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Dubbio niubboso sasyUO

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  • Dubbio niubboso sasyUO

    ;=========================================
    ; Script Name: Uncle Dave's Tamer Plus
    ; Author: Uncle Dave
    ; Version: 4.1c
    ; Client Tested with: 4.0.3a (Patch 22)
    ; EUO version tested with: 1.42.0084
    ; Shard OSI / FS: OSI Tested Only
    ; Revision Date: 6/10/2004
    ; Public Release: 6/10/2004
    ; Global Variables Used: None
    ; Purpose: Finds animals that will give
    ; you the best gains and tames the closest
    ; animal to your current location.
    ;=========================================
    ;
    ; The following table was generated from data gathered off the UO Stratics
    ; taming page. Analysing their results produces a success rate calculation
    ; based upon the character's Animal Taming skill only. Modifying the Animal
    ; Lore did not produce any noticable changes in the success rates.
    ;
    ; The formula determined for calculating success rate is R = (S - B) * 2 where
    ; R is the success rate, S is the character's taming skill, and B is the
    ; minumum skill required to tame minus 0.1 (this is the base skill
    ; requirement). Using basic algebra and solving for S provides a formula that
    ; can can be used calculate the skill required to achieve a specific success
    ; rate (S = R / 2 + B). This formula is used in the table below to determine
    ; which creatures will provide the best chances to recieve a gain while
    ; taming.
    ;
    ; Column descriptions:
    ;
    ; ANIMAL The name of the animal to tame
    ; REQ SKILL The minimum skill required to tame
    ; MIN GAIN The skill level that has a 10% success rate
    ; MAX GAIN The skill level that has an 90% success rate
    ; C/M Creature or Monster
    ; TYPE EasyUO FindItem type for animal
    ;
    ; REQ MIN MAX
    ; ANIMAL SKILL GAIN GAIN C/M TYPE
    ; ----------------- ----- ----- ----- --- ----
    ; Dog -21.3 -17 23 C HG
    ; Gorilla -18.9 -14 26 C RD
    ; Jack Rabbit -18.9 -14 26 C NF
    ; Mongbat -18.9 -14 26 M BE
    ; Rabbit -18.9 -14 26 C NF
    ; Skittering Hopper -12.9 -8 32 C GO
    ; Bird -6.9 -2 38 C WC
    ; Cat -0.9 4 44 C RF
    ; Chicken -0.9 4 44 C AG
    ; Mountain Goat -0.9 4 44 C KB
    ; Rat -0.9 4 44 C WG
    ; Sewer Rat -0.9 4 44 C WG
    ; Cow 11.1 16 56 C IG_NG
    ; Goat 11.1 16 56 C ZF
    ; Pig 11.1 16 56 C JF
    ; Sheep 11.1 16 56 C TF_PF
    ; Eagle 17.1 22 62 C TC
    ; Bullfrog 23.1 28 68 C BB
    ; Hind 23.1 28 68 C TG
    ; Slime 23.1 28 68 M VE
    ; Timber Wolf 23.1 28 68 C PG
    ; Boar 29.1 34 74 C CO
    ; Desert Ostard 29.1 34 74 C CG
    ; Forest Ostard 29.1 34 74 C JG
    ; Giant Beetle 29.1 34 74 M ZGB
    ; Giant Rat 29.1 34 74 C XF
    ; Horse 29.1 34 74 C SF_MG_SG_OF
    ; Pack Horse 29.1 34 74 C
    ; Pack Llama 29.1 34 74 C
    ; Rideable Llama 29.1 34 74 C EG
    ; War Horse 29.1 34 74 C
    ; Black Bear 35.1 40 80 C BG
    ; Llama 35.1 40 80 C EG
    ; Polar Bear 35.1 40 80 C VF
    ; Walrus 35.1 40 80 C DG
    ; Brown Bear 41.1 46 86 C ZI
    ; Cougar 41.1 46 86 C ZE
    ; Alligator 47.1 52 92 C UF
    ; Scorpion 47.1 52 92 M UE
    ; Grey Wolf 53.1 58 98 C VD
    ; Panther 53.1 58 98 C YF
    ; Snow Leopard 53.1 58 98 C L_M
    ; Giant Spider 59.1 64 104 M SD
    ; Great Hart 59.1 64 104 C AH
    ; Grizzly Bear 59.1 64 104 C WF
    ; Snake 59.1 64 104 C QE
    ; White Wolf 65.1 70 110 C GE_ZD
    ; Bull 71.1 76 116 C YG
    ; Giant Ice Worm 71.1 76 116 C
    ; Hellcat (Small) 71.1 76 116 M
    ; Mongbat (Strong) 71.1 76 116 M
    ; Frost Spider 74.7 79 119 M
    ; Frenzied Ostard 77.1 82 122 C
    ; Giant Toad 77.1 82 122 C
    ; Lava Lizard 80.7 85 125 M
    ; Dire Wolf 83.1 88 128 C LD
    ; Imp 83.1 88 128 M W
    ; Ridgeback 83.1 88 128 C WJ
    ; Savage Ridgeback 83.1 88 128 C
    ; Drake 84.3 89 129 M
    ; Hell Hound 85.5 90 130 M
    ; Hellcat (Large) 89.1 94 134 M
    ; Dragon 93.9 98 138 M
    ; Swamp Dragon 93.9 98 138 M
    ; Ki-Rin 95.1 100 140 M
    ; Nightmare 95.1 100 140 M TJ
    ; Unicorn 95.1 100 140 M
    ; White Wyrm 96.3 101 141 M
    ; Fire Steed 106.0 110 150 M
    ;
    ; TAMING MESSAGES
    ; It's too far away.
    ; You can't see that.
    ; You can't tame that!
    ; That animal looks tame already.
    ; That creature cannot be tamed.
    ; Someone else is already taming that creature.
    ; You have too many followers to tame that creature.
    ; You have no chance of taming this creature.
    ; You seem to anger the beast.
    ; *You start to tame the creature.*
    ; You fail to tame the creature.
    ; You are too far away to continue taming.
    ; You do not have a clear path to the animal you are taming, and must cease your attempt.
    ; The animal is too angry to continue taming.
    ; The animal has been distracted, and you cannot continue taming.
    ; It seems to accept you as master.
    ; <petname> appears to have decided that it is better off without a master!
    ;
    initevents
    gosub InitMenu
    gosub InitAnimalTaming
    gosub InitPickupRegs

