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Complete Doom Solution

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  • #2
    Construction PG War

    in italain translation

    first of all there are 2 different types of builds. mixing them is not a good idea.

    1.
    low dex (ussualy 60 ), high str. no healing, 120 ss, swordmanship for soulseeker, bushido

    2.
    high dex (140 the best), high healing, no ss, macefighting, bushido

    i will describe only second, because imho it is batter for doom for some reasons: u can't always hit mob (blood oath) so whan u don't hit curse weapon doesn't work. u need positive carma for chivarly's good working (with many curse-weap castings carma is always negative), with macefighting it's easier to find demon slayer, because silver-etched mace is always demon. soulseeker is repond and u recieve x2 damage from all undead.

    stats.

    the main is dex. the more dex u have - faster healing, - more stamina - faster atacking.
    influense dex on healing
    dex - healing delay
    60 - 8sec
    80 - 7sec
    100 - 6sec
    120 - 5sec
    140 - 4sec
    influense dex (stamina to be exact) on swing spead
    str. it's good to have 100 str, because if u have > 100 str, u recieve 5% damage bonus just because of having 100. also u recieve damage bonus Strength * 0.3. and ofcause HP denend on str.
    so the idea of combining stats is: having at least mana 30 or even less, having enought hp not to die (100 str if possible, but it's not "must have"), rational maximising swing delay and healing spead. rational means: if u have to make descision 120 stamina, 1.5 swing, 100 hp, 35 mana or 150 stamina, 1.25 swing, 90 hp, 25 mana - first seems more rational.
    actualy there is not certain solution about it.

    Skills
    must have skills for this template are:
    120 macefighting
    120 bushido
    minimum 60 anatomy
    minimum 90 healing

    optional:
    chivalry. there are 2 different optimal values for it. 70 ( or even 65 if u'r hardcore-guy) for casting all the rubbish concentrate-divine-enemy-remove. or 115 for dispeling revenant (testings say that with 115 and high carma u have 100% chance to dispell)
    how to choose? if u have high dci, good undead slayer (revenant is undead), u don't need to waste 45 skills just for dispeling revenant, because it will not own u and u can kill it easy. otherwise train 115 not to have headacke about it.

    necromancy.
    people train necromancy for war because of 4 things: curse weapon, corpse skin, wreith, vampirik.
    for using wreith or corpse skin u need to have high spirit speak. there is not place for it in this build, so forget about it.
    for casting curse weapon u need to have 40 necromancy and u must be a human (spirit speak is neaded for curse weap too but human's 20 is enought for 6 seconds duration)
    vampirik gives 4mr, almost immunity to poison, leeching some hp (not many because of bug on uod). to cast it u need 100 necro with items (u can just reequip items untill it's fixed). so items with +necro: jewelry15, midnight20, bloodwood5, ossian10

    resisting spells.
    is needed for war mainly for 2 things: blood oath, paralyse.
    to avoid paralyse u need to have resist higher, whan mob's eval int (it's impossible in 5-th room, becuase of 200 eval )
    how does resist influence blood oath? the higher resist u have - the less damage is returned. the exact formula for percentage of damage resisted is ((Resisting Spells Skill x 10) / 20) + 10
    so the idea of making decision how many resist u need to save skills for other things is to take your maximum damage and count how many will return to u so that something like 50-60 hp left after one blow. (don't forget that swamp reduces it too)

    spellweave.
    people use speallweave as war for nature furys. also gift of renewel heals u passively and atutement reduces damage done to u.
    human have 20 spellweaving and it's enougth to cast it with 50% success.
    if u use spellweave, dont forget that arcane circle makes fury's life longer and their damage is higher and higher the more blows they do.
    nature furies are very effective against df and abyssmal not only because they do very good damage to them, but also becuase mob tries unstopobly to dispel and throws all the spells to them (also bloodoath, revenant, paralys). no furies - u recieve all this spells.
    if u have fast weapon with high hml and do very good damage and prefer to make doom alone, u may want to train 37.5 spellweaving to have 100% cast-chance.

