Concerning the development and administration of French and German versions
Editor: Right off the bat, Europe has finally seen the release of French and German versions of FFXI. How is the response so far?
Tanaka: Having just gone on sale, it's too early to see a definitive response. Users in Europe can still update as normal, but to get the game in different languages they must buy the package.
---
Editor: The All-in-One package has been set at a low low price of 29.99 Euros. Not only that, but it contains a 30 day trial. Is this great deal intended to "culturize" the game?
Tanaka: Although the game has been available in Europe for about 1-2 years, it's been active for over 5 years. Price Protection in Europe is what controls how merchants can sell the software.
---
Editor: How many new players do you expect to get from sales of this package?
Tanaka: In Germany and France, World of ******** (hereafter, ***) has an especially large market share. It released in France first so shops only carried ***. Almost every gamer there plays ***.
---
Editor: In that case, how much market share can you expect to take from ***?
Tanaka: We don't believe we'll have much effect on *** players (lol). We think people who enjoy FFXI and people who enjoy *** have different tastes. People who don't play other MMOs and fans of traditional FF games are our main target. We hope to bring those players into the world of FFXI.
---
Editor: Are you considering releasing FFXI anywhere else?
Tanaka: We have many plans, but it's hard to say.
---
Editor: Before, you mentioned considering a Chinese release
Tanaka: Chinese culture is so different so it's tough. For example, the English version and French version both use the same alphabet, but a Chinese version must be all in Chinese making it impossible with all the NPC and item names. It would be difficult for the system to convert everything into Chinese writing.
---
Editor: That sounds impossible (lol). So a Chinese release is indefinitely postponed I guess?
Tanaka: That's right. We're looking into other South American and South-East Asian countries but it's difficult to say whether or not we'll be able to support them. We hope our next title will have even wider support.
---
FFXI after 5 years and Treasures of Aht Urghan after 1 year
Editor: How do you feel now after 5 years of FFXI and a full year of Treasures of Aht Urghan?
Tanaka: We're always working hard so I didn't even realize the time pass(lol). It's been over seven years since we began creating the game. It feels like our work is never done. Each version update feels like a milestone finished, but we soon find ourselves hard at work on another (lol)
Ogawa: In regards to Treasures of Aht Urghan, Assault and Besieged were content made for light users and have received some favorable reviews. Missions and the like have become more comical and user-friendly, which people seem to enjoy. But do people really like all the missions? According to how we planned Aht Urghan, no matter what people will be jammed up in one area, which is a problem. From now on we'll be discussing how to improve the situation.
---
Editor: Currently, what grade out of 100 would you give the game?
Ogawa: While many say they enjoy the game, we still have that awful congestion to consider... I'll give it a so-so grade of 72, give or take 3 points (lol).
Tanaka: Everytime I'm asked I answer with 65 points (lol). Once again it's 65 points.
---
Editor: The Xbox 360 version has also been around for a year. How has the response been?
Tanaka: We received many new players, especially from overseas in England.
---
Editor: In North America you have Windows, Xbox 360 and PS2, but how are the players divided up between them?
Tanaka: In North America, most players use Windows. After that is not Xbox but still the PS2. I don't think that many people bought the Xbox version.
---
Editor: Most people didn't want to change hardware I guess?
Tanaka: In North America it seems the PC is dominant. Players originally using Windows have little reason to switch to the Xbox. However, in Europe, players not using Windows had no other option but to purchase the 360 version.
---
Editor: In Europe do you think the Windows or 360 version will see more users?
Tanaka: I think perhaps the 360 may see a greater increase but at this point I don't know. In England it will be strong, but in Germany players are mostly PC Onry. I'm still surprised when I hear them say, "What's a PS2?" (lol) It's difficult to say if they'll accept the Xbox 360 now that's it's finally been released.
---
Retaining 500k users, FFXI newest policies
Editor: FFXI had 500 thousand users last year, but how are things currently?
Tanaka: Barely any change at all. Japan has seen an increase while North America has seen a small decrease.
---
Editor: Would you attribute the decrease in North America to ***?
Tanaka: No, there doesn't seem to be a connection. Recently we've been eliminating many accounts due to misconduct. Those numbers match the decrease we've seen. (lol) Honest users have not changed but dishonest users we feel are the one that have been culled from the game.
---
Editor: Do you hear of players being banned only to immediately return?
Tanaka: We're gradually eliminating that as well. It's a vicious circle but as we keep at it, they eventually give up.
---
Editor: So all in all, the playerbase does not fluctuate much?