    loop:
    gosub Dispatch
    goto loop

    sub InitMenu
    menu clear
    menu window title Uncle Dave's Tamer Plus 4.1c
    menu window size 320 190
    menu window color $E0E0E0
    menu font bgcolor $E0E0E0
    menu font name MS Sans Serif
    menu font size 8
    menu font style b
    menu text lblmovement 10 5 Features
    menu font style n
    menu check autotame 10 20 130 15 #false Auto Tame Creatures
    menu check pickupregs 10 35 130 15 #false Pickup Reagents
    menu font style b
    menu text lblrelease 10 55 Release Option
    menu font style n
    menu check releasecontext 10 70 130 15 #false Context Menu
    menu check releaserename 10 85 130 15 #false Rename
    menu check releasekill 10 100 130 15 #false Mage/Necro Kill
    menu font style b
    menu text lblmisc 10 120 Character Movement
    menu font style n
    menu check dontmove 10 135 130 15 #false Don't Move Character
    menu check returnstart 10 150 130 15 #false Return To Start
    menu font style b
    menu text lblstatistics 150 5 Statistics
    menu font style n
    menu text lbltameskill 150 20 Animal Taming:
    menu text lblloreskill 150 35 Animal Lore:
    menu text lbltameid 150 50 Animal Id:
    menu text lbltamecount 150 65 Attempts:
    menu font align right
    menu text tameskill 310 20 0/0
    menu text loreskill 310 35 0/0
    menu text tameid 310 50 N/A
    menu text tamecount 310 65 0
    menu font align left
    menu button manualtame 150 90 80 25 Manual Tame
    menu button resetstart 150 115 80 25 Reset Start
    menu button ignorecurrent 230 90 80 25 Ignore Current
    menu button resetignore 230 115 80 25 Reset Ignore
    menu button setregcont 150 140 160 25 Set Reagent Container
    menu shape bgstatus 0 173 320 17 3 7 1 $999999 7 $E0E0E0
    menu font color $666666
    menu text lblstatus 5 175 Status:
    menu text status 40 175 Initializing
    gosub MenuUpdateStats
    menu show
    set #menubutton N/A
    return

