Dungeons and related:
- % Doom drop correction
Events, Quests:
- Elves And Humans Quests [ Elven Heritage Quest - UOGuide ]
- Virtues Quests [ Virtue Quests - UOGuide ]
Rewards, Special Items, Weapon Bonuses:
- Anti-virtues Dungeon arty's [ Artifacts (Virtue) - UOGuide ]
- Scroll of Alacrity [ Scroll of Alacrity - UOGuide ]
- Holiday Rewards [ Holiday Rewards - UOGuide ]
- Item bless deed [ Item bless Deed - UOGuide ]
New Mobiles:
- dread warhorse [ [ Dread War Horse - UOGuide ]
Item sets:
-Event Sets [ Event Sets - UOGuide ]
Misc:
-Repeatedly clicking a cow will eventually cause it to briefly fall over, aka Cow-Tipping. [ Cow - UOGuide ]
-Sherry the Mouse [ Sherry the mouse - UOGuide ]
Publish 41 [ Publish 41 - UOGuide ]:
- Personal Attendants
Publish 43 [ Publish 43 - UOGuide ]:
- 9th Anniversary Collection
- Personal Attendants are now removed if the character that they belong to is deleted
Publish 44 [ Publish 44 - UOGuide ]:
- New Player Quests [ New Player Quests - UOGuide ]
- The stat gain system has changed on all non-Siege Perilous ruleset shards:
* Only when a player character advances in a skill or is at the skill cap for that skill, he/she may gain a stat point.
* All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither stat will rise.
Note: If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise.
* The chance that a stat will increase on any given skill gain is 1 in 20
* Purchasing skill training from an NPC will not raise stats.
* There is no longer a cap on how many stat points you can gain in any given time period
- The Poisoning skill will now have a chance to rise whenever a player successfully poisons a victim while using the special maneuvers: Infecting Strike and Serpent Arrow. Higher skill levels will require the use of higher level poisons in order to have a chance to gain.
Publish 46 [ Publish 46 - UOGuide ]:
- Wood and ore nodes now have a chance to randomly respawn with different resource types.
Publish 48 [ Publish 48 - UOGuide ]:
- Added the Salvage Bag:
* The Salvage Bag is the core of the enhanced recycling system. Players store items in the bag like any other container, but when a recycle command occurs, they target the bag to handle all the items at once.
* Layout:
o a blue leather bag labeled "A Salvage Bag"
o Available on Provisioners for a nominal (~1000gp) fee
* Details:
o Use the context menu on the bag to select "Salvage Ingots", "Salvage Cloth", or "Salvage All"
o All items of the appropriate type in the bag (metal for smelting, cloth for scissoring) are recycled into their resources
o The player gets a message containing number of items successfully recycled
Publish 50 [ Publish 50 - UOGuide ]:
-Maximum intensities are now 100% for all tailoring runics:
* Spined: was 20, now 40
* Horned: was 30, now 45
* Barbed: was 40, now 50
- Creatures now give double meat resources in Felucca (except Siege and Mugen)
- % Doom drop correction
Events, Quests:
- Elves And Humans Quests [ Elven Heritage Quest - UOGuide ]
- Virtues Quests [ Virtue Quests - UOGuide ]
Rewards, Special Items, Weapon Bonuses:
- Anti-virtues Dungeon arty's [ Artifacts (Virtue) - UOGuide ]
- Scroll of Alacrity [ Scroll of Alacrity - UOGuide ]
- Holiday Rewards [ Holiday Rewards - UOGuide ]
- Item bless deed [ Item bless Deed - UOGuide ]
New Mobiles:
- dread warhorse [ [ Dread War Horse - UOGuide ]
Item sets:
-Event Sets [ Event Sets - UOGuide ]
Misc:
-Repeatedly clicking a cow will eventually cause it to briefly fall over, aka Cow-Tipping. [ Cow - UOGuide ]
-Sherry the Mouse [ Sherry the mouse - UOGuide ]
Publish 41 [ Publish 41 - UOGuide ]:
- Personal Attendants
Publish 43 [ Publish 43 - UOGuide ]:
- 9th Anniversary Collection
- Personal Attendants are now removed if the character that they belong to is deleted
Publish 44 [ Publish 44 - UOGuide ]:
- New Player Quests [ New Player Quests - UOGuide ]
- The stat gain system has changed on all non-Siege Perilous ruleset shards:
* Only when a player character advances in a skill or is at the skill cap for that skill, he/she may gain a stat point.
* All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither stat will rise.
Note: If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise.
* The chance that a stat will increase on any given skill gain is 1 in 20
* Purchasing skill training from an NPC will not raise stats.
* There is no longer a cap on how many stat points you can gain in any given time period
- The Poisoning skill will now have a chance to rise whenever a player successfully poisons a victim while using the special maneuvers: Infecting Strike and Serpent Arrow. Higher skill levels will require the use of higher level poisons in order to have a chance to gain.
Publish 46 [ Publish 46 - UOGuide ]:
- Wood and ore nodes now have a chance to randomly respawn with different resource types.
Publish 48 [ Publish 48 - UOGuide ]:
- Added the Salvage Bag:
* The Salvage Bag is the core of the enhanced recycling system. Players store items in the bag like any other container, but when a recycle command occurs, they target the bag to handle all the items at once.
* Layout:
o a blue leather bag labeled "A Salvage Bag"
o Available on Provisioners for a nominal (~1000gp) fee
* Details:
o Use the context menu on the bag to select "Salvage Ingots", "Salvage Cloth", or "Salvage All"
o All items of the appropriate type in the bag (metal for smelting, cloth for scissoring) are recycled into their resources
o The player gets a message containing number of items successfully recycled
Publish 50 [ Publish 50 - UOGuide ]:
-Maximum intensities are now 100% for all tailoring runics:
* Spined: was 20, now 40
* Horned: was 30, now 45
* Barbed: was 40, now 50
- Creatures now give double meat resources in Felucca (except Siege and Mugen)
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