in italain translation
first of all there are 2 different types of builds. mixing them is not a good idea.
1.
low dex (ussualy 60 ), high str. no healing, 120 ss, swordmanship for soulseeker, bushido
2.
high dex (140 the best), high healing, no ss, macefighting, bushido
i will describe only second, because imho it is batter for doom for some reasons: u can't always hit mob (blood oath) so whan u don't hit curse weapon doesn't work. u need positive carma for chivarly's good working (with many curse-weap castings carma is always negative), with macefighting it's easier to find demon slayer, because silver-etched mace is always demon. soulseeker is repond and u recieve x2 damage from all undead.
stats.
the main is dex. the more dex u have - faster healing, - more stamina - faster atacking.
influense dex on healing
dex - healing delay
60 - 8sec
80 - 7sec
100 - 6sec
120 - 5sec
140 - 4sec
influense dex (stamina to be exact) on swing spead
str. it's good to have 100 str, because if u have > 100 str, u recieve 5% damage bonus just because of having 100. also u recieve damage bonus Strength * 0.3. and ofcause HP denend on str.
so the idea of combining stats is: having at least mana 30 or even less, having enought hp not to die (100 str if possible, but it's not "must have"), rational maximising swing delay and healing spead. rational means: if u have to make descision 120 stamina, 1.5 swing, 100 hp, 35 mana or 150 stamina, 1.25 swing, 90 hp, 25 mana - first seems more rational.
actualy there is not certain solution about it.
Skills
must have skills for this template are:
120 macefighting
120 bushido
minimum 60 anatomy
minimum 90 healing
optional:
chivalry. there are 2 different optimal values for it. 70 ( or even 65 if u'r hardcore-guy) for casting all the rubbish concentrate-divine-enemy-remove. or 115 for dispeling revenant (testings say that with 115 and high carma u have 100% chance to dispell)
how to choose? if u have high dci, good undead slayer (revenant is undead), u don't need to waste 45 skills just for dispeling revenant, because it will not own u and u can kill it easy. otherwise train 115 not to have headacke about it.
necromancy.
people train necromancy for war because of 4 things: curse weapon, corpse skin, wreith, vampirik.
for using wreith or corpse skin u need to have high spirit speak. there is not place for it in this build, so forget about it.
for casting curse weapon u need to have 40 necromancy and u must be a human (spirit speak is neaded for curse weap too but human's 20 is enought for 6 seconds duration)
vampirik gives 4mr, almost immunity to poison, leeching some hp (not many because of bug on uod). to cast it u need 100 necro with items (u can just reequip items untill it's fixed). so items with +necro: jewelry15, midnight20, bloodwood5, ossian10
resisting spells.
is needed for war mainly for 2 things: blood oath, paralyse.
to avoid paralyse u need to have resist higher, whan mob's eval int (it's impossible in 5-th room, becuase of 200 eval )
how does resist influence blood oath? the higher resist u have - the less damage is returned. the exact formula for percentage of damage resisted is ((Resisting Spells Skill x 10) / 20) + 10
so the idea of making decision how many resist u need to save skills for other things is to take your maximum damage and count how many will return to u so that something like 50-60 hp left after one blow. (don't forget that swamp reduces it too)
spellweave.
people use speallweave as war for nature furys. also gift of renewel heals u passively and atutement reduces damage done to u.
human have 20 spellweaving and it's enougth to cast it with 50% success.
if u use spellweave, dont forget that arcane circle makes fury's life longer and their damage is higher and higher the more blows they do.
nature furies are very effective against df and abyssmal not only because they do very good damage to them, but also becuase mob tries unstopobly to dispel and throws all the spells to them (also bloodoath, revenant, paralys). no furies - u recieve all this spells.
if u have fast weapon with high hml and do very good damage and prefer to make doom alone, u may want to train 40 spellweaving to have 100% cast-chance.
healing, anatomy
the exact formula forhealed damage is
Minimum amount healed = Anatomy/6 + Healing/6 + 3
Maximum amount healed = Anatomy/6 + Healing/3 + 10
table
60 anatomy is needed to be able to cure.
80 anatomy is needed to be able to ress.
for curing highest poison 100 healing seems to be enought (even less)
anatomy also gives damage bonus (Anatomy / 2) + 5
bushido. why do people train it?
mainly for 2 things: lighting, honor.
whan u atack with lighting strike u have maximum hci bonus. also where is a chance of making critical strike (maximum your damage with armor ignore). with 120 bushido it's 20%.
for using lighting strike 21 lmc is important, becuase it costs 3 mana instead of 5.
honor. whan u honored a mob u recieve some points of perfection each success blow. the amount of points u recieve is equal to bushido / 10. u loose something like 30 points each fail blow.
each point of perfection gives u same damage bonus with maximum of 100.
also whan mob dies u recieve luck bonus equal to ( perfection * perfection ) / 10 with maximum 1000.