    sub InitAnimalTaming
    event macro 8 2 ; open status
    wait 1s
    set %statusposx #contposx
    set %statusposy #contposy
    set %charstartx #charposx
    set %charstarty #charposy
    set %charstartz #charposz
    set %tameskill -1
    set %tameigtimer 0
    set %tamecount 0
    set %tameid N/A
    return

    sub InitPickupRegs
    set %reagents KUF_JUF_MZF_JZF_KZF_WZF_RZF_SZF
    event macro 8 7 ; open backpack
    wait 1s
    return

    sub Dispatch
    menu set status Idle
    gosub ScriptIdletime
    gosub TamingCheckSkill
    set %finditems N/A
    menu get autotame
    if #menures = #true
    {
    gosub TamingIgnore reset
    set %finditems %tameable
    }
    menu get pickupregs
    if #menures = #true
    {

  • #2
    if %finditems = N/A
    set %finditems %reagents
    else
    set %finditems %finditems , _ , %reagents
    }
    gosub FindClosestItem %finditems
    if %finddist = N/A
    {
    menu get returnstart
    if #menures = #true
    {
    gosub PathfindWait %charstartx %charstarty %charstartz
    if %moveres = error
    menu set returnstart #false
    }
    }
    if %finddist <> N/A
    {
    if %findtype in %tameable
    gosub Taming %findid
    if %findtype in %reagents
    gosub PickupRegs %findid
    }
    return

    sub ScriptIdletime
    if #menubutton = manualtame 2
    set #menubutton N/A
    gosub TamingManual
    if #menubutton = resetignore 2
    set #menubutton N/A
    ignoreitem reset
    if #menubutton = resetstart 4
    set #menubutton N/A
    set %charstartx #charposx
    set %charstarty #charposy
    set %charstartz #charposz
    if #menubutton = setregcont 2
    set #menubutton N/A
    gosub SetReagentContainer
    gosub MenuUpdateStats
    gosub PickupRegsNearby
    return

    sub MenuUpdateStats
    chooseskill anim
    str right #skill 1
    set %_skilldec #strres
    set %_skill #skill / 10
    set %_skillcap #skillcap / 10
    menu set tameskill %_skill , #dot , %_skilldec , / , %_skillcap
    chooseskill anil
    str right #skill 1
    set %_skilldec #strres
    set %_skill #skill / 10
    set %_skillcap #skillcap / 10
    menu set loreskill %_skill , #dot , %_skilldec , / , %_skillcap
    menu set tameid %tameid
    menu set tamecount %tamecount
    return

    sub Taming
    if #followers >= #maxfol
    {
    display ok You have too many followers
    menu set autotame #false
    return
    }
    finditem %1 G_16
    if #findkind = -1
    return
    set %tameid #findid
    set %tametype #findtype
    set %tamedist #finddist
    if %tameid <> #ltargetid
    event exmsg %tameid 3 30 Pick me!
    set %tamecount 0
    gosub MenuUpdateStats
    gosub TameAnimal
    set %tameid N/A
    return

    sub TamingManual
    if %tameid <> N/A
    {
    event sysmessage You are already taming something.
    return
    }
    menu set status Waiting For Target
    gosub GetTargetId
    gosub Taming #ltargetid
    return