    healing, anatomy
    the exact formula forhealed damage is
    Minimum amount healed = Anatomy/6 + Healing/6 + 3
    Maximum amount healed = Anatomy/6 + Healing/3 + 10
    table
    60 anatomy is needed to be able to cure.
    80 anatomy is needed to be able to ress.
    for curing highest poison 100 healing seems to be enought (even less)
    anatomy also gives damage bonus (Anatomy / 2) + 5

    tactics
    gives damage bonus skill / 1.6 and additional 6.25% if u have skill >= 100
    90 is needed to use abilities.


    bushido. why do people train it?
    mainly for 2 things: lighting, honor.
    whan u atack with lighting strike u have maximum hci bonus. also where is a chance of making critical strike (maximum your damage with armor ignore). with 120 bushido it's 20%.
    for using lighting strike 21 lmc is important, becuase it costs 3 mana instead of 5.
    honor. whan u honored a mob u recieve some points of perfection each success blow. the amount of points u recieve is equal to bushido / 10. u loose something like 30 points each fail blow.
    each point of perfection gives u same damage bonus with maximum of 100.
    also whan mob dies u recieve luck bonus equal to ( perfection * perfection ) / 10 with maximum 1000.

    Equipment
    some ideas for combining armor. the main thing u need is full ress. it's not so that only thys, fire is needed, cause df hits melee 20/20/20/20/20 some other mobs hit melee not only by thys and also the most damage warrior recieves is spells, not melee and it's all elements (harm, whither - cold, lighting, bolt - energy).
    another very important thing is dci. the best if u have 45, not to die in few seconds. that's why i recomend using lion's heart instead of carapace. it gives 15 dci and high ress, so u have more opportunities to choose jewelry and armors.
    the other important thing is having 21 lmc. so if u have less, i recomend to equip void, instead of primier.
    of the greatest importance is your swing spead. so dex bonus and stamina increase are very good things.
    why havn't i said anything about di? because if u have 100 di and low stamina, so that your spead is not capped, u deal less damage for some time, whan u had less di, but with capped spead. same if u have low dci or resists, u have to run most of the time instead of doing damage.
    hci is less important as far as u always attack with lighting strike.
    another usefull items for maximising dci are ancient helm (15 dci, 55 ress as far as i remember) and "enhansed ancient" - folded steel glasses (15 dci, 60 ress, 8 str).
    optional things.
    if u cast many many furies, mace and shield glasses are of great use cause it provide hit lower defence, so that furies should do more success blows.
    if u want to have 140 dex (4 sec bend delay), jackal collar is good because of 15 dex bonus.

    weapons
    the main weapon is silver ethced mace. it's always demon (df, 3rd, 5th rooms), 40 di and it have both good damage and good spead. the most important thing on it is swing spead increase. u should make 1.25 delay accroding to weapon and stamina ( don't forget, that whan mob hits your stamina decreases and your spead does so)
    to have maximum spead (1.25) with silver-etched mace u need to have:
    ssi 25, 120 stamina + divine fury
    ssi 20, 150 stamina
    ssi 5, 180 staimina )
    for 1.5:
    ssi 15, 120 stamina
    ssi 20, 90 stamina + divine fury
    ssi 5, 120 stamina + divine fury
    another thing about crafted weapons for doom. some people craft them with valorite ingots, but it doesnt have sence, because df, creeper, abyssmal have lowest resist physical, so if u r weapon doesn't have 100% phys damage u will have to cast concetrate there.
    another usefull macefight weapon is war axe (same hammer pick but slower), because of armor ignore. if u have high hci, stamina and a good war axe with hml and ssi u can mix lighting - armore ignore to do devastating damage.
    also u need a good undead slayer for 1st, 4th rooms and revenant. undead bleakthorns kryss is very good for it.

    some usefull scripts for playing doom warrior:
    warrior
    bone cutter
    lighting strike
    anti blood oath
    Ultima modifica di fnurov; 29-07-2009, 20:40.

