quoted by Complete Warrior (WotC)
Core Classes: Hexblade (kind of along the lines of a ranger/paladin, except with morale-affecting/curse-inducing arcane spells at the higher levels), Samurai (a fighter focused on fear), Swashbuckler, Paladins and Rangers Without Spellcasting.
Prestige Classes: You get lots of prestige classes. Many are from the [class books]. There's yet another version of the bladesinger - this one adds spell-caster levels at every other class level rather than a separate spell list. Hooray. A new spellsword, a new Eye of Grumush, new Knight types and Hunter of the Dead. The Thayan Knight and the Purple Dragon are here in 3.5 form oddly enough. The exotic weapons master actually seems worth taking now. And there's one for shapechangers (including druids) who can partially shapechange to gain benefits with natural weapons.
Here's the PrC list (new ones are in bold): Bladesinger (elf), Cavalier, Dark Hunter, Darkwood Stalker (elf), Dervish, Devoted Defender, Drunken Master, Exotic Weapon Master (far cry from the one in Masters of the Wild), Eye of Gruumsh (orc), Frenzied Berserker, Gnome Giant-Slayer (gnome), Halfling Outrider (halfling), Hulking Hurler, Hunter of the Dead, Invisible Blade, Justicar, Kensai, Knight of the Chalice, Master of the Unseen Hand, Master Thrower, Mindspy, Nature's Warrior, Occult Slayer, Order of the Bow Initiate, Purple Dragon Knight, Rage Mage, Ravager, Reaping Mauler, Ronin, Spellsword, Stonelord (dwarf), Tattooed Monk, Tempest, Thayan Knight, War Chanter, Warshaper Feats: For those who notice the numerous feats that were published in earlier books, those reprinted here are not reprintings, per se. Almost every one has been updated.
GENERAL Feats: Arcane Strike, Arterial Strike, Axiomatic Strike, Clever Wrestling, Close-Quarters Fighting, Dash, Defensive Strike, Defensive Throw, Destructive Rage, Earth's Embrace, Eagle Claw Attack, Extend Rage, Extra Rage, Extra Smiting, Extra Stunning, Eyes in the Back of Your Head, Faster Healing, Favored Power Attack, Fists of Iron, Fleet of Foot, Flick of the Wrist, Flying Kick, Freezing the Lifeblood, Greater Resiliency, Greater Two-Weapon Defense, Hamstring, Hold the Line, Improved Buckler Defense, Improved Combat Expertise, Improved Familiar, Improved Favored Enemy, Improved Mounted Archery, Improved Rapid Shot, Improved Toughness, Improved Two-Weapon Defense, Improved Weapon Familiarity, Instantaneous Rage, Intimidating Rage, Karmic Strike, Kiai Shout, Greater Kiai Shout, Monkey Grip, Pain Touch, Phalanx Fighting, Pin Shield, Power Critical, Prone Attack, Ranged Disarm, Ranged Pin, Ranged Sunder, Rapid Stunning, Roundabout Kick, Sharp-Shooting, Shield Charge, Shield Slam, Swarmfighting, Throw Anything, Weaken Touch, Zen Archery
DIVINE Feats: Divine Cleansing, Divine Resistance, Divine Might, Divine Shield, Divine Vigor, Sacred Vengeance
TACTICAL Feats: Cavalry Charger, Combat Brute, Elusive Target, Formation Expert, Giantbane, Raptor School, Shock Trooper, Sun School
WEAPON STYLE Feats: Anvil of Thunder, Bear Hug, Crescent Moon, Hammer's Edge, High Sword Low Axe, Lightning Mace, Net and Trident, Quick Staff, Spinning Halberd, Three Mountains
Core Classes: Hexblade (kind of along the lines of a ranger/paladin, except with morale-affecting/curse-inducing arcane spells at the higher levels), Samurai (a fighter focused on fear), Swashbuckler, Paladins and Rangers Without Spellcasting.
Prestige Classes: You get lots of prestige classes. Many are from the [class books]. There's yet another version of the bladesinger - this one adds spell-caster levels at every other class level rather than a separate spell list. Hooray. A new spellsword, a new Eye of Grumush, new Knight types and Hunter of the Dead. The Thayan Knight and the Purple Dragon are here in 3.5 form oddly enough. The exotic weapons master actually seems worth taking now. And there's one for shapechangers (including druids) who can partially shapechange to gain benefits with natural weapons.
Here's the PrC list (new ones are in bold): Bladesinger (elf), Cavalier, Dark Hunter, Darkwood Stalker (elf), Dervish, Devoted Defender, Drunken Master, Exotic Weapon Master (far cry from the one in Masters of the Wild), Eye of Gruumsh (orc), Frenzied Berserker, Gnome Giant-Slayer (gnome), Halfling Outrider (halfling), Hulking Hurler, Hunter of the Dead, Invisible Blade, Justicar, Kensai, Knight of the Chalice, Master of the Unseen Hand, Master Thrower, Mindspy, Nature's Warrior, Occult Slayer, Order of the Bow Initiate, Purple Dragon Knight, Rage Mage, Ravager, Reaping Mauler, Ronin, Spellsword, Stonelord (dwarf), Tattooed Monk, Tempest, Thayan Knight, War Chanter, Warshaper Feats: For those who notice the numerous feats that were published in earlier books, those reprinted here are not reprintings, per se. Almost every one has been updated.
GENERAL Feats: Arcane Strike, Arterial Strike, Axiomatic Strike, Clever Wrestling, Close-Quarters Fighting, Dash, Defensive Strike, Defensive Throw, Destructive Rage, Earth's Embrace, Eagle Claw Attack, Extend Rage, Extra Rage, Extra Smiting, Extra Stunning, Eyes in the Back of Your Head, Faster Healing, Favored Power Attack, Fists of Iron, Fleet of Foot, Flick of the Wrist, Flying Kick, Freezing the Lifeblood, Greater Resiliency, Greater Two-Weapon Defense, Hamstring, Hold the Line, Improved Buckler Defense, Improved Combat Expertise, Improved Familiar, Improved Favored Enemy, Improved Mounted Archery, Improved Rapid Shot, Improved Toughness, Improved Two-Weapon Defense, Improved Weapon Familiarity, Instantaneous Rage, Intimidating Rage, Karmic Strike, Kiai Shout, Greater Kiai Shout, Monkey Grip, Pain Touch, Phalanx Fighting, Pin Shield, Power Critical, Prone Attack, Ranged Disarm, Ranged Pin, Ranged Sunder, Rapid Stunning, Roundabout Kick, Sharp-Shooting, Shield Charge, Shield Slam, Swarmfighting, Throw Anything, Weaken Touch, Zen Archery
DIVINE Feats: Divine Cleansing, Divine Resistance, Divine Might, Divine Shield, Divine Vigor, Sacred Vengeance
TACTICAL Feats: Cavalry Charger, Combat Brute, Elusive Target, Formation Expert, Giantbane, Raptor School, Shock Trooper, Sun School
WEAPON STYLE Feats: Anvil of Thunder, Bear Hug, Crescent Moon, Hammer's Edge, High Sword Low Axe, Lightning Mace, Net and Trident, Quick Staff, Spinning Halberd, Three Mountains
Vediamo 5 nuove classi base e tonnellate di Cdp e talenti con una spruzzata di novitą: l'introduzione dei "weapon styles". Sicuramente non sarą il pezzo forte che attendo con ansia