    sub TamingCheckSkill
    menu get autotame
    if #menures = #false
    return
    chooseskill anim
    if #skill = #skillcap
    {
    display ok Taming skillcap reached
    menu set autotame #false
    return
    }
    if %tameskill = #skill
    return
    set %tameskill #skill
    ; ---------------------------------------------------
    ; this chart was auto-generated using TamingChart.xls
    ; ---------------------------------------------------
    if %tameskill >= 0 && %tameskill < 40
    set %tameable HG_RD_NF_BE_NF_GO_WC
    if %tameskill >= 40 && %tameskill < 160
    set %tameable HG_RD_NF_BE_NF_GO_WC_RF_AG_KB_WG_WG
    if %tameskill >= 160 && %tameskill < 220
    set %tameable HG_RD_NF_BE_NF_GO_WC_RF_AG_KB_WG_WG_IG_NG_ZF_JF_TF _PF
    if %tameskill >= 220 && %tameskill < 280
    set %tameable HG_RD_NF_BE_NF_GO_WC_RF_AG_KB_WG_WG_IG_NG_ZF_JF_TF _PF_TC
    if %tameskill >= 280 && %tameskill < 340
    set %tameable GO_WC_RF_AG_KB_WG_WG_IG_NG_ZF_JF_TF_PF_TC_BB_TG_VE _PG
    if %tameskill >= 340 && %tameskill < 400
    set %tameable WC_RF_AG_KB_WG_WG_IG_NG_ZF_JF_TF_PF_TC_BB_TG_VE_PG _CO_CG_JG_ZGB_XF_SF_MG_SG_OF_EG
    if %tameskill >= 400 && %tameskill < 460
    set %tameable RF_AG_KB_WG_WG_IG_NG_ZF_JF_TF_PF_TC_BB_TG_VE_PG_CO _CG_JG_ZGB_XF_SF_MG_SG_OF_EG_BG_EG_VF_DG
    if %tameskill >= 460 && %tameskill < 520
    set %tameable IG_NG_ZF_JF_TF_PF_TC_BB_TG_VE_PG_CO_CG_JG_ZGB_XF_S F_MG_SG_OF_EG_BG_EG_VF_DG_ZI_ZE
    if %tameskill >= 520 && %tameskill < 580
    set %tameable IG_NG_ZF_JF_TF_PF_TC_BB_TG_VE_PG_CO_CG_JG_ZGB_XF_S F_MG_SG_OF_EG_BG_EG_VF_DG_ZI_ZE_UF_UE
    if %tameskill >= 580 && %tameskill < 640
    set %tameable TC_BB_TG_VE_PG_CO_CG_JG_ZGB_XF_SF_MG_SG_OF_EG_BG_E G_VF_DG_ZI_ZE_UF_UE_VD_YF_L_M
    if %tameskill >= 640 && %tameskill < 700
    set %tameable BB_TG_VE_PG_CO_CG_JG_ZGB_XF_SF_MG_SG_OF_EG_BG_EG_V F_DG_ZI_ZE_UF_UE_VD_YF_L_M_SD_AH_WF_QE
    if %tameskill >= 700 && %tameskill < 760
    set %tameable CO_CG_JG_ZGB_XF_SF_MG_SG_OF_EG_BG_EG_VF_DG_ZI_ZE_U F_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD
    if %tameskill >= 760 && %tameskill < 796
    set %tameable BG_EG_VF_DG_ZI_ZE_UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_Z D_YG
    if %tameskill >= 796 && %tameskill < 820
    set %tameable BG_EG_VF_DG_ZI_ZE_UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_Z D_YG
    if %tameskill >= 820 && %tameskill < 856
    set %tameable ZI_ZE_UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_YG
    if %tameskill >= 856 && %tameskill < 880
    set %tameable ZI_ZE_UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_YG
    if %tameskill >= 880 && %tameskill < 892
    set %tameable UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_YG_LD_W_WJ
    if %tameskill >= 892 && %tameskill < 904
    set %tameable UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_YG_LD_W_WJ
    if %tameskill >= 904 && %tameskill < 940
    set %tameable UF_UE_VD_YF_L_M_SD_AH_WF_QE_GE_ZD_YG_LD_W_WJ
    if %tameskill >= 940 && %tameskill < 988
    set %tameable VD_YF_L_M_SD_AH_WF_QE_GE_ZD_YG_LD_W_WJ
    if %tameskill >= 988 && %tameskill < 1000
    set %tameable SD_AH_WF_QE_GE_ZD_YG_LD_W_WJ
    if %tameskill >= 1000 && %tameskill < 1012
    set %tameable SD_AH_WF_QE_GE_ZD_YG_LD_W_WJ_TJ
    if %tameskill >= 1012
    set %tameable SD_AH_WF_QE_GE_ZD_YG_LD_W_WJ_TJ
    gosub TamingIgnore gain
    return

    sub TamingIgnore
    if %1 = perm
    {
    ignoreitem %2
    return
    }
    if %1 = temp
    {
    ignoreitem %2 1
    set %tameigtimer #systime + 60000
    return
    }
    if %1 = reset && #systime > %tameigtimer
    {
    ignoreitem reset 1
    return
    }
    if %1 = skill
    {
    ignoreitem %2 2
    return
    }
    if %1 = gain
    {
    ignoreitem reset 2
    return
    }
    return

