Rockstar, sviluppo parallelo (no portin) su pc e console.
Così, ad occhio, un gran gioco in arrivo.
GameStar played the PC version and the level involving Max and Passos making a money drop at a football stadium with the Comando Sombra gang, who were responsible for the kidnapping, in exchange for Fabiana's release. Things go according to plan until a second mysterious paramilitary group storms the stadium to get in on the action and engages the C.S with Max and his partner caught in the middle.
The previewer points out how great everything looks with the R.A.G.E engine being used for a more linear experience and how destructible the environments are, coupled with the newest version of NaturalMotion's Euphoria Engine to provide the most realistic animation and movement they've seen in a game before thats only more emphasised with Bullet-Time.
Little touches to the visuals include individual blood splatter on Max from an enemy or if he's shot will actually carry over to cutscenes along with whatever weapon load out the player has equipped.
Painkillers are back and can provide a life saver with "Last Man Standing", a feature that when the enemy delivers the killing blow but you have 1 painkiller left then the game shows you the enemy who dealt that shot and gives you one last chance in taking them out in Bullet-Time and recovering with a small amount of health. Don't have a painkiller? Game Over and you restart from the last checkpoint.
No load times throughout the whole game including cutscenes.
AI more intelligent than previous MP games and their behavior and actions vary depending on if they're untrained New York mobsters or trained paramilitary groups.An example being that the NY thugs will generally charge in guns blazing while favela street gangs and mercenaries use cover, will try to outflank you if you use cover and conserve their ammo.
There's also a "Morale" system in place for the A.I in that if you play like badass ex-cop shoot dodging hitting headshots and being aggressive then the rest of the gang members will actually turn and run away. Likewise if you suck then the enemy will become more aggressive AGAINST you.
Motion Comics are replacing the old "Graphic Novel" segments from the first 2 games. The "comics" are now done in real-time which shift from gameplay to various panels without loading and seemless that in the end look like a cross between "24" and the comics from past.
Max's appearance will change drastically, duh!, from the beginning of the game to the end.
Bulk of the game is in Sao Paulo but there will be flashbacks to NYC throughout the story.
Max's monologues are back and GameStar concludes that Max in MP3 feels more "Hard-Boiled" with less "whining" and as the story progresses becomes more self-confident and aggressive.
GameStar finishes that game is straight up "Gun Porn" and is currently 90% complete and feel that with what they've played and seen, Max Payne 3 is shaping up to be the best entry in the series.
Così, ad occhio, un gran gioco in arrivo.
The PC version of Max Payne 3 will have a DirectX11 mode, which will allow for advanced graphics options such as tessellation.
Great news for all PC gamers, as our dear friends at PCGamesHardware have just revealed some unique PC features for Max Payne 3. In an interview with them, Simon Ramsey, Head of PR Rockstar Games, said that the PC version of Max Payne 3 will support both DX11 and tessellation. Not only that, but the PC version was in parallel development with the console version, meaning that this is not a simple and hasty port.
Great news for all PC gamers, as our dear friends at PCGamesHardware have just revealed some unique PC features for Max Payne 3. In an interview with them, Simon Ramsey, Head of PR Rockstar Games, said that the PC version of Max Payne 3 will support both DX11 and tessellation. Not only that, but the PC version was in parallel development with the console version, meaning that this is not a simple and hasty port.
The previewer points out how great everything looks with the R.A.G.E engine being used for a more linear experience and how destructible the environments are, coupled with the newest version of NaturalMotion's Euphoria Engine to provide the most realistic animation and movement they've seen in a game before thats only more emphasised with Bullet-Time.
Little touches to the visuals include individual blood splatter on Max from an enemy or if he's shot will actually carry over to cutscenes along with whatever weapon load out the player has equipped.
Painkillers are back and can provide a life saver with "Last Man Standing", a feature that when the enemy delivers the killing blow but you have 1 painkiller left then the game shows you the enemy who dealt that shot and gives you one last chance in taking them out in Bullet-Time and recovering with a small amount of health. Don't have a painkiller? Game Over and you restart from the last checkpoint.
No load times throughout the whole game including cutscenes.
AI more intelligent than previous MP games and their behavior and actions vary depending on if they're untrained New York mobsters or trained paramilitary groups.An example being that the NY thugs will generally charge in guns blazing while favela street gangs and mercenaries use cover, will try to outflank you if you use cover and conserve their ammo.
There's also a "Morale" system in place for the A.I in that if you play like badass ex-cop shoot dodging hitting headshots and being aggressive then the rest of the gang members will actually turn and run away. Likewise if you suck then the enemy will become more aggressive AGAINST you.
Motion Comics are replacing the old "Graphic Novel" segments from the first 2 games. The "comics" are now done in real-time which shift from gameplay to various panels without loading and seemless that in the end look like a cross between "24" and the comics from past.
Max's appearance will change drastically, duh!, from the beginning of the game to the end.
Bulk of the game is in Sao Paulo but there will be flashbacks to NYC throughout the story.
Max's monologues are back and GameStar concludes that Max in MP3 feels more "Hard-Boiled" with less "whining" and as the story progresses becomes more self-confident and aggressive.
GameStar finishes that game is straight up "Gun Porn" and is currently 90% complete and feel that with what they've played and seen, Max Payne 3 is shaping up to be the best entry in the series.
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