    Commenta


    • #3
      Playing Warrior

      1. confidense regens 40 hp for 4 sec. sometimes it's batter to cast it whan close wounds, because u r not frosen while casting and it's especcialy important if u have low fc.
      2. gift of renewel heals u passively even through posion and mortal for some seconds. very usefull in 5-th room. the length of spell is highly increased by arcan circle.
      3. atutement. absorbs some thysical damage. almost rubbish spell, but if u have high arcan focus and u r going to die right now this spell can save u life because it's casted very quickly.
      4. revenant is undead and has lowest res fire, so it can be easyly killed if u equip undead slayer and cast consentrate. it has high evasion ability so using lighting strike is very important and divine fury can be usefull.
      5. divine fury gives stamina restock and some bonuses, but it also decreases dci by 20, so sometimes it's not a good idea to use it.
      6. u can buy potions from bendage vendor. even without ep agility gives 10 dex, strength gives 10 str. refresh potions restock something like 30-50 stamina. so 20 stat from nothing is good. it's easy to use with simple razor macro, undressing shield. this refresh pots don't have usage delay, so u can drink 2-3 at once. sometimes it's batter whan divine because u save mana and don't loose dci.
      7. humans have 20 tracking and detect hidden, so it's very simple to reveal mob in 4th room. it's battar to track mob, while killing not to search it after hiding.
      8. same 20 hiding. very effective for save logouting or whan u entered room alone and understand that u can't finish it.
      9. nowdays mob's combo paral-corpse-explo-flame is very dengerous especially in 5-th room. using trapped pouches is a simplest way to exit paralys and run away fast. pouches are not sold in doom, so u have to take them outthere to use, but there is no problem with retrapping after usage if u r a human.
      10. actualy i never tried, but imps should be much more effective summons whan fury to make mob very busy of dispeling them. so if u want to do df solo and have free skills (78 spellweave for 100%) and have problems with mana imps will be cetainly the best choise, because u need just 10 mana to cast and u summon many imps with one cast. quantity is equal to the strength of arcane focus.
      11. if u don't have neither necromancy not spirit speak, but u r human u can still use curse weapon. success chance is 50% and duration is 6 secs. but it may certainly safe u life in critical situation, becuase it is casted vey quickly.
      12. if u use refresh pots and recieve strangle and don't have mana for casting remove or want to save it for something else u can just keep full stamina with refreshes and strangle will almost do 0 damage to u.
      13. some people realy don't know it, but there is a blue gem in left-up corner of your status bar. it opens your buff/debuff bar, where u can see all the rubbish oath, corpse, etc.
      14. if u see a nooby necro-mage in doom, u can ask him to cast corpse skin on mobs to enlarge your damage (not in 5th room). but on df and fleshreaper combo evil omen - corpse skin is needed. same if also there is a discorder, u can ask mage to cast evil omen - curse so that discorder would have higher chance to discord (it's especialy effective if a discroder has just 115 discord)
      15. honor is also usefull for safe fetching one of two-three mobs from a center of room to the door. u need to use honor on yourself. the effect lasts for 5 mins if u r a knight of honor and 2 mins if u r a follower. the mobs won't atack u. but a mob, that u atacked will chase u. so it's the simplest way to kill one by one. same usefull if few people cut bones and there are lots of spawn. u can selfhonor to avoid spawn atacking u. but if spawn atacks your summon, it atacks u.
      16. u can ask any human to help u casting arcane circle. all people have to stand inside of pentagramm (there are 6 in the center of doom). one person casts - all recive arcane focus with strength equal to the number of players. the higher strength - the longer fury live, more duration of gift of renewel, more hp absorbed by atutement. there is also one thing. whan fury makes a succuss blow, it recieve rage points and does more damage (almsot same as honor ). so with highest arcan strength furies recieve so many rage, so that damage to df done goes up to 40-50. and with discord they are devastating power. also corpse skin encreases damage, done by furies.