    sub TameAnimal
    menu set status Starting To Tame
    TamingLoop:
    finditem %tameid G_16
    if #findkind = -1
    return
    if #finddist > 3
    {
    menu set status Too Far Away
    gosub PathfindWait #findx #findy #findz
    if %moveres = error
    {
    gosub TamingIgnore temp %tameid
    return
    }
    if #menubutton = ignorecurrent
    {
    set #menubutton N/A
    gosub TamingIgnore perm %tameid
    return
    }
    gosub ScriptIdletime
    goto TamingLoop
    }
    set %tamecount %tamecount + 1
    set %tamejournal #jindex + 1
    set %tamefollow #followers
    set #ltargetid %tameid
    set #ltargetkind 1
    event macro 13 35 ; animal taming
    target 2s
    event macro 22 0 ; last target
    gosub TamingMonitor
    if #result = success
    {
    gosub TamingRelease
    gosub TamingIgnore perm %tameid
    return
    }
    if #result = retry
    {
    gosub ScriptIdletime
    goto TamingLoop
    }
    if #result = retrylater
    {
    gosub TamingIgnore temp %tameid
    return
    }
    if #result = ignore
    {
    gosub TamingIgnore perm %tameid
    return
    }
    if #result = cancel
    {
    menu set autotame #false
    return
    }
    if #result = skill
    {
    gosub TamingIgnore skill %tameid
    return
    }
    gosub ScriptIdletime
    goto TamingLoop
    return

    sub TamingMonitor
    set %movetimer 0
    set %tametimer #systime + 15000
    TamingMonitorLoop:
    if #jindex >= %tamejournal
    {
    scanjournal %tamejournal
    set %tamejournal %tamejournal + 1
    if start_to_tame in #journal
    menu set status Taming Animal
    if seems_to_accept in #journal
    return success
    if anger_the_beast in #journal
    return retry
    if fail_to_tame in #journal
    return retry
    if too_far in #journal
    return retry
    if clear_path in #journal
    return retry
    if too_many_followers in #journal
    return cancel
    if can't_see_that in #journal
    return retrylater
    if too_angry in #journal
    return retrylater
    if distracted in #journal
    return retrylater
    if someone_else in #journal
    return retrylater
    if tame_already in #journal
    return ignore
    if cannot_be_tamed in #journal
    return ignore
    if can't_tame_that in #journal
    return ignore
    if no_chance in #journal
    return skill
    }
    if #followers > %tamefollow
    return success
    if #menubutton = ignorecurrent
    return ignore
    if #systime > %tametimer
    return retry
    finditem %tameid G_16
    if #findkind = -1
    return retry
    if #finddist > 3 && #systime > %movetimer
    {
    menu get dontmove
    if #menures = #false
    event pathfind #findx #findy #findz
    set %movetimer #systime + 1500
    }
    gosub ScriptIdletime
    goto TamingMonitorLoop
    return

    sub TamingRelease
    menu get releasecontext
    if #menures = #false

    Commenta


    • #3
      {
      menu get releaserename
      if #menures = #false
      {
      event macro 1 0 All Follow Me
      return
      }
      }
      menu set status Releasing Animal
      set %attempt 0
      set %adjust #false
      set %tamefollow #followers
      event macro 1 0 All Stay
      wait 10
      gosub GetAnimalDisplacement
      TamingReleaseLoop:
      if #contid = #charid
      {
      event macro 8 2
      wait 10
      contpos %statusposx %statusposy
      wait 10
      }
      if #contid = %tameid
      {
      gosub TamingRename
      event macro 1 0 KillMe Release
      wait 10
      }
      if #contname = normal_gump
      {
      if #contsize = 118_168
      {
      set %xx #contposx + 50
      set %yy #contposy + 145
      click %xx %yy F
      wait 1s
      if #contsize = 270_120
      {
      set %xx #contposx + 35
      set %yy #contposy + 90
      click %xx %yy F
      wait 15
      }
      }
      else
      {
      set %xx #contposx + 50
      set %yy #contposy + 10
      click %xx %yy R
      wait 15
      }
      }
      if #followers < %tamefollow
      {
      menu get releasekill
      if #menures = #true
      gosub TamingKill
      return
      }
      set %attempt ( %attempt % 5 ) + 1
      finditem %tameid
      if #findkind = -1
      return
      if %attempt > 1 && #finddist > 3
      {
      event macro 1 0 All Stay
      event pathfind #findx #findy #findz
      wait 2s
      set %attempt 0
      goto TamingReleaseLoop
      }
      if #finddist = 0
      set %adjust #true
      if #finddist = 1
      {
      set %deltax #findx - #charposx
      set %deltay #findy - #charposy
      if %deltay < 0 && %deltax = 0
      set %adjust #true
      if %deltay < 0 && %deltax < 0
      set %adjust #true
      if %deltay = 0 && %deltax < 0
      set %adjust #true
      }
      if %adjust = #true
      {
      if %attempt = 1
      {
      event macro 5 7 ; walk west
      event macro 5 7 ; walk west
      wait 1s
      }
      if %attempt = 2
      {
      event macro 5 2 ; walk north east
      event macro 5 2 ; walk north east
      event macro 5 2 ; walk north east
      wait 1s
      }
      if %attempt = 3
      {
      event macro 5 6 ; walk south west
      event macro 5 6 ; walk south west
      event macro 5 6 ; walk south west
      wait 1s
      }
      if %attempt = 4
      {
      event macro 5 1 ; walk north
      event macro 5 1 ; walk north
      event macro 5 1 ; walk north
      wait 1s
      }
      if %attempt = 5
      {
      event macro 5 4 ; walk south east
      event macro 5 4 ; walk south east
      event macro 5 4 ; walk south east
      event macro 5 4 ; walk south east
      wait 1s
      }
      set %adjust #false
      goto TamingReleaseLoop
      }
      finditem %tameid
      if #findkind = -1
      return
      gosub GetScreenXY #findx #findy #findz 0 %screenydisp
      menu get releasecontext
      if #menures = #true
      {
      click %screenx %screeny F
      wait 1s
      goto TamingReleaseLoop
      }
      menu get releaserename
      if #menures = #true
      {
      click %screenx %screeny G
      wait 10
      click %screenx %screeny P
      wait 10
      goto TamingReleaseLoop
      }
      event macro 1 0 All Follow Me
      return

