if #targcurs = 1
          	goto waitforlessercrate
          set %lessercrate #ltargetid
          wait 10
          
          set #targcurs 1
          display ok Please target the secure container with full regular kegs
          waitforregularcrate:
          if #targcurs = 1
          	goto waitforregularcrate
          set %regularcrate #ltargetid
          wait 10
          
          set #targcurs 1
          display ok Please target the secure container with full greater kegs
          waitforgreatercrate:
          if #targcurs = 1
          	goto waitforgreatercrate
          set %greatercrate #ltargetid
          wait 10
          
          set #targcurs 1
          display ok Please target the empty secure container to store empty kegs
          waitforemptycrate:
          if #targcurs = 1
          	goto waitforemptycrate
          set %emptycrate #ltargetid
          wait 10
          
          set #targcurs 1
          display ok Please target your Greater Cure keg that's locked down near you.
          waitforcurekeg:
          if #targcurs = 1
          	goto waitforcurekeg
          set %curekeg #ltargetid
          wait 10
          
          display yesno Are your settings correct?
          if #dispres = no
             goto interactivesetup
          if #dispres = yes
             goto setupdone
          
          ; ============ Statistics in Titlebar Subroutine ============
          sub setstatsintitlebar
          
          chooseskill poisoning
          set %wholeskill #skill / 10
          set %tenthskill #skill % 10
          set %deltawhole ( #skill - %startingskill ) / 10
          set %deltatenth ( #skill - %startingskill ) % 10
          set %skill %wholeskill , . . %tenthskill
          set %deltaskill %deltawhole , . . %deltatenth
          setuotitle Ultima Online - #charname ( #shard ) | Poisoning : %skill - Gain : %deltaskill | Kegs Used - Greater : %greaterkegsused  -  Regular : %regularkegsused  -  Lesser : %lesserkegsused
          
          return
          
          ; ============ End of Script ============
          Ultima modifica di lorenzo.cordiner; 14-08-2009, 14:25.

          • nuovo icq : 442149577

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