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how does control chance work?
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To have a good control chance, a pg needs good level of Taming and Lore( like 100/ 115 both).
Calculations:
1. tamingBonus = difficultyModifier * (taming skill - pet difficulty)
2. loreBonus = difficultyModifier * (taming skill - pet difficulty)
3. skillBonus = (tamingBonus + loreBonus) / 2
Control chance:
Final control chance % = 70 + skillBonus;
Now, the difficultyModifier above depends on the difference between your skill and the pet’s difficulty. Instead of averaging the skills and then applying the modifier to the average as before, the difficulty modifier is now applied independently to each skill and then that result is averaged. This gives us the ability to give more importance to taming than lore, while still requiring you to have a significant investment in both skills to control high level pets. The way that modifiers are picked is as follows:
Difficulty Modifiers:
6 - if (taming/lore skill - pet difficulty) is positive (i.e. if taming/lore skill is greater than the pet's difficulty)
28 - if (taming skill - pet difficulty) is negative (i.e. if your taming is less than the pet's difficulty)
14 - if (lore skill - pet difficulty) is negative (i.e. if your lore is less than the pet's difficulty)
To give you an example for a player with 93 taming and 100 lore trying to control a dragon which has a difficulty of 93.9:
Step 1 – Finding the skill / pet difficulty difference for each skill:
Taming – Pet Difficulty = 93 – 93.9 = -0.9
Lore – Pet Difficulty = 100 – 93.9 = 6.1
Step 2 – Finding the modifiers for both skills
Taming difference is negative, so the taming modifier is 28 (would be 6 if it were positive)
Lore difference is positive, so the Lore modifier is 6 (would have been 14 if it were negative)
Step 3 – Applying the modifiers to each skill bonus
Taming bonus = 28 * -0.9 = -25.2
Lore bonus = 6 * 6.1 = 36.6
Step 4 – Averaging the two bonuses:
skillBonus = (-25.2 + 36.6) / 2 = 5.7
Step 5 – Finding the control chance
Control Chance = 70 + 5.7 = 75.7%
This, of course, assumes that the dragon is at max loyalty. The penalty for loyalty has not changed, however, so I won’t go into detail here about how that works.
What this does is require that you pretty much need to have both taming and lore very close to the pet's difficulty in order to control it. However, there is more room for having slightly lower lore than there is for having less taming. Also, the bonus for having more skill than the pet's difficulty is about where it was before, but again, you can't compensate too much with one skill or the other.E fu così che 7 LvX umiliarono un intero shard di pvp, mio caro Badoglio.
E poi siete morti pure voi come fessi, gran bell'idea avete avuto. (cit.)
Per le prime due ore la cosa più pericolosa che hanno avuto in schermata è stato il banchiere. (cit.)
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Originariamente inviato da Jose_2388 Visualizza il messaggioTo have a good control chance, a pg needs good level of Taming and Lore( like 100/ 115 both).
Calculations:
1. tamingBonus = difficultyModifier * (taming skill - pet difficulty)
2. loreBonus = difficultyModifier * (taming skill - pet difficulty)
3. skillBonus = (tamingBonus + loreBonus) / 2
Control chance:
Final control chance % = 70 + skillBonus;
Now, the difficultyModifier above depends on the difference between your skill and the pet’s difficulty. Instead of averaging the skills and then applying the modifier to the average as before, the difficulty modifier is now applied independently to each skill and then that result is averaged. This gives us the ability to give more importance to taming than lore, while still requiring you to have a significant investment in both skills to control high level pets. The way that modifiers are picked is as follows:
Difficulty Modifiers:
6 - if (taming/lore skill - pet difficulty) is positive (i.e. if taming/lore skill is greater than the pet's difficulty)
28 - if (taming skill - pet difficulty) is negative (i.e. if your taming is less than the pet's difficulty)
14 - if (lore skill - pet difficulty) is negative (i.e. if your lore is less than the pet's difficulty)
To give you an example for a player with 93 taming and 100 lore trying to control a dragon which has a difficulty of 93.9:
Step 1 – Finding the skill / pet difficulty difference for each skill:
Taming – Pet Difficulty = 93 – 93.9 = -0.9
Lore – Pet Difficulty = 100 – 93.9 = 6.1
Step 2 – Finding the modifiers for both skills
Taming difference is negative, so the taming modifier is 28 (would be 6 if it were positive)
Lore difference is positive, so the Lore modifier is 6 (would have been 14 if it were negative)
Step 3 – Applying the modifiers to each skill bonus
Taming bonus = 28 * -0.9 = -25.2
Lore bonus = 6 * 6.1 = 36.6
Step 4 – Averaging the two bonuses:
skillBonus = (-25.2 + 36.6) / 2 = 5.7
Step 5 – Finding the control chance
Control Chance = 70 + 5.7 = 75.7%
This, of course, assumes that the dragon is at max loyalty. The penalty for loyalty has not changed, however, so I won’t go into detail here about how that works.
What this does is require that you pretty much need to have both taming and lore very close to the pet's difficulty in order to control it. However, there is more room for having slightly lower lore than there is for having less taming. Also, the bonus for having more skill than the pet's difficulty is about where it was before, but again, you can't compensate too much with one skill or the other.
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