Equipment
some ideas for combining armor. the main thing u need is full ress. it's not so that only thys, fire is needed, cause df hits melee 20/20/20/20/20 some other mobs hit melee not only by thys and also the most damage warrior recieves is spells, not melee and it's all elements (harm, whither - cold, lighting, bolt - energy).
another very important thing is dci. the best if u have 45, not to die in few seconds. that's why i recomend using lion's heart instead of carapace. it gives 15 dci and high ress, so u have more opportunities to choose jewelry and armors.
the other important thing is having 21 lmc. so if u have less, i recomend to equip void, instead of primier.
of the greatest importance is your swing spead. so dex bonus and stamina increase are very good things.
why havn't i said anything about di? because if u have 100 di and low stamina, so that your spead is not capped, u deal less damage for some time, whan u had less di, but with capped spead. same if u have low dci or resists, u have to run most of the time instead of doing damage.
hci is less important as far as u always attack with lighting strike.
another usefull items for maximising dci are ancient helm (15 dci, 55 ress as far as i remember) and "enhansed ancient" - folded steel glasses (15 dci, 60 ress, 8 str).
optional things.
if u cast many many furies, mace and shield glasses are of great use cause it provide hit lower defence, so that furies should do more success blows.
if u want to have 140 dex (4 sec bend delay), jackal collar is good because of 15 dex bonus.
weapons
the main weapon is silver ethced mace. it's always demon (df, 3rd, 5th rooms), 40 di and it have both good damage and good spead. the most important thing on it is swing spead increase. u should make 1.25 delay accroding to weapon and stamina ( don't forget, that whan mob hits your stamina decreases and your spead does so)
to have maximum spead (1.25) with silver-etched mace u need to have:
ssi 25, 120 stamina + divine fury
ssi 20, 150 stamina
ssi 5, 180 staimina )
for 1.5:
ssi 15, 120 stamina
ssi 20, 90 stamina + divine fury
ssi 5, 120 stamina + divine fury
another thing about crafter weapons for doom. some people craft them with valorite ingots, but it doesnt have sence, because df, creeper, abyssmal have lowest resist thusical, so if u r weapon doesn't have 100% thys damage u will have to cast concetrate there.
another usefull macefight weapon is war axe (same hammer pick but slower), because of armor ignore. if u have high hci, stamina and a good war axe with hml and ssi u can mix lighting - armore ignore to do devastating damage.
also u need a good undead slayer for 1st, 4th rooms and revenant. undead bleakthorns kryss is very good for it.
some usefull scripts:
warrior
bone cutter
lighting strike
other "many-symbols" about doom:
some hints for doom war
tamer
mage
first of all there are 2 different types of builds. mixing them is not a good idea.
1.
low dex (ussualy 60 ), high str. no healing, 120 ss, swordmanship for soulseeker, bushido
2.
high dex (140 the best), high healing, no ss, macefighting, bushido
i will describe only second, because imho it is batter for doom for some reasons: u can't always hit mob (blood oath) so whan u don't hit curse weapon doesn't work. u need positive carma for chivarly's good working (with many curse-weap castings carma is always negative), with macefighting it's easier to find demon slayer, because silver-etched mace is always demon. soulseeker is repond and u recieve x2 damage from all undead.
stats.
the main is dex. the more dex u have - faster healing, - more stamina - faster atacking.
influense dex on healing
dex - healing delay
60 - 8sec
80 - 7sec
100 - 6sec
120 - 5sec
140 - 4sec
influense dex (stamina to be exact) on swing spead
str. it's good to have 100 str, because if u have > 100 str, u recieve 5% damage bonus just because of having 100. also u recieve damage bonus Strength * 0.3. and ofcause HP denend on str.
so the idea of combining stats is: having at least mana 30 or even less, having enought hp not to die (100 str if possible, but it's not "must have"), rational maximising swing delay and healing spead. rational means: if u have to make descision 120 stamina, 1.5 swing, 100 hp, 35 mana or 150 stamina, 1.25 swing, 90 hp, 25 mana - first seems more rational.
actualy there is not certain solution about it.
Skills
must have skills for this template are:
120 macefighting
120 bushido
minimum 60 anatomy
minimum 90 healing
optional:
chivalry. there are 2 different optimal values for it. 70 ( or even 65 if u'r hardcore-guy) for casting all the rubbish concentrate-divine-enemy-remove. or 115 for dispeling revenant (testings say that with 115 and high carma u have 100% chance to dispell)
how to choose? if u have high dci, good undead slayer (revenant is undead), u don't need to waste 45 skills just for dispeling revenant, because it will not own u and u can kill it easy. otherwise train 115 not to have headacke about it.
necromancy.
people train necromancy for war because of 4 things: curse weapon, corpse skin, wreith, vampirik.
for using wreith or corpse skin u need to have high spirit speak. there is not place for it in this build, so forget about it.
for casting curse weapon u need to have 40 necromancy and u must be a human (spirit speak is neaded for curse weap too but human's 20 is enought for 6 seconds duration)
vampirik gives 4mr, almost immunity to poison, leeching some hp (not many because of bug on uod). to cast it u need 100 necro with items (u can just reequip items untill it's fixed). so items with +necro: jewelry15, midnight20, bloodwood5, ossian10
resisting spells.