Tanaka: That's right. After all these years it's a little sad when you think about it. Users increase whenever we add a new region or release to a new platform. Besides that, things never really go up or down. Therefore we're interested to see how things increase with the French and German versions, despite there being no new regions.
---
Editor: As FFXI reaches this 5 year milestone, there have been many changes in the world of online business. Casual gaming has grown in popularity while items and virtual currency have exploded as a business. How does FFXI fit in as a game?
Tanaka (loose trans, he didn't really address the question so it was confusing): 5 years ago, Japan and North America service began and players then would quit and join often. Whenever new players arrived, it would almost always be players that had previously quit. The user base would continue without ever really increasing or decreasing. It's sort of a closed world because mostly hardcore gamers play.
---
Editor: Were you influenced by any other titles in terms of gameplay?
Tanaka: Well, we were with "instancing".
Ogawa: Yes. We took a little from popular MMO trends as well as catering to our users wishes. We brought that all together and interpreted it in our own way when improving the game.
---
Editor: In my opinion, before Treasures of Aht Urghan, it seemed that Square-Enix wanted to make an original game and do it their way. Now, after it's release, it appears you're willing to incorporate other ideas and game mechanics.
Tanaka: Perhaps we've become a little more flexible. After a while, we had already administered all the basics. We gradually added more and more new features and challenges. But if you lose game balance there's no point to it. We still talk about adding more enjoyable content to the basic system we have now.
---
Editor: What do you think about changing business models, like the sale of virtual items, for example?
Tanaka: We are not considering it at the moment. While it would make some users happy, there are plenty of users it would upset. We have a policy that, "if it's bad for the user, we won't do it."
---
Future plans for PlayOnline Viewer and Linkshell Community
Editor: Tell me about the current Beta service for the Linkshell Community site.
Tanaka: Since we had a plan from the start of development, we tested a PlayOnline Beta of the message board, but we found it couldn't function on the resolution of a home television which was a problem. At this point, we feel PC users have increased enough to alleviate that problem.
---
Editor: Now you provide Beta service, but when will the full service begin?
Tanaka: Full service would be nice, wouldn't it. (lol) Right now it's not ready so we'll continue with the Beta.
---
Editor: So you're saying you intend to add more functions?
Tanaka: Actually, the FFXI development team doesn't work on it, the PlayOnline development team does. They're working on letting players add pictures to the messages boards but apparently it's not too important to most users.
---
Editor: Right off the bat, Europe has finally seen the release of French and German versions of FFXI. How is the response so far?
Tanaka: Having just gone on sale, it's too early to see a definitive response. Users in Europe can still update as normal, but to get the game in different languages they must buy the package.
---
Editor: The All-in-One package has been set at a low low price of 29.99 Euros. Not only that, but it contains a 30 day trial. Is this great deal intended to "culturize" the game?
Tanaka: Although the game has been available in Europe for about 1-2 years, it's been active for over 5 years. Price Protection in Europe is what controls how merchants can sell the software.
---
Editor: How many new players do you expect to get from sales of this package?
Tanaka: In Germany and France, World of ******** (hereafter, ***) has an especially large market share. It released in France first so shops only carried ***. Almost every gamer there plays ***.
---
Editor: In that case, how much market share can you expect to take from ***?
Tanaka: We don't believe we'll have much effect on *** players (lol). We think people who enjoy FFXI and people who enjoy *** have different tastes. People who don't play other MMOs and fans of traditional FF games are our main target. We hope to bring those players into the world of FFXI.
---
Editor: Are you considering releasing FFXI anywhere else?
Tanaka: We have many plans, but it's hard to say.
---
Editor: Before, you mentioned considering a Chinese release
Tanaka: Chinese culture is so different so it's tough. For example, the English version and French version both use the same alphabet, but a Chinese version must be all in Chinese making it impossible with all the NPC and item names. It would be difficult for the system to convert everything into Chinese writing.
---
Editor: That sounds impossible (lol). So a Chinese release is indefinitely postponed I guess?
Tanaka: That's right. We're looking into other South American and South-East Asian countries but it's difficult to say whether or not we'll be able to support them. We hope our next title will have even wider support.
---
FFXI after 5 years and Treasures of Aht Urghan after 1 year
Editor: How do you feel now after 5 years of FFXI and a full year of Treasures of Aht Urghan?
Tanaka: We're always working hard so I didn't even realize the time pass(lol). It's been over seven years since we began creating the game. It feels like our work is never done. Each version update feels like a milestone finished, but we soon find ourselves hard at work on another (lol)
Ogawa: In regards to Treasures of Aht Urghan, Assault and Besieged were content made for light users and have received some favorable reviews. Missions and the like have become more comical and user-friendly, which people seem to enjoy. But do people really like all the missions? According to how we planned Aht Urghan, no matter what people will be jammed up in one area, which is a problem. From now on we'll be discussing how to improve the situation.