      Commenta


      • #4
        Playing Necromage

        in italain translation

        template 1:
        spellweaving 120
        magery 120
        necromancy 120
        spirit speak 120
        medetation
        eval int
        focus
        swords of prosperity / staff of magi

        template 2:
        magery 80
        eval 110
        necro 100
        spirit speak 120
        anatomy 110
        spellweave 120
        medetation 80
        anatomy (if book is the main item in hands) or macefight (if boomstick is the main item in hands)
        insciption (possible if the main item in hands is staff or prosperity and u have 120 magery)

        template 3:

        magery 100
        eval 120
        necro 100
        spirit speak 120
        anatomy 100
        resist/inscription 100
        medetation 80

        template 4:

        Anatomy 100
        EvalInt 120
        Magery 120
        SpiritSpeak 120
        Meditation 120
        Necromancy 100
        Spellweaving 40



        1. train spellweaving for arcane circle - it s realy powa. the more people, participating in circle - the more benefit to spellweaving spells and in the fact more benefit to all casts. can be casted in any active (dark red) pentagramm in center of dunge
        2. train 120 necro and make good macro to cast revenant quickly - mob ussualy doesn't hunt u whan it had been casted revenant and also tamers and warriors have opportunity to do their work without being bothered.
        3. if u have 100+ magery and 0+ dci, drop your boomstick in trashcan and equip staff or prosperity (when u equip items with mage weapon property your magery skill acts like battle skill and u recieve battle defence like from wrestling)
        4. find undead and demon books to do twise more damage (it s realy not so difficult to create thread "[compro] undead,demon slayer books 200k per l'uno" in uod - market - various forum)
        5. if u do good damage, cast wraith form instead of lich (wraith form acts like hit mana lich on any damage u do if attacked mobs have mana)
        6. cast summon familiar shadow wisp whan u need mana (especially when many necromages or warriors, casting curse weapon stay close to u). shadow wisp gives mana to all bad guys around proportionally to their negative carma (so u need -20k carma). -20k carma can be easyly gained. find a friend (not the same guild as u) with +20k carma, kill him and ress. u can double press tab before summoning so wisp won't atack your combatant. don't summon it mindlessly, becuase if mob stopped, atacking wisp will mobilise it.
        7. don't run to crowd of mobs like all noobs do, wait till they die from 3-4 abyssmal horrors and fetch one far from others or wait till stronger player does it, than kill mobs one by one. u can make razor macro (target closest grey, attack last target) to atack one mob without being targeted by others. u can use wall of stone to come to mob closer or than u want mob to come closer to u without greetings like "kal vas flam"
        8. 120 spirit speak is needed to leech more mana with wreith form.
        9. in order than there are less than 16 people, no matter how many damage u do to have chance for artie. u need just to get looting rights. of great importance is the total time of mob life that can be much derceased in team work. be of some culture and smart: kill spawn, dispel revenants, remove curses, bless, heal others, especially discorders, etc - be sure u l find many new friends quickly and your doom game will be of more fun and profit.

        Casting Summons

        for the 2,3 rooms there is no problem. if u have lots of mana summon what u want, when u want... but... many warriors have bushido and they need to honor mob to do much more damage. so u if your summon atacks mob before good warrior has honored it - it's waste of time.

        for 1,4,5 and df. mobs have necroai, so if u summon something instead revenant, two things happen: 1. mobs begins to move (if it stoped before), 2. mob will atack right u

        So u can and have to cast as more often as possible revenants but if u want to summon something else use your brains before it in different situations:

        if u see that there is just one discotamer, with his rubbish hirye, doing no damage, unstopobly casting heal/great heal, because mob hunts right him u can take fire on self by casting fury/vortex/blade/whatever just to make tamer be alive and discord mob (if it's pal/tamer with no disco forget about him)

        if u see many people cast summons (not revenant) on mob - u should cast too just to avoid dispeling few summons and take some fire on self.

