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Questa è una discussione evidenziata.
X
X
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LvL 65 e 70.
Si sceglie una delle seguenti a quei livelli.
2X sub 6X in tutto
Stackano salendo di livello.
Increase Patk:
Testato su un lvl 81 base patk 937
lvl 1 - +22
lvl 2 - +20
lvl 3 - +18
lvl 4 - +15
lvl 5 - +14
lvl 6 - +10
Increase Matk:
Testato su un lvl 81 base matk 1708
lvl 1 - +11
lvl 2 - +9
lvl 3 - +9
lvl 4 - +8
lvl 5 - +6
lvl 6 - +5
Increase Pdef:
Testato su un lvl 81 base pdef 780
lvl 1 - +9
lvl 2 - +9
lvl 3 - +8
lvl 4 - +9
lvl 5 - +9
lvl 6 - +9
Increase Mdef:
Testato su un lvl 81 base mdef 918
lvl 1 - +15
lvl 2 - +15
lvl 3 - +15
lvl 4 - +16
lvl 5 - +18
lvl 6 - +12
LVL 75, o scegli common o quelle speciali in base al tipo di sub.
1 skill per sub quindi 3 in tutto per le 3 sub.
Non stackano.
Common skills:
- Increase patk
- Increase Pdef - +29 p.def
- Increase Matk - +29 m.atk
- Increase Mdef - +50 m.def
- Increase Critical Rate - +30 critical
- Increase casting speed - +11 cast.spd
Enchanter:
- Counter Celestial: [ 5 sec, 3% chance when under attack ]
- Increase MP: [ +148 MP ]
- Increase MP regen [ +0.5 MP/tick ]
Wizard:
- Resist magic: [ +5% Magic Resist Rate ]
- Increase Recharge rate: [ +20 mp per recharge ]
- Chance MP steal: [ 10 mp, 3% chance (17mp w/mana gain passive) ]
Warrior:
- Increase CP [ +738 cp ]
- Chance Haste: [+33% atk speed, 15 sec, 1% trigger rate when attacking]
- Resistance: Increase resistance against paralyse, root, sleep, trance, cancel...etc (i.e. debuffs)
Summoner:
- Counter Boost: [ +7% matk, +8% cast speed, 15 sec - aumenta anche p.atk e speed.atk ]
- Increase HP/MP: [ +147 HP / +74 MP ]
- Resist elements: [ +5 resist water, earth , fire, wind ]
Knight:
- Counter defense: [+20% m/pdef, 15 sec when under attack]
- Increase HP: [ +6% hp ]
- Resist critical damage [ +3% reduction ]
Healer:
- Divine Protection: [ +5 resist dark, holy ]
- Counter Heal: [ +183 HP, 3% chance when under attach ]
- Prayer: [ +19 HP on heals on self ]
Rogue:
- Increase evasion [ +4 evasion ]
- Chance critical: [ +30% crit rate, 15 sec, 1% trigger rate when attacking]
- Long shot: [ +200 bow range ]
Counter celestial pare figo ma dicono abbia proc limitate nel tempo che lo rendono pacco.
Resist magic non so' come sia, mana steal nemmeno.
17 mp potrebbero fare comodo ma sembrano pochini.
Resistance pare buono ma prendo lo smart cubic tra 1 livello.
Resist elements pare carina come counter boots.
Counter defence e' carina counter critical pure anche se il 3% pare pochino.
Divine protection pare servire, il counter di cura procchera' quanto?
Prayer aggiunge 19 Hp alle cure su se stessi, sarebbe magari utile nello spam di battle heal che passerebbe da 107 a 126 power.
Che cavolo subbo orca miseriaccia?
Commenta
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Divine Transformations:
Divine Warrior
Skills:
- Attacking enemy using hurricane force, can critical, power 2904
- Attacking enemy at range using sword force, can critical, power 2323
- Attack surrounding enemies (earthquake), ignores shield defense, can critical, power 2323
- For a short duration greatly increase your own attack strength, effect 2
- Poison an enemy with a poison needle, power 1689, effect 3
- Sacrifice your own life to increase party's attack power
Divine Knight
Skills:
- Hate, power 6752
- Hate Aura, power 6752
- Attack target while rushing at target, stuns target, can overhit, power 1162
- Attack surrounding enemies, stuns enemies, ignores shield deffense, can overhit, power 775
- Greatly increase your pdef, mdef and resistance to buff cancelling attacks, cannot move while in effect, effect 2
- Swing your axe to hit enemies in front of you, power 2322
- (... dosent much sense here... but i'm guessing it's a rush attack), power 1900
- Sacrifice your life, boosts party's defenses (pdef and mdef probably)
Divine Rogue
Divine rouge is a combination of archer and dagger, hence you get skills for both weapons, but the skills are also limited by weapon-type...
Skills
- When attacking enemy has chance of removing buffs (not sure..) and stunning target, can only be used with a bow, can overhit, power 2323
- Shoot two arrows simultaneously, lethal strike is possible, can overhit, power 6195
- bleed shot, can overhit, power 1549, effect 3
- strong attack, can instant kill, can only be used with dagger equipped, power 6969
- for a short duration increase your evasion
- Attack enemies behind you, power 2111
- Sacrifice your life, increases party's evasion
Divine Wizard
Skills:
- Aura Flare, during PVP your matk will decrease, power 102
- Sacred magic attack, can overhit, power 128
- AoE sacred attack, power 64
- AoE sleep, while slept target's resistance to sleep increases (doesn't say it won't land at all)
- Increase dark resistance, decrease holy resistance, effect 3
- Sacrifice your life, recovers (wtf they left out what it recovers but i'm guessing mp) of party membersWith Ponies
and Rainbows
and Apples
and Ponies
Commenta
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Divine Enchanter
Skills:
- PoWater, consumes 5 spiritore
- PoFire, consumes 5 spiritore
- PoWind, consumes 5 spiritore
- Target CoV (not party buff), consumes 5 spiritore
- AoE Root, if target rooted already it has no effect
- Sacrifice your left, increases all abilities of party
Divine Healer
Skills:
- Heal target's HP overtime, power 946
- Instantly recover target's HP, power 826
- Heals party's HP and increase HP regeneration, power 400, effect 5
- Resurrection, recovers 70% of target's experience lost
- Removes debuffs from target
- Sacrifice your life, recovers HP and MP of all party members (not yours obviously)
Divine Sumoner
Skills:
- Summon sacred beast, summoning consumes 2 A Crystals, consumes 1 extra A crystal each time it usually consumes crystals
- Transfer pain, continuously consumes MP
- Final Servitor (CoV for summon), consumes 20 spirit ore
- Servitor Heal, power 991
- Sacrifice your life, increases party's critical rateWith Ponies
and Rainbows
and Apples
and Ponies
Commenta
Commenta