---
Editor: Currently, what grade out of 100 would you give the game?
Ogawa: While many say they enjoy the game, we still have that awful congestion to consider... I'll give it a so-so grade of 72, give or take 3 points (lol).
Tanaka: Everytime I'm asked I answer with 65 points (lol). Once again it's 65 points.
---
Editor: The Xbox 360 version has also been around for a year. How has the response been?
Tanaka: We received many new players, especially from overseas in England.
---
Editor: In North America you have Windows, Xbox 360 and PS2, but how are the players divided up between them?
Tanaka: In North America, most players use Windows. After that is not Xbox but still the PS2. I don't think that many people bought the Xbox version.
---
Editor: Most people didn't want to change hardware I guess?
Tanaka: In North America it seems the PC is dominant. Players originally using Windows have little reason to switch to the Xbox. However, in Europe, players not using Windows had no other option but to purchase the 360 version.
---
Editor: In Europe do you think the Windows or 360 version will see more users?
Tanaka: I think perhaps the 360 may see a greater increase but at this point I don't know. In England it will be strong, but in Germany players are mostly PC Onry. I'm still surprised when I hear them say, "What's a PS2?" (lol) It's difficult to say if they'll accept the Xbox 360 now that's it's finally been released.
---
Retaining 500k users, FFXI newest policies
Editor: FFXI had 500 thousand users last year, but how are things currently?
Tanaka: Barely any change at all. Japan has seen an increase while North America has seen a small decrease.
---
Editor: Would you attribute the decrease in North America to ***?
Tanaka: No, there doesn't seem to be a connection. Recently we've been eliminating many accounts due to misconduct. Those numbers match the decrease we've seen. (lol) Honest users have not changed but dishonest users we feel are the one that have been culled from the game.
---
Editor: Do you hear of players being banned only to immediately return?
Tanaka: We're gradually eliminating that as well. It's a vicious circle but as we keep at it, they eventually give up.
---
Editor: So all in all, the playerbase does not fluctuate much?
Tanaka: That's right. After all these years it's a little sad when you think about it. Users increase whenever we add a new region or release to a new platform. Besides that, things never really go up or down. Therefore we're interested to see how things increase with the French and German versions, despite there being no new regions.
---
Editor: As FFXI reaches this 5 year milestone, there have been many changes in the world of online business. Casual gaming has grown in popularity while items and virtual currency have exploded as a business. How does FFXI fit in as a game?
Tanaka (loose trans, he didn't really address the question so it was confusing): 5 years ago, Japan and North America service began and players then would quit and join often. Whenever new players arrived, it would almost always be players that had previously quit. The user base would continue without ever really increasing or decreasing. It's sort of a closed world because mostly hardcore gamers play.
---
Editor: Were you influenced by any other titles in terms of gameplay?
Tanaka: Well, we were with "instancing".
Ogawa: Yes. We took a little from popular MMO trends as well as catering to our users wishes. We brought that all together and interpreted it in our own way when improving the game.
---
Editor: In my opinion, before Treasures of Aht Urghan, it seemed that Square-Enix wanted to make an original game and do it their way. Now, after it's release, it appears you're willing to incorporate other ideas and game mechanics.
Tanaka: Perhaps we've become a little more flexible. After a while, we had already administered all the basics. We gradually added more and more new features and challenges. But if you lose game balance there's no point to it. We still talk about adding more enjoyable content to the basic system we have now.
---
Editor: What do you think about changing business models, like the sale of virtual items, for example?
Tanaka: We are not considering it at the moment. While it would make some users happy, there are plenty of users it would upset. We have a policy that, "if it's bad for the user, we won't do it."
---
Future plans for PlayOnline Viewer and Linkshell Community
Editor: Tell me about the current Beta service for the Linkshell Community site.
Tanaka: Since we had a plan from the start of development, we tested a PlayOnline Beta of the message board, but we found it couldn't function on the resolution of a home television which was a problem. At this point, we feel PC users have increased enough to alleviate that problem.
---
Editor: Now you provide Beta service, but when will the full service begin?
Tanaka: Full service would be nice, wouldn't it. (lol) Right now it's not ready so we'll continue with the Beta.
---
Editor: So you're saying you intend to add more functions?
Tanaka: Actually, the FFXI development team doesn't work on it, the PlayOnline development team does. They're working on letting players add pictures to the messages boards but apparently it's not too important to most users.
---
Commenta