        shadow wisps... if u see somebody casting shadow wisp, just press tab twise, come to that guy, cast summon fammilar and press shadow wisp. 2 or maybe 3 wisps will restock everybody's mana very very fast. dont forget to release it when u atack mob again if u dont want mob to cast everything right on u.

        casting on df..

        the more summons u cast - the more bones will appear. so if u see that almost nobody cuts bones, don't summon something instead revenant. the batter if u cast summons on undead spawn and after summon kills spawn it will atack df.

        there is one exception. after 5 room if u have -20k carma u can animate very strong lich lords... each lord will continue to summon revenant (revenant is very very important guy) and also lichs do good damage and continue to say very bad words of different currsings. so to keep lichs alive u should summon something just to avoid df kill lichs fast.

        if u see 1-2 necros unstopobly casting revenant, there are no pets, no other summons and few warriors smash df.. think of such things: no pets, no summons - df casts and hits everything on revenants (bloodoath, stangle, revenant too), warriors have opportunity to equip strongest weapon, without fright of bloodoath, everybody happy. if u cast some fury or wisp (that will atack df) 2 things will happen: 1. everybody will be very angry on you. 2 if u have rubbish equip - u l die.

        when df is under 10% of health it unstopobly says "ah me suck o", doesn't hunt anybody, tries to run away - thats the right time to summon all u can to 5 slots (if somebody cuts bones) just to let it die faster.

        hint for nooby-mages just for 4-th room: if u have problems with looting rights in 4-th room just summon 2 vortexs, run away and invis - everybody will be happy

        hint for spellweavers: the more people participated in arcane circle (so the stronger arcane focus u v got) the more damage furies do and live longer and the more effect of Arcane Empowerment (harder to dispell your summon, more hp summon has)

        Casting Damage Spells in different rooms

        rooms/spells:
        1. just fire (fireball/arrow explo/flame meteor).
        2. harm or same as 1.
        3. same as 1 (paralyse field works)
        4. lighting ebolt
        5. harm, mind blast

        df. df has all resistances 30
        if u have necro + sw just cast wraith form and don't stop casting death
        casting corpse skin... think of such things. ushualy warriors do more damage to df and they ushualy do phys damage and dont cast concentrate. so if u cast corpse skin u will lower fire res, will do more damage by self, but... the df will live longer in total...
        if u dont have resisting spells and use demon slayer book the best spell is energy bolt because it has short delay between u targeted mob and it recieved damage. so less problems with bloodoath, less problems with interrupting castings because of df's reflecting .
        so if u have ~120 resist u can just cast wraith form and flood explo-flame with no problems
        don't cast stangle on df - no damage but planty of bones
        hint for noobs: don't try to cast fire field on df

        Being casted Strangle

        do u remember beeing casted strangle and after in sar? great fun, isn't it?

        so u can buy refresh potions at nix's shops and make razor macro:
        1 undress weapon (if u wear weapon, not book)
        2. drink refresh
        3. delay 600 ms
        4. drink refresh
        5. delay 600 ms
        5. drink refresh
        5. dress weapon

        so the strangle will do 4 not 20 damage to u

        Limitations of arcane circle

        the llimitation is that that the difference in spellweaving skill between arcanists participating in arcance circle must not be higher than 20.
        so to make arcane circle with somebody who has 120 sw u need to have at least 100.1

        usefull scripts:
        some binds for a necromage
        bone cutter
        Ultima modifica di fnurov; 17-09-2009, 12:53.