      sub TamingRename
      menu set status Ranaming Animal
      contpos 5 30
      wait 5
      set %screenx #contposx + 130
      set %screeny #contposy + 20
      click %screenx %screeny
      for %i 1 5
      {
      key RIGHT
      }
      for %i 1 20
      {
      key BACK
      }
      msg KillMe$
      click %screenx %screeny r
      return

      sub TamingKill
      menu set status Killing Animal
      TamingKillLoop:
      finditem %tameid
      if #findkind = -1
      return
      if #mana < 50
      {
      chooseskill medi
      if #skill > 500
      {
      event macro 13 46 ; meditation
      wait 11s
      goto TamingKillLoop
      }
      else
      {
      event sysmessage You must have at least 50 skill Meditation to use this option.
      menu set releasekill #false
      return
      }
      }
      set #ltargetid %tameid
      set #ltargetkind 1
      chooseskill eval
      if #skill >= 800
      event macro 15 50 ; flame strike
      else
      {
      chooseskill necr
      if #skill >= 800
      event macro 15 109 ; pain strike
      else
      {
      event sysmessage You must have at least 80 skill in Necromancy or Evaluating Intelligence to use this option.
      menu set releasekill #false
      return
      }
      }
      target 6s
      event macro 22 0 ; last target
      wait 2s
      goto TamingKillLoop
      return

      ; clickScreenXYZ by ScriptFellow modded by Roadkill
      ; Mods by UncleDave
      sub GetScreenXY
      set %1 ( %1 - #charposx ) * 22 ; world x-coordinate
      set %2 ( #charposy - %2 ) * 22 ; world y-coordinate
      set %3 ( %3 - #charposz ) * 4 ; world z-coordinate
      if %0 < 4 || %4 = N/A
      set %4 0 ; x displacement, added to screen coordinate
      if %0 < 5 || %5 = N/A
      set %5 35 ; y displacement, added to screen coordinate
      set %screenx #clileft + #clixres / 2 + %1 + %2 + %4
      set %screeny #clitop + #cliyres / 2 + %1 - %2 - %3 + %5
      set %offscreen #true
      if %screenx > #clileft &&
      + %screeny > #clitop &&
      + %screenx < ( #clileft + #clixres ) &&
      + %screeny < ( #clitop + #cliyres )
      {
      set %offscreen #false
      ;click %screenx %screeny F
      }
      return

