Oggi stavo leggendo UO Guide e ho trovato questo articolo:
In pratica la selezione del target da parte dei mostri su un pg con pet, ricade sempre sul pet a parità di distanza, e non ci sono altri fattori che influenzano la cosa...
Qui su UOD sicuramente funziona in modo diverso, perchè i mostri al 100% attaccano il player e non il pet, a causa di alcune modifiche recenti all'AI.
C'è un motivo specifico per questo? Perché se UOD deve essere OSI-like a me sembra un po' sbagliato...
Targeting
While you have little control what other players are targeting, against monsters there are many ways to make sure you're left alone. The easiest is to simply order your pet to attack the target before it has time to target your character.
If monsters are nearby and you're unable to have your pets distract them, then they will eventually target whatever happens to be closest to them. Some texts hold that they will select the target with the most intelligence but this simply is not true; If you're standing nearer then your pet is, you will be the one under fire, and vice versa.
If the distance to the monster is equal for both you AND your pet, then (thankfully!) the pet will always be targeted. Hence when dealing with a large, fast spawning group of monsters, it's usually best to stand in the same tile as your pet.
Note that even if your pet has become targeted by a monster, if you insist on attacking at the same time you may well distract the enemy's attention. This isn't much of a problem when fighting with multiple pets and other adventurers at your side (as these will likely be dealing damage between them much faster then you can), but when fighting a powerful enemy in small numbers it's usually best to present a small profile.
This is never more true then against Paragon creatures. These have a nasty habit of re-targeting anything that moves nearby or suddenly becomes visible. Against a strong Paragon it is usually best to stand as still as possible while casting healing spells and applying bandages to your pet. If you must get closer, the use of the Teleport spell will allow you to move around unnoticed.
While you have little control what other players are targeting, against monsters there are many ways to make sure you're left alone. The easiest is to simply order your pet to attack the target before it has time to target your character.
If monsters are nearby and you're unable to have your pets distract them, then they will eventually target whatever happens to be closest to them. Some texts hold that they will select the target with the most intelligence but this simply is not true; If you're standing nearer then your pet is, you will be the one under fire, and vice versa.
If the distance to the monster is equal for both you AND your pet, then (thankfully!) the pet will always be targeted. Hence when dealing with a large, fast spawning group of monsters, it's usually best to stand in the same tile as your pet.
Note that even if your pet has become targeted by a monster, if you insist on attacking at the same time you may well distract the enemy's attention. This isn't much of a problem when fighting with multiple pets and other adventurers at your side (as these will likely be dealing damage between them much faster then you can), but when fighting a powerful enemy in small numbers it's usually best to present a small profile.
This is never more true then against Paragon creatures. These have a nasty habit of re-targeting anything that moves nearby or suddenly becomes visible. Against a strong Paragon it is usually best to stand as still as possible while casting healing spells and applying bandages to your pet. If you must get closer, the use of the Teleport spell will allow you to move around unnoticed.
Qui su UOD sicuramente funziona in modo diverso, perchè i mostri al 100% attaccano il player e non il pet, a causa di alcune modifiche recenti all'AI.
C'è un motivo specifico per questo? Perché se UOD deve essere OSI-like a me sembra un po' sbagliato...
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