        Commenta


        • #5
          Playing Tamer

          in italain translation

          template:
          120 discordance
          120 music
          120 magery
          120 veterinary
          120 animal lore
          100 taming
          45 chivarly (with less animal lore, 80-100 veterinary, skill jewelry/items)
          lolo's lute
          swords of prosperity / staff of magi
          fc2 fcr6

          1. make "battledefence". the only way for discotamer is high magery + staff of magi/swords of prosperity + dci (forune+quiver+jewelry)
          2. equip 2/6 and make good macroses for healing self and pets using "heal", not "great heal"
          3. use rune beetle + nightmare.

          why rune beetle!?

          Rune Beetle is not only deadly posion (which is useless in doom), but it is:
          1. bleeding. like warriors ability. ruines mob' casts.
          2. "res-lowering" (not everybody know about it, but...). Lowers all resisnaces by half on few seconds. works rarely, but chanse that it works relatives straight on count of succeded beetle's hits to mob. With 120 disco mob's battle deffence lowers a lot and if some warrior hits mob with "Hit Lower Defence", than mob's battle defence derceases more - so the your bettle hits succesfully more often and more often this ability (res-lowering) works. Mobs in dom have high resistances and in practice, whan many people do little damage and whan this "wonder-ability" works damage, done to mob, boosts amazing.
          also Beetle is of use because of he does energy damage. In 4-th room (there tamrs loose), beetle, with casts, energy damage (energy is the lowerest resistance of mobs in 4-th), bleed doesn't loose.
          pets' blow speed, as players', depends on stamina. so just stamina (the main) and resisatnaces are of importance in choice of beele. more stamina -> more blows -> more success hits -> more often "wonder abilities"
          the highest possible resistances of beetle (according to stratics) are:
          Physical - 65
          Fire - 50
          Cold - 50
          Poison - 95
          Energy - 60
          other properties of beetle for doom discotamer are not important.

          4. record razor macro:
          -say all come 10 times
          -say all follow me
          bind this macro to some hotkey and hold it when u ride from one room to another to make beetle teleport to u.
          5. make good macroses for mounting-dismounting (u can add "nightmare come" 5 times, if nightamare is far or "nightmare follow me" if it's near)
          6. use both healings at the same time "bandages" , "casts"
          7. train as many as possible veterinary + animal lore for healing in "sirous situations"
          8. train 120 disco, 120 music. use exceptional/slayer musical instruments (lolo's lute is comfortable) to discord fast.
          9. ask some mage with high magery and eval to cast curse on mob so u could discord it faster.
          10. use hld (Hit Lower Diffence) + sc + mageweapon sword if u r realy pro.

          usefull scripts:
          Pet Healing
          bone cutter
          Ultima modifica di fnurov; 09-07-2009, 22:32.

          Commenta


          • #6
            Some ideas about team-work in doom

            Untill doom is fixed, it doesn't matter how many damage u personaly do. But of great importance how long mob lives. So if u have 2 ways: make your own damage higher or make damage of whole team higher, the most rational is to do teamwork to increase your own drop rate.

            Some things that realy increase doom:
            the main thing is ofcause discordance. If there is a discorder in doom u should do your best to keep him alive and discord a mob. 120 discrodance decrease resists by 13, also skills, also swing spead, evasion ability and stats. Practicaly 120 disco increases doom spead twise, whan where more than 4 players in doom.
            Corpse Skin lowers fire/poison resist by 15 (but increase phys/cold by 10). so it makes damage of warriors and some pets and furies higher (not in 5ths room). if u r a warrior and a mage casts corpse on df, use concentrate.
            Hit lower defence is a very good thing for all team.
            Necromages and some tamers can't cast remove curse and strangle, corpse skin are real big headacke for them. strangle ruins mage's spells very good especialy word of death (wichh does 220 damage to df), so if u see a person casting heal in loop without any reason, it means that he has strangle, so just remove on him to make him work. same if u see green thing on somebody (corpse skin). if u r a necromage, don't be shy to bind some saying on hotkey for asking remove curse and just press it whan u recieve strangle or corpse skin.
            the best summon for making a mob busy is revenant. if many mages cast revenant and here are no pets, dont summon other things, cause it will make mob atack mages.
            if u r a human and have many unused mana, make spellweaving quest and recieve natury fury scroll, to cast it while killing caster-mobs. furys not only do damage, but also make mobs very busy about them, that gives warriors opportunity to do their work without runing.
            When where are many mobs in a room they should be killed one by one (exceptions are 2nd and 3rd rooms, where each warrior can honor each mob), don't go to the crowd of mobs. wait near the door untill somebody with bushido brings one mob there.
            Dont atack a mob, untill bushidist hadn't used honor on it and hited it or it will be killed more time and 1000 luck bonus won't be apllied.
            and the thing without which making doom is impossible is cutting bones.