      ; GetYDisplacementForAnimType by Roadkill
      ; Mods by UncleDave
      sub GetAnimalDisplacement
      set %screenydisp -32
      if %tametype in GE_ZD_L_M_TF__IG_NG__ZF_PF_EG_CO_TG_PG_VD
      set %screenydisp -25
      if %tametype in AH
      set %screenydisp -45
      if %tametype in DG_AG_WC_RF_WG_TC
      set %screenydisp -15
      return

      sub SetReagentContainer
      if %tameid <> N/A
      {
      event sysmessage You must wait until you are finished taming.
      return
      }
      event sysmessage Target the container to drop reagents.
      gosub GetTargetId
      set %regcont #ltargetid
      return

      sub PickupRegs
      finditem %1 G_16
      if #findkind = -1
      return
      menu set status Picking Up Reagents
      set %regsid #findid
      set %regsdist #finddist
      if %regsdist > 2
      {
      gosub PathfindWait #findx #findy #findz
      if %moveres = error
      {
      ignoreitem %regsid
      return
      }
      }
      gosub GetContainerPos %regcont
      if #result = #false
      {
      event sysmessage Unable to find reagent container.
      menu set pickupregs #false
      return
      }
      set %js #jindex
      event drag %regsid
      wait 10
      if #contname = stack_gump

      Commenta


      • #4
        key ENTER
        set %je #jindex
        for %ji %js %je
        {
        scanjournal %ji
        if can_not_pick in #journal 2
        ignoreitem %regsid
        return
        }
        click %contdropx %contdropy
        wait 10
        return

        sub PickupRegsNearby
        menu get pickupregs
        if #menures = #false
        return
        finditem %reagents G_2
        if #findkind <> -1
        gosub PickupRegs #findid
        return

        sub FindClosestItem
        finditem %1 G_16
        set %findid #findid
        set %findtype #findtype
        set %finddist #finddist
        if #findcnt > 1
        {
        for %i 1 #findcnt
        {
        finditem %1 %i G_16
        if #findkind <> -1 && #finddist < %finddist
        {
        set %findid #findid
        set %findtype #findtype
        set %finddist #finddist
        }
        }
        }
        return

        sub GetTargetId
        set #ltargetid N/A
        set #targcurs 1
        GetTargetIdLoop:
        if #targcurs = 1
        goto GetTargetIdLoop
        return

        sub PathfindWait
        set %moveres unknown
        menu get dontmove
        if #menures = #true
        return
        if #charposx = %1 && #charposy = %2
        {
        set %moveres success
        return
        }
        set %js #jindex
        event pathfind %1 %2 %3
        wait 10
        set %je #jindex
        for %ji %js %je
        {
        scanjournal %ji
        if pathfinding in #journal
        {
        set %movex #charposx
        set %movey #charposy
        set %movetimer #systime + 500
        PathfindWaitLoop:
        if #systime < %movetimer
        goto PathfindWaitLoop
        if %movex = %1 && %movey = %2
        {
        set %moveres success
        return
        }
        if %movex = #charposx && %movey = #charposy
        {
        set %moveres stopped
        return
        }
        set %movex #charposx
        set %movey #charposy
        set %movetimer #systime + 500
        goto PathfindWaitLoop
        }
        if can't_get_there in #journal
        {
        set %moveres error
        return
        }
        }
        return

        sub GetContainerPos
        finditem %1 C
        if #findkind = -1
        return #false
        if #findtype = ZJF 5 ; backpack
        set %contposx #findx + 22
        set %contposy #findy + 16
        set %contdropx #findx + 22
        set %contdropy #findy + 12
        return #true
        if #findtype = CKF 5 ; bag
        set %contposx #findx + 22
        set %contposy #findy + 15
        set %contdropx #findx + 21
        set %contdropy #findy + 10
        return #true
        if #findtype = LKF 5 ; pouch
        set %contposx #findx + 22
        set %contposy #findy + 13
        set %contdropx #findx + 25
        set %contdropy #findy + 7
        return #true
        return #false

        Questa e la script kompleta,cosa dovrei kopiare sullo scripter di easyUO?(mi skuso per i vari post giuro ke non volevo spammare)

        Commenta


        • #5
          Originally posted by Cerbero
          Questa e la script kompleta,cosa dovrei kopiare sullo scripter di easyUO?(mi skuso per i vari post giuro ke non volevo spammare)
          Devi incollarlo tutto, se vuoi puoi saltare le righe che iniziano con il punto e virgola, che sono commenti

          P.S.: a parte aver utilizzato tre post causa la lunghezza dello script queste domande, come quelle eventualmente relative al funzionamento dello script, vanno fatte nel forum di easyuo
          VISITA IL SITO DELLA DOMUS AUREA

          Commenta

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