is needed for war mainly for 2 things: blood oath, paralyse.
to avoid paralyse u need to have resist higher, whan mob's eval int (it's impossible in 5-th room, becuase of 200 eval )
how does resist influence blood oath? the higher resist u have - the less damage is returned. the exact formula for percentage of damage resisted is ((Resisting Spells Skill x 10) / 20) + 10
so the idea of making decision how many resist u need to save skills for other things is to take your maximum damage and count how many will return to u so that something like 50-60 hp left after one blow. (don't forget that swamp reduces it too)
spellweave.
people use speallweave as war for nature furys. also gift of renewel heals u passively and atutement reduces damage done to u.
human have 20 spellweaving and it's enougth to cast it with 50% success.
if u use spellweave, dont forget that arcane circle makes fury's life longer and their damage is higher and higher the more blows they do.
nature furies are very effective against df and abyssmal not only because they do very good damage to them, but also becuase mob tries unstopobly to dispel and throws all the spells to them (also bloodoath, revenant, paralys). no furies - u recieve all this spells.
if u have fast weapon with high hml and do very good damage and prefer to make doom alone, u may want to train 40 spellweaving to have 100% cast-chance.
healing, anatomy
the exact formula forhealed damage is
Minimum amount healed = Anatomy/6 + Healing/6 + 3
Maximum amount healed = Anatomy/6 + Healing/3 + 10
table
60 anatomy is needed to be able to cure.
80 anatomy is needed to be able to ress.
for curing highest poison 100 healing seems to be enought (even less)
anatomy also gives damage bonus (Anatomy / 2) + 5
bushido. why do people train it?
mainly for 2 things: lighting, honor.
whan u atack with lighting strike u have maximum hci bonus. also where is a chance of making critical strike (maximum your damage with armor ignore). with 120 bushido it's 20%.
for using lighting strike 21 lmc is important, becuase it costs 3 mana instead of 5.
honor. whan u honored a mob u recieve some points of perfection each success blow. the amount of points u recieve is equal to bushido / 10. u loose something like 30 points each fail blow.
each point of perfection gives u same damage bonus with maximum of 100.
also whan mob dies u recieve luck bonus equal to ( perfection * perfection ) / 10 with maximum 1000.
Equipment
some ideas for combining armor. the main thing u need is full ress. it's not so that only thys, fire is needed, cause df hits melee 20/20/20/20/20 some other mobs hit melee not only by thys and also the most damage warrior recieves is spells, not melee and it's all elements (harm, whither - cold, lighting, bolt - energy).
another very important thing is dci. the best if u have 45, not to die in few seconds. that's why i recomend using lion's heart instead of carapace. it gives 15 dci and high ress, so u have more opportunities to choose jewelry and armors.
the other important thing is having 21 lmc. so if u have less, i recomend to equip void, instead of primier.
of the greatest importance is your swing spead. so dex bonus and stamina increase are very good things.
why havn't i said anything about di? because if u have 100 di and low stamina, so that your spead is not capped, u deal less damage for some time, whan u had less di, but with capped spead. same if u have low dci or resists, u have to run most of the time instead of doing damage.
hci is less important as far as u always attack with lighting strike.
another usefull items for maximising dci are ancient helm (15 dci, 55 ress as far as i remember) and "enhansed ancient" - folded steel glasses (15 dci, 60 ress, 8 str).
optional things.
if u cast many many furies, mace and shield glasses are of great use cause it provide hit lower defence, so that furies should do more success blows.
if u want to have 140 dex (4 sec bend delay), jackal collar is good because of 15 dex bonus.
weapons
the main weapon is silver ethced mace. it's always demon (df, 3rd, 5th rooms), 40 di and it have both good damage and good spead. the most important thing on it is swing spead increase. u should make 1.25 delay accroding to weapon and stamina ( don't forget, that whan mob hits your stamina decreases and your spead does so)
to have maximum spead (1.25) with silver-etched mace u need to have:
ssi 25, 120 stamina + divine fury
ssi 20, 150 stamina
ssi 5, 180 staimina )
for 1.5:
ssi 15, 120 stamina
ssi 20, 90 stamina + divine fury
ssi 5, 120 stamina + divine fury
another thing about crafter weapons for doom. some people craft them with valorite ingots, but it doesnt have sence, because df, creeper, abyssmal have lowest resist thusical, so if u r weapon doesn't have 100% thys damage u will have to cast concetrate there.
another usefull macefight weapon is war axe (same hammer pick but slower), because of armor ignore. if u have high hci, stamina and a good war axe with hml and ssi u can mix lighting - armore ignore to do devastating damage.
also u need a good undead slayer for 1st, 4th rooms and revenant. undead bleakthorns kryss is very good for it.
some usefull scripts:
warrior
bone cutter
lighting strike
other "many-symbols" about doom:
some hints for doom war
tamer
mage
Commenta