            the script is here

            Commenta


            • #7
              Collecting Bones

              in italian translation

              3 good necromages are able to collect 1k bones for 5 mins or even less.

              script for looting bones

              in this room many lichs spawn. the number of lichs depends on how many players+pets+summons are in room
              just equip battle defence
              make wreith form
              summon shadow wips + 2 vortexes + 3 animates from this lichs (they can be animated. bug? o.O)
              spam wither
              loot bones using my script
              hint for pro: each mage can take 3 skeletal dragons there, to make many skulls.

              on screenshot the location is E.

              The Dark Guardians
              In the far northern end of the dungeon, behind 3 sets of double doors, lies room which is one of the most deadly traps known. From the doorway you immediately notice the large piles of human remains just a few steps into the room, but the cause of their death isn't apparent from there. Other things of interest in the room are two large statues near the door, a stone pentagram in the center of the room and a few chests hiding untold riches.

              Once you step a few steps into the room, the cause for all the skeletal remains becomes clear though. The massive doors will slam shut and become impossible to open, from out of nowhere a number of Dark Guardians, a creature closely related to the Lich, will appear on the pentagram and deadly poison will slowly start to fill the room, making it increasingly harder to breathe in there.

              For each creature in the room two Dark Guardians will appear and now only one thing remains... Kill or be killed. If you manage to kill all the guardians the poison will clear the air, the doors will unlock and you are free to leave. If the guardians manage to kill you, they will disappear and the same things will happen, although when your ghost tries to leaves the room it will be transported to a location in the other end of the dungeon along with your remains.
              from UO Stratics - Grand Atlas of Britannia - Dungeon Doom

              p.s. if u die, u and your corpse will be teleported. dont try to find your corpse in guards' room, cause its in the same place there u had been teleported.

              usefull scripts:
              bones looter
              Ultima modifica di fnurov; 03-08-2009, 03:20.

              Commenta


              • #8
                Playing a noob

                i think it's the best template for a person, who just started on uod and wants just to drop 2 totem without insurence loss, sell one of them, equip pvp and start owning the world

                race elf

                stats
                str 125
                dex 20
                int 80
                skills
                magery 100
                spellweaving 76 (nature's fury, gift of life, gift of renewel)
                macefighting 100-120 (for a battle defence)
                hiding 100 (summon 5 furies and hide)
                medetation 100
                chivarly 105-115 (dispeling revenant, removing curses)
                optional skills:
                evaluating int (to recieve loot rights, where furies are useless)
                focus 100
                necromancy 75-100 (lich form - more mana)
                bushido (confidence is a very good healing method)
                ninjitsu (wolf form for fast runing away)
                fishing (where is a river there )
                mining (for total sick people, that can't live without mining even in doom, even they know there is no mine there, but there is a hope)


                equip
                full ress, boomstick, fc 2/6, lrc 100 (actualy it's not important. u can buy regs for heal from vendor in doom), lmc (maximum possible), dci (optional)

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                • #9
                  Good Job!!!!!!!!!!!!!!!!!!!!!
                  Maelstrom

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                  • #10
                    Fury-Addiction

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                    • #11
                      Originariamente inviato da fnurov Visualizza il messaggio
                      it's a dangerous place to kill Dark Father, because in the little room (near), there are away player in log-out.
                      Maelstrom

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                      • #12
                        Originariamente inviato da Introvabile Visualizza il messaggio
                        it's a dangerous place to kill Dark Father, because in the little room (near), there are away player in log-out.
                        t's a dangerous place to logout. but safest to kill df, because less bones spawn there and furies block df like energy fields, so df doesn't atack mages and tamers. the safest place and time to logout is some spawn-room after killing a mob there.

