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help taming

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  • help taming

    Ho un piccolo problema con questa macro.Una volta che tamo il pet per ucciderlo il pg casta solo un mind blast e non riesco ad uccider l'animale,mi servirebbe che ne castasse almeno 2 ;|
    Ho provato più volte a modificar questa cosa ma purtroppo sempre con scarisssimi risultati,ho provato a metter piu spell ma molte volte una magia viene castata su un animale da tamare e lo script si impalla e il miopg muore ;|
    Datemi una mano plz a sistemarlo;|

    ;=========================================
    ; Script Name: SuperCaliFragilistiCheSpiraliTamer
    ; Author: Giorno Giovanna
    ; Version: 1.2
    ; Client Tested with: 4.0.8b
    ; EUO version tested with: 1.42.00A0
    ; Shard OSI / FS: FS Tested Only
    ; Revision Date: 2/28/2005
    ; Public Release:
    ; Global Variables Used: 3
    ; Purpose: Finds Ridegbacks in Ilshenar Compassion in Savage camp
    ;and tame'em.
    ;=========================================

    initevents

    set %StartX #charposx
    set %StartY #charposy
    set %StartZ #charposz

    Loop:
    if #charposx <> %StartX || #charposy <> %StartY || #charposz <> %StartZ
    gosub ReturnToStart
    findItem BK G_16
    if #findKind = 1
    gosub Tame
    call reset
    goto Loop

    sub Tame

    set #lTargetID #findID
    set #lTargetKind 1
    set %IdTame #findID
    TamingLoop:
    set %tamejournal #jindex + 1
    if #findDist > 3
    {
    event pathfind #findx #findy #findz
    wait 10
    }
    event macro 13 35
    target 5
    event macro 22 0
    gosub TamingMonitor

    return



    sub TamingMonitor
    set %movetimer 0
    set %tametimer #systime + 15000
    TamingMonitorLoop:
    if #jindex >= %tamejournal
    {
    scanjournal %tamejournal
    set %tamejournal %tamejournal + 1

    if is_too_far_away in #journal
    goto TamingLoop
    if fail_to_tame in #journal
    goto TamingLoop
    if Someone_else_is in #journal
    {
    ignoreitem %IdTame 1
    gosub ReturnToStart
    }
    if seems_to_accept in #journal
    {
    gosub Kill
    gosub Heal
    gosub ReturnToStart
    }
    if cannot_be_tamed in #journal
    {
    gosub KillParagon
    ignoreitem %IdTame 1
    event pathfind %StartX %StartY %StartZ
    gosub ReturnToStart
    }
    if clear_path in #journal
    goto TamingLoop
    if can't_see_that in #journal
    goto TamingLoop
    if tame_already in #journal
    {
    ignoreitem #findID
    gosub ReturnToStart
    }
    if even_challenging in #journal
    {
    gosub Kill
    gosub ReturnToStart
    }
    }
    if #systime > %tametimer
    goto TamingLoop
    findItem%IdTame G_16
    if #finddist > 3 && #systime > %movetimer
    {
    event pathfind #findx #findy #findz
    set %movetimer #systime + 1500
    }
    findItem %IdTame G_16
    if #findKind <> 1
    {
    gosub Heal
    gosub ReturnToStart
    }


    goto TamingMonitorLoop

    return



    sub Kill

    event macro 1 0 All Guard
    wait 10
    TameKillingLoop:
    findItem %IdTame G_16
    if #findKind = 1
    {
    event macro 1 0 All Stay
    wait 1s
    event macro 15 36
    target 4s
    event macro 22 0
    wait 2s
    }




    sub KillParagon

    EarthElementalLoop:
    wait 4s
    event macro 15 61
    wait 4s
    finditem ED G_10
    if #findKind <> 1
    goto EarthElementalLoop
    event macro 1 0 All Kill
    target
    event macro 22 0
    wait 3s
    event macro 15 19
    wait 3s
    event macro 22 0
    wait 3s
    event macro 15 42
    wait 3s
    event macro 22 0
    wait 3s
    event macro 15 42
    wait 3s
    event macro 22 0

    gosub Heal

    return



    sub Heal
    HealLoop:
    if #hits < #MaxHits
    {
    event macro 15 3
    target 2s
    event macro 23 0
    wait 3s
    goto HealLoop
    }

    return



    sub ReturnToStart

    event pathfind %StartX %StartY %StartZ
    wait 20
    goto Loop

  • #2
    hmmm se hai delle spade in mano nn ti serve modificare lo script
    io uso le swords of prosperity e dopo mindblast il pg attacca automaticamente il pet infliggendo gli ultimi danni
    Non ho una signa ç_ç

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