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                        • #13
                          Originariamente inviato da fnurov Visualizza il messaggio
                          the safest place and time to logout is some spawn-room after killing a mob there.
                          mmm....and if you log in , the room is active and your are alone?
                          Maelstrom

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                          • #14
                            Originariamente inviato da Introvabile Visualizza il messaggio
                            mmm....and if you log in , the room is active and your are alone?
                            i will be extremely happy, that i can do rooms alone without killing df first.

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                            • #15
                              Playing a Battle-Mage

                              the idea of this template is combining benefits of warrior and mage to one. so u need to have good equipment not to be either bad mage and bad melee.

                              race - human

                              Stats
                              str 100
                              dex 80-140
                              int 40-80
                              if u want to be more warrior whan a mage - more dex.
                              the fact is that weapons with hml are very needed for this template not to have mana-problems.

                              Skills
                              Magery 90-120
                              Eval 120
                              Anatomy 100
                              MagicResist 70-100
                              Tactics 100
                              Macing 120
                              Chivalry 70

                              Optional skills

                              option 1 necromancy. spirit speak.
                              wreith form. should be most usefull.
                              necromancy 40-60 (50 necro and ss are needed to summon shadow wisp. it gives mana
                              spirit speak 40-120 (the more skill u have - the more mana u leech from either spell and melle damage)
                              this form will give u almost unlim of mana, but u have to dismount and if u cast it very often u will not be able to use chivarly well, because of carma penalty.
                              lich form.
                              80-100 necromancy.
                              increases mana regen. u will be dismounted and can't recast it often.
                              vampirik form.
                              100 necromancy (with items)
                              gives 4 mr, immunity to not strong poison, life leech 10% of damage u do.
                              can be used whan u are mounted.
                              to train this skills u can lower anatomy and resist down to 0, tactics to 60-90, chivarly to 65.

                              option 2 medetation
                              will give u some mana regen, u will need to lower anatomy/tactics/resist.
                              it will make u more mage, whan a warrior.

                              option 3 bushido
                              u will be able to use lighting strike, honor, confidence.
                              it will make u more warrior. so the cost of it shoud be lowering magery down to 50-70 to cast only low level spells (harm,firebal,lighting) and some anatomy. u will heal much less with magery, so u should use chivarly and confidence for healing.
                              option 4 healing
                              if u have many dex, u can lower magery to cast only low level spells and train healing up to 80-100. u can train up to 100 with lowering anatomy down to 60 - u will be still able to cure deadly poison.

                              equipment
                              the most needed thing is silver-ethced mace with spell chanaling and hit mana leech to fight dark father, 3rd,5th rooms.
                              also staff of power is good against 1st,4th rooms or some other undead lsayer with speel chaneling.
                              full ress.
                              if u dont have bushido u should equip 45 hci.
                              dci is also very important.
                              fc2, fcr6.
                              lrc is not very important, becuase u can easyly restock reagents right in doom, but usefull not to do it very often.
                              having some mr is good (many id not needed if u have weapon with hml).
                              the more lmc u have, the more often u will be able to cast.

                              some usefull scripts:
                              some binds for a necromage
                              warrior
                              bone cutter
                              lighting strike
                              anti blood oath

                              p.s. this post is very row and in fact i never played such kind of pg. so some corrections are wllcome very much.
                              Ultima modifica di fnurov; 29-07-2